DESIGN THINKING-Problem Finding + Solution Selecting <br />(Teaching Innovation, Embedding Design Thinking: Beckman + Barr...
DESIGN THINKING-KOLB Learning Styles<br />(Teaching Innovation, Embedding Design Thinking: Beckman + Barry)<br />Abstract<...
DESIGN THINKING-KOLB Learning Styles<br />(Teaching Innovation, Embedding Design Thinking: Beckman + Barry)<br />Abstract<...
DESIGN THINKING-KOLB Learning Styles<br />(Teaching Innovation, Embedding Design Thinking: Beckman + Barry)<br />Abstract<...
DEC: Integrated Design Process: Journey<br />WHAT?<br />Is DEC?<br />Is Design Process<br />WHY?<br />Use Design Process<b...
Off the Wall<br />Time of Day 1<br />100 Arrows  <br />Marshmallow Tower<br />Observe Exercise<br />Rivers + Tides<br />7-...
Brainstorm<br />25 opps for intervention<br />First Site Visit- Collect Observations<br />Second site visit<br />Use peers...
Off the Wall<br />Time of Day 1<br />100 Arrows  <br />Marshmallow Tower<br />Observe Exercise<br />Rivers + Tides<br />7-...
DEC: Integrated Design Process: Journey<br />2<br />1<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br />11<br ...
DEC: Integrated Design Process: Journey<br />2<br />1<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br />11<br ...
DEC: Integrated Design Process: Journey<br />2<br />1<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br />11<br ...
Integrative Design Process
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Integrative Design Process

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This is a "Where are we going" explanation for in introductory course in integrative design processes with a focus on problem finding and framing

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  • A design process can be described as aboveWe begin with observations, from which we gain insights (actionable) from which we generate ideas from which we select solutions. Two good examples that walk you through this cycle come from the IDEO article:BIKEThe bike company observed and noticed that adults stopped riding bikesThey discovered through observations and interactions the insight that high tech bikes were intimidating (product use, purchase, service, etc)They generated the idea to rebuild the bike process and their solutions selected were a new bike (cruisers), new brand, new purchase environment, new service approach, etcFINANCEBOA Keep the changeBOA was seeking to attract, retain, and increase deposits from customersThey shadowed customers and asked about financial planning (observations)They discovered the common notion of a (physical) change jar (insights)They generated ideas on ways to tap into off line behaviors in on line finance (ideas)They selected the solution “Keep the Change” which rounds up purchases to the next whole dollar amount and transfers the difference to a savings account.
  • When you break this design process down for learning and look at preference you can look at each half at a time- Here right to leftThe left half has to do with a preference for reflection and analysisThe right half has to do with active experimentation and synthesizing
  • When you break this design process down for learning and look at preference you can look at each half at a time- Here top to bottomThe bottom half is about concrete experiences- the tangible- What isThe top half is about the abstract- the intangible- what could be
  • Now to look at the 5 types in this context:DIVERGINGgood at seeing concrete situations from multiple perspectivesASSIMILATINGgood at understanding a wide variety of information + putting it in concise logical formCONVERGINGgood at finding practical uses for ideas and theories, solving problemsACCOMMODATINGgood at learning from hands on experienceBALANCEDgood at moving through multiple learning phases, leading design processes
  • Integrative Design Process

    1. 1. DESIGN THINKING-Problem Finding + Solution Selecting <br />(Teaching Innovation, Embedding Design Thinking: Beckman + Barry)<br />Abstract<br />IDEAS<br />INSIGHTS<br />Problem Selecting<br />Problem Finding<br />Solution Finding<br />Analysis<br />Synthesis<br />Solution Selecting<br />OBSERVATIONS<br />SOLUTIONS<br />Concrete<br />
    2. 2. DESIGN THINKING-KOLB Learning Styles<br />(Teaching Innovation, Embedding Design Thinking: Beckman + Barry)<br />Abstract<br />Active Experimentation (Synthesis)<br />SOLUTION SELECTING<br />Reflective Observation<br />(Analysis)<br />PROBLEM FINDING<br />Synthesis<br />Analysis<br />Concrete<br />
    3. 3. DESIGN THINKING-KOLB Learning Styles<br />(Teaching Innovation, Embedding Design Thinking: Beckman + Barry)<br />Abstract<br />Abstract Conceptualization<br />Synthesis<br />Analysis<br />Concrete Experience <br />Concrete<br />
    4. 4. DESIGN THINKING-KOLB Learning Styles<br />(Teaching Innovation, Embedding Design Thinking: Beckman + Barry)<br />Abstract<br />Conceptualization<br />ASSIMILATING<br />good at understanding a wide variety of information + putting it in concise logical form<br />CONVERGING<br />good at finding practical uses for ideas and theories, solving problems<br />BALANCED<br />good at moving through multiple learning phases, leading design processes<br />Reflective<br />Observation<br />(Analysis)<br />Active Experimentation <br />(Synthesis)<br />DIVERGING<br />good at seeing concrete situations from multiple perspectives<br />ACCOMMODATING<br />good at learning from hands on experience<br />Concrete<br />Experience<br />
    5. 5. DEC: Integrated Design Process: Journey<br />WHAT?<br />Is DEC?<br />Is Design Process<br />WHY?<br />Use Design Process<br />HOW?<br />Apply Design Process<br />1<br />2<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br />11<br />12<br />13<br />14<br />15<br />DIVERGE<br />FRAME + ASSESS<br />Reflect<br />Assess<br />Reflect<br />Assess<br />Reflect<br />Assess<br />CONVERGE<br />
    6. 6. Off the Wall<br />Time of Day 1<br />100 Arrows <br />Marshmallow Tower<br />Observe Exercise<br />Rivers + Tides<br />7-14-24<br />IDEO Shop<br />Cart<br />Time of Day 2<br />Test audit<br />assumptions<br />Creative abrasion<br />Test audit<br />assumptions<br />Reflect<br />Assess<br />Reflect<br />Assess<br />Reflect<br />Assess<br />Myers<br />Briggs<br />LEGO<br />MAN<br />Prototype<br />3 ways<br />Product autopsy<br />PPT + Story<br />Checklist manufesto<br />?-Too many exercises, out of context?, more focused reinforcement and link to audit? <br />
    7. 7. Brainstorm<br />25 opps for intervention<br />First Site Visit- Collect Observations<br />Second site visit<br />Use peers to test- assess audit ideas<br />Prep Second Site visit, Tools for interviewing<br />Identify Project to Pursue<br />Audit<br />Introduced<br />Refine<br />Prototype Audit Site ideas 3 different ways<br />Define Intervention + methods of testing<br />Final for Class<br />Audit Project- <br />This is a sample, all processes will differ- the key is the travel from divergent exploration to assessment, framing, and convergence around proposed solution. <br />
    8. 8. Off the Wall<br />Time of Day 1<br />100 Arrows <br />Marshmallow Tower<br />Observe Exercise<br />Rivers + Tides<br />7-14-24<br />IDEO Shop<br />Cart<br />Time of Day 2<br />Test audit<br />assumptions<br />Creative abrasion<br />Test audit<br />assumptions<br />Reflect<br />Assess<br />Reflect<br />Assess<br />Reflect<br />Assess<br />Myers<br />Briggs<br />LEGO<br />MAN<br />Prototype<br />3 ways<br />Product autopsy<br />PPT + Story<br />Checklist manufesto<br />Do exercises support and reinforce audit project? <br />
    9. 9. DEC: Integrated Design Process: Journey<br />2<br />1<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br />11<br />12<br />13<br />14<br />15<br />Understand team dynamics and how to work well in a team<br />Find problems and turn them into opportunities…don’t expect to just be handed problems to solve<br />Craft multiple solutions to the problems you find and make sure you identify associated risks and return<br />Myers<br />Briggs<br />Creative abrasion<br />Compass<br />Observe Exercise<br />7-14-24<br />Off the Wall<br />Rivers + Tides<br />Time of Day 1<br />IDEO Shop<br />Cart<br />Checklist manufesto<br />Time of Day 2<br />Test audit<br />assumptions<br />Marshmallow Tower<br />100 Arrows <br />Test audit<br />assumptions<br />Product autopsy<br />PPT + Story<br />Prototype<br />3 ways<br />Are exercises introducing and then reinforcing key learning? Is the “why” behind the “what” clear to faculty? Will it be clear to students? <br />
    10. 10. DEC: Integrated Design Process: Journey<br />2<br />1<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br />11<br />12<br />13<br />14<br />15<br />Understand team dynamics and how to work well in a team<br />Find problems and turn them into opportunities…don’t expect to just be handed problems to solve<br />Craft multiple solutions to the problems you find and make sure you identify associated risks and return<br />Use Peers to Test Ideas<br />Site Visit<br />Observations<br />Define Intervention Method + Testing<br />Define Project to Pursue<br />Tools for Intervention<br />Site Visit<br />Observations<br />25 Opportunities ofr Intervention <br />Prototype Event 3 Different Ways<br />Refine + Develop<br />Final Project<br />Audit Project: How is it reinforcing the key learning objectives<br />
    11. 11. DEC: Integrated Design Process: Journey<br />2<br />1<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br />11<br />12<br />13<br />14<br />15<br />Understand team dynamics and how to work well in a team<br />Find problems and turn them into opportunities…don’t expect to just be handed problems to solve<br />Craft multiple solutions to the problems you find and make sure you identify associated risks and return<br />Myers<br />Briggs<br />Creative abrasion<br />Compass<br />Use Peers to Test Ideas<br />Observe Exercise<br />7-14-24<br />Off the Wall<br />Site Visit<br />Observations<br />Define Intervention Method + Testing<br />Define Project to Pursue<br />Rivers + Tides<br />Time of Day 1<br />IDEO Shop<br />Cart<br />Tools for Intervention<br />Site Visit<br />Observations<br />25 Opportunities ofr Intervention <br />Checklist manufesto<br />Prototype Event 3 Different Ways<br />Refine + Develop<br />Time of Day 2<br />Test audit<br />assumptions<br />Marshmallow Tower<br />Test audit<br />assumptions<br />Product autopsy<br />100 Arrows <br />Final Project<br />PPT + Story<br />Prototype<br />3 ways<br />Audit Project: How is it reinforcing the key learning objectives<br />

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