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Exploring User Wish through Mindmapping at Agile India 2013

Exploring User Wish through Mindmapping at Agile India 2013

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Gathering requirements or "User Stories" is always a challenging activity in Agile or in any other approaches.In this session, I propose using mind mapping that focuses to explore "User Wish" - a vague shape of user requirements before it is written into a form of User Stories.

Gathering requirements or "User Stories" is always a challenging activity in Agile or in any other approaches.In this session, I propose using mind mapping that focuses to explore "User Wish" - a vague shape of user requirements before it is written into a form of User Stories.

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Exploring User Wish through Mindmapping at Agile India 2013

  1. 1. Exploring User Wish through Mind Mapping Mind map by Michal Splho Kenji HIRANABE, Astah.net Seeing is understanding.
  2. 2. Agenda • Introduction + Agile in Japan • What is a Mind Map and Why • Exploring User Wish using Mind Mapping • Demonstration • Conclusion 2 Seeing is understanding.
  3. 3. Kenji HIRANABE(1/2) • (co-)Translator of … Agile and Scrum: Collaborative Software C++ book XP/ Agile books Development That Connects • (co-)Author of … Customers, Engineers and Management OO, UML books Mind Map book Scrum book 3 Seeing is understanding.
  4. 4. Kenji HIRANABE(2/2) • CEO of Astah.net. • astah – UML editor (formerly known as “JUDE”) – With Mind Map, ERD – http://astah. net/ – Runs on • PC, Mac, Linux, iPad 4 Seeing is understanding.
  5. 5. Innovation Sprint 2011 me Jeff Sutherland Ikujiro Nonaka http://www.publickey1.jp/blog/11/10_innovation_sprint_2011.html
  6. 6. Agile and Lean Patterns The New New Product Development Game Manufacturing Industry in Japan XP Toyota Production Scrum System Lean Software Development Agile Lean Kanban Lean Startup Four steps 2013 Yasunobu Kawaguchi Startup to the epiphany
  7. 7. Copyright © 2005-2007 Kenji 7 HIRANABE, Some rights reserved
  8. 8. 8
  9. 9. Nonaka’s Text Agile/Scrum (Software) “The New New Product Development Game” 1986 “Scrum” “The Knowledge Creating Company”(HBR) 1991 1993 Org. Patterns(by Jim Coplien) (at PLoP) SECI-model 1994/1 First Sprint of Scrum by Jeff Sutherland 1994/2 Second Sprint of Scrum (with Cope’s Ideas) Fractal Scrum Master Daily Scrum Organization アメリカ海兵隊(U.S. Marine) 1995 2001 “Agile Software Development with Scrum” (by Ken Schwaber, Mike Beedle) 2001 “The Agile Manifesto” Phronetic “Managing Flow” 2008 Leadership “Wise Leadership”(HBR) 2010 2012 “Software in 30 days” 2013 “アジャイル開発とスクラム-顧客・技術・経営をつなぐ協調的ソフトウェエア開発” 9 Collaborative Software Development That Connects Customers, Engineers, and Management
  10. 10. “Agile” google trends India Brazil USA UK Japan http://www.google.com/trends/explore#q=Agile%20-chevrolet%20-ltz%20-novo%20-carro%20-gm%20-messenger&cmpt=q
  11. 11. Scrum Masters 100 300 10,000 US UK China Denmark Brazil Japan India # of CSM and CSPO by countries(2012/3 + India 2013/2) (Data Source: IPA report http://sec.ipa.go.jp/reports/20120611.html and data from Renee Mzyk at Scrum Alliance) 11 Seeing is understanding.
  12. 12. Exploring User Wish through Mind Mapping Mind map by Michal Splho Kenji HIRANABE, Astah.net Seeing is understanding.
  13. 13. Mind Map • Tony Buzan • Graphical note technique – And more than that • Visualize thoughts with a radiant structure 13 Seeing is understanding.
  14. 14. 14 Seeing is understanding. da Vinci uses Pictures and Words at the same time
  15. 15. “How it feels to have a stroke” Brain Scientist Jill Bolte Taylor 16 Seeing is understanding. http://www.youtube.com/watch?v=UyyjU8fzEYU
  16. 16. Mind map by Michal Splho
  17. 17. 18 Seeing is understanding.
  18. 18. Mind Mapping • Examples … 19 Seeing is understanding.
  19. 19. 20 Seeing isKent Beck’s XP 2nd understanding.
  20. 20. Product Feature Map in Release Planning
  21. 21. Seminar Ideas
  22. 22. 23 Seeing is understanding. Thanks! Bruce Taylor
  23. 23. Project Christmas Planning
  24. 24. Meeting Minutes Template
  25. 25. Guitar Chord Diagram
  26. 26. “Mastering the Requirements” Process by Suzanne and James Robertson,1999. 27 Seeing is understanding.
  27. 27. Mind Map 1. Keyword Oriented 2. Loose syntax and semantics 3. Fast and Easy 4. High level View 5. Evocative 6. Explore and Gather Ideas 28 Seeing is understanding.
  28. 28. Ice Breaker STEP 1: • Self-introduction Mind Map • Central Image – Your name and your Icon • BOI’s may be, but not have to be; – Why ? – Who ? – Favorites • Leave the other side of the card blank ! 29 Seeing is understanding.
  29. 29. Ice Breaker STEP 2: • Your Name and Icon (again) in the lower half of the back side. 30 Seeing is understanding.
  30. 30. STEP 3: 31 Seeing is understanding.
  31. 31. 32 Seeing is understanding.
  32. 32. User Stores: Ron Jeffries’ 3 Cs • Card – Written on note cards. – Cards may be annotated with estimates, notes, etc. • Conversation – Details behind the story come out during conversation with customer • Confirm – Acceptance tests confirm the story was coded correctly 33 Seeing is understanding.
  33. 33. User Stories: Mike Cohn • Shift focus from writing to talking • Metaphor of Trawling (by Suzanne and James Robertson) – Requirements can be captured with different sized nets – Requirements change, mature, possibly die – Skill is a factor • Avoid “The user”, find “Roles” • In order to <benefit>, as a <role>, I want to <story>, 34 Seeing is understanding.
  34. 34. Why Mind Map and User Stories Fit ? • Shift focus from writing to talking • Trawl requirements with coarse sized net first • Capture Emotion, Use your right brain ! Colors, and Pictures ! – To fully utilize broadband communication and preserve it in your brain, as the same time, keep it into a mind map as a memento of the situation. In the future conversation, you can use it to resume the context back. 35 Seeing is understanding.
  35. 35. User Wish Mind Map • The first step of getting what you want. • Get the Big Picture. • Who? first. • Semi-structured. • Gather info and mine UseCases/User Stories. 36 Seeing is understanding.
  36. 36. Demonstration • City Library System Interview… 37 Seeing is understanding.
  37. 37. Library Interview Mind Map 38 Seeing is understanding.
  38. 38. UseCase Diagram 39 Seeing is understanding.
  39. 39. User Stories Mind Map 40 Seeing is understanding.
  40. 40. User Stories Spreadsheet 41 Also to PowerPoint! Seeing is understanding.
  41. 41. The big picture of this presentation User Wish User Wish Why? Why? Big Picture Mind Map Who? Who? Big Picture Mind Map value role When? When? User Stories/ Use Cases User Stories/ Use Cases Estimate, Plan, Prioritize, Test 42 Seeing is understanding.
  42. 42. Conclusion • Mind Mapping is effective when – Gathering Information – Exploring topics freely • User interview with Mind Mapping – Is Semi-structured – Gives a high-level view of user wish – Creates a big picture of the user wish from which you can carve out good use cases or user stories. • Why, Who, When are good input to user stories. 43 Seeing is understanding.
  43. 43. Stickyminds.com article “Agile Modeling with Mind Map and UML” Search: stickyminds Kenji HIRANABE 44 Seeing is understanding.
  44. 44. 45 Seeing is understanding.
  45. 45. Thank you ! • Make your software development more collaborative, productive and FUN! For Mindmap + UML tool, visit our site: http://astah.net 46 Seeing is understanding.

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