The Future for our Past: ICT supports cultural heritage understanding (Daniel Pletinckx)

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The Allard Pierson museum in Amsterdam celebrates its 75th anniversary by showcasing new technologies that help to understand and enjoy cultural heritage in the exhibition ‘The Future for our Past’. This exhibition focuses not only on innovative ways to digitise and showcase cultural heritage, but provides a rich, visual language that is in line with the current youth culture. The exhibition shows augmented reality on mobile devices (showing for example the Forum in Rome in 320 AD), allows to walk your avatar through the ruins and reconstructions of the villa of Livia (the wive of emperor Augustus) or shows the broken statue of a pharao being transported in time to its original state. By focusing on heritage education for youngsters, the exhibition makes a firm statement on where the Future of the Past lies.

Together with this exhibition, a series of workshops for cultural heritage experts will be held that shows the workflow behind each setup at the exhibition and allows to get acquainted with the do’s and don’ts of these new technologies.

Visual Dimension

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The Future for our Past: ICT supports cultural heritage understanding (Daniel Pletinckx)

  1. 1. The Future of our Past: ICT supports cultural heritage understanding Ir. Dani ël Pletinckx Visual Dimension bvba Ename, België
  2. 2. Overview <ul><li>Company background </li></ul><ul><li>EPOCH tools for cultural heritage </li></ul><ul><li>Concept of “Future of our Past” </li></ul><ul><li>3D digitisation and digital restoration </li></ul><ul><li>Interactive objects </li></ul><ul><li>Augmented reality in your pocket </li></ul><ul><li>Serious gaming to understand archaeology </li></ul><ul><li>Integration aspects </li></ul>
  3. 3. Visual Dimension <ul><li>Digitisation </li></ul><ul><ul><li>existing heritage objects (EPOCH Tools) </li></ul></ul><ul><ul><li>virtual heritage objects (London Charter) </li></ul></ul><ul><ul><li>documentation of heritage objects </li></ul></ul><ul><li>TimeFrames </li></ul><ul><ul><li>Open interactive multimedia systems </li></ul></ul><ul><li>Training </li></ul><ul><li>Consultancy </li></ul><ul><ul><li>use of ICT in cultural heritage and tourism </li></ul></ul>
  4. 4. EPOCH <ul><li>Network of Excellence, IST, 6FP </li></ul><ul><ul><li>2004 - 2008 </li></ul></ul><ul><ul><li>100 partners </li></ul></ul><ul><ul><li>8 mio euro </li></ul></ul><ul><ul><li>network and results remain </li></ul></ul><ul><li>Integration activities </li></ul><ul><ul><li>EPOCH Tools </li></ul></ul><ul><ul><li>Expertise centres </li></ul></ul><ul><ul><li>Knowhow books (CD) </li></ul></ul><ul><ul><li>Social-economic impact model </li></ul></ul>
  5. 5. Future of our Past <ul><li>in the Allard Pierson museum (University of Amsterdam - mediterranean archaeology) </li></ul><ul><li>Jubileum exhibition (75 years) </li></ul><ul><ul><li>Past </li></ul></ul><ul><ul><li>Present </li></ul></ul><ul><ul><li>Future </li></ul></ul><ul><li>‘ Room of the Future’ shows new technologies for heritage exploration </li></ul><ul><ul><li>Interactive heritage objects </li></ul></ul><ul><ul><li>Interactive storytelling </li></ul></ul><ul><ul><li>Augmented reality </li></ul></ul><ul><ul><li>Mobile technology </li></ul></ul><ul><ul><li>Serious gaming - avatars and virtual reconstruction </li></ul></ul>
  6. 6. Image based digitisation <ul><li>ARC3D + MeshLab (EPOCH) </li></ul><ul><ul><li>Automatic photogrammetry </li></ul></ul><ul><ul><li>Webservice </li></ul></ul><ul><ul><li>Integrated tools </li></ul></ul><ul><ul><li>Knowhow book </li></ul></ul><ul><ul><li>www.arc3D.be </li></ul></ul>
  7. 7. Pharao head
  8. 8. Pharao head photography
  9. 9. Pharao head processed
  10. 10. Pharao head reconstructed
  11. 11. Potential forms of the statue
  12. 12. Pharao head storytelling <ul><li>Interactive storytelling system </li></ul><ul><ul><li>Story of the two parts </li></ul></ul><ul><ul><li>Found at Temple of Karnak </li></ul></ul><ul><ul><li>Currently in the museum of Luxor </li></ul></ul><ul><ul><li>Digitisation of the object </li></ul></ul><ul><ul><li>Possible forms of the statue </li></ul></ul><ul><li>Digital restoration </li></ul><ul><ul><li>Interactive object </li></ul></ul><ul><ul><li>Different phases of restoration process </li></ul></ul>
  13. 13. Greek vase
  14. 14. Greek vase (3D display) <ul><li>Story of Olympic Games </li></ul><ul><li>Story of depiction of movement </li></ul>
  15. 15. Augmented Reality Rome,Forum Romanum, 1855, glass negative
  16. 16. Augmented Reality Forum Romanum, 320 AD, Rome Reborn 2.0
  17. 17. Rome Reborn 2.0 Forum Romanum, 320 AD, Rome Reborn 2.0 Integrated in Google Earth
  18. 18. Augmented Reality
  19. 19. Augmented Reality
  20. 20. Augmented Reality
  21. 21. Archaeology (Villa di Livia)
  22. 22. Archaeology (Villa di Livia)
  23. 23. Archaeology (Villa di Livia)
  24. 24. Archaeology (Villa di Livia)
  25. 25. Archaeology (Villa di Livia)
  26. 26. Integration aspects <ul><li>Appropriate CH technology helps to explore a world of information that surrounds the object and that has many links to the world of today </li></ul><ul><li>Exploration stimulates to raise questions and creates a physiological bond (pull vs. push) </li></ul><ul><li>CH technology helps to grasp the concept of time and evolution of civilisation </li></ul><ul><li>CH technology for education talks the language of youngsters: images, mobile technology, gaming technology </li></ul>
  27. 27. Future for our Past <ul><li>Allard Pierson Museum, Oude Turfmarkt 127, Amsterdam </li></ul><ul><li>April 8 2009 - January 2010 </li></ul><ul><li>www.allardpiersonmuseum.nl </li></ul>
  28. 28. Thanks ! <ul><li>[email_address] </li></ul><ul><li>+32 55 30 31 00 </li></ul>

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