Patrick broman mo sync

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Patrick broman mo sync

  1. 1. Patrick Broman, MoSync AB
  2. 2. The problem
  3. 3. Fragmentation
  4. 4. Thousands of models
  5. 5. More and more platforms
  6. 6. "It is estimated that the cost of porting an application to each handset platform often amounts to as much as 60-80% of the actual development cost.“ - Cap Gemini, Telecom & Media Insights
  7. 7. Can it be fixed?
  8. 8. Essential differences • Screen sizes • Input methods • Memory • CPU • Graphics
  9. 9. Accidental differences • SDKs • Tools • Programming languages • API interfaces • Frameworks
  10. 10. One SDK All platforms • C/C++ everywhere (even JavaME!) • The same API across all platforms • One toolchain, one compiler • A single, self-contained download Java ME, Symbian, Android Windows Mobile, Moblin and more coming soon!
  11. 11. SDK Features
  12. 12. API Features Selected standard C libraries Camera access Graphics, audio, multimedia File system access TCP/HTTP/HTTPS/BT/SMS Map rendering library Collections/containers Font framework XML Parsing SQLite database UI library OpenGL Location
  13. 13. 2.4
  14. 14. What’s new?
  15. 15. iPhone support!
  16. 16. OS X Version Of the SDK
  17. 17. Android 40x faster (we’re doing everything native now)
  18. 18. ‫ر‬ Û 官话 Unicode support
  19. 19. Improved debugging Test framework Build configurations Examples fully touch-enabled Improved profile database …and lots more!
  20. 20. Sneak preview

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