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Building Gaming Experience for Mobile & Devices<br />Adobe Flash Platform<br />Hemanth Sharma<br />hsharma@adobe.com<br />...
Adobe Flash Development Platform<br />Flash Professional<br />Device Central<br />Flash Builder<br />AIR<br />Flash Player...
Adobe Flash Development<br />Timeline - Easy Animation<br />Action Script - Develop Interactivity (AS2, AS3, OOP, E4X)<br ...
Adobe Flash Professional CS5<br />Supports Win & Mac<br />Flash Player Runtime<br />Flash Lite 1.0 to 4.0<br />Flash Playe...
Adobe Device Central CS5<br />Emulate<br />Memory Usage<br />Device Capabilities<br />UI / UX<br />Accelerometer<br />Geol...
Adobe Flash Player 10.1 & AIR<br />Where?<br />What?<br />Android Smart Phones<br />Palm Pre Phones<br />Notebooks<br />No...
Accelerometer
Geolocation
AIR 2.0
Microphone Access
Native Processes, etc.
Hardware Acceleration
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India Game Developer Summit 2010 Slides

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Building Gaming Experiences for Mobile & Devices

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India Game Developer Summit 2010 Slides

  1. 1. Building Gaming Experience for Mobile & Devices<br />Adobe Flash Platform<br />Hemanth Sharma<br />hsharma@adobe.com<br />27 Feb 2010<br />
  2. 2. Adobe Flash Development Platform<br />Flash Professional<br />Device Central<br />Flash Builder<br />AIR<br />Flash Player<br />
  3. 3. Adobe Flash Development<br />Timeline - Easy Animation<br />Action Script - Develop Interactivity (AS2, AS3, OOP, E4X)<br />Flash Player - AVM<br />Library - Reusable Symbols<br />Sound - Streaming Support<br />Video - Streaming Support<br />Device Interaction - Accelerometer, Geolocation, Multitouch<br />Device Capabilities – Signal, Battery, etc.<br />Platform Independent<br />
  4. 4. Adobe Flash Professional CS5<br />Supports Win & Mac<br />Flash Player Runtime<br />Flash Lite 1.0 to 4.0<br />Flash Player 10.1<br />Action Script 1.0, 2.0, 3.0<br />Run Across Platforms<br />Symbian<br />Windows Mobile<br />Android<br />Many others…<br />
  5. 5. Adobe Device Central CS5<br />Emulate<br />Memory Usage<br />Device Capabilities<br />UI / UX<br />Accelerometer<br />Geolocation<br />Multitouch<br />
  6. 6. Adobe Flash Player 10.1 & AIR<br />Where?<br />What?<br />Android Smart Phones<br />Palm Pre Phones<br />Notebooks<br />Nokia Phones<br />Windows Mobile Phones<br />Blackberry<br /><ul><li>Multitouch
  7. 7. Accelerometer
  8. 8. Geolocation
  9. 9. AIR 2.0
  10. 10. Microphone Access
  11. 11. Native Processes, etc.
  12. 12. Hardware Acceleration
  13. 13. Browser Plugin</li></li></ul><li>Basic Development Process<br />Flash Authoring IDE<br />Device<br />Device Central<br />
  14. 14. Game Development Walkthrough<br />Cross Platform App/Game<br />(Gaming Controller with Accelerometer)<br />Labyrinth<br />(Accelerometer)<br />
  15. 15. Develop for Apple’s phone – Adobe Flash Professional CS5<br />Flash Authoring IDE<br />Apple’s phone<br />Phone Publish Settings<br />
  16. 16. Wrap Up Notes…<br />Platform / Screen independent - Flash Player across devices/platforms<br />Adobe Flash for Digital Home<br />Where to go from here?<br /><ul><li>Adobe Developer Network - http://www.adobe.com/devnet/devices
  17. 17. Adobe Products (BETA) Information -http://labs.adobe.com
  18. 18. Third party Action Script engines</li></li></ul><li>Questions?<br />
  19. 19. Thank You<br />Hemanth Sharma <br />hsharma@adobe.com<br />www.hsharma.com<br />www.twitter.com/hemanthsharma<br />

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