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  1. 1. Go and Complexity - part 2: organisational strategies, communication and collaboration Helen Hasan Information Systems University of Wollongong
  2. 2. Valuing/leveraging complexity <ul><li>Most organisational learning and innovation takes places through collaboration in small group settings. </li></ul><ul><li>Team building programs incorporating the playing of Go*Team has proved eminently suitable to develop the capability to deal with complexity in the workplace </li></ul>
  3. 3. Go and Go*Team <ul><li>Go teaches about strategy in complex contexts </li></ul><ul><li>Play is a great environment for exploring and learning with safe fail </li></ul><ul><li>Go*team uses play for social learning in complex team settings </li></ul>
  4. 4. Go*Team Basics <ul><li>Go*Team is an online team version of Go designed to simulate a modern team-work environment. </li></ul><ul><li>Go*Team is designed to embed its players in an environment that involves </li></ul><ul><ul><li>cooperation and coordination, </li></ul></ul><ul><ul><li>conflict and competition, </li></ul></ul><ul><ul><li>uncertainty, complexity </li></ul></ul><ul><ul><li>timely and appropriate decision making. </li></ul></ul>
  5. 5. Go*Team Rules <ul><li>Teams playing Go*Team no longer have to take turns; a team’s next turn can be taken after a “relaxation time” when one team member can play </li></ul><ul><li>Players on the same team make use of modern communication tools such as chat rooms to effect the cooperation and coordination they need. </li></ul><ul><li>The client screens for each player show only a partial view of the board. </li></ul>
  6. 6. A player’s client screen and chat
  7. 7. The host/server has a complete view of all the stones placed. Each player has their own view of the board in which they only see their own stones and the stones of opposition players that are closest to them.
  8. 8. Players may use markers to improve their situational awareness in the game. Team members must communicate their moves and observed changes to their view of the board
  9. 9. Go*Team Clip
  10. 10. Things to ponder <ul><li>Elements of Complexity Theory can be applied to self-directed teams: attracters, boundaries , emergence </li></ul><ul><li>Ways of encouraging these elements for strategic innovation in the workplace </li></ul><ul><li>Appreciating the value of play in exploring the complex domain </li></ul>
  11. 11. Something to do <ul><li>Play go in teams </li></ul><ul><li>Reflect on the difference to playing as an individual </li></ul>