Putting technology on trial

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Technology offers incredible opportunities to transform the way the GLAM sector (galleries, libraries, archives and museums) operates in learning and community environments. Technology is also blamed when things go wrong, or when unexpected outcomes arise. This session will explore the ways in which these institutions are using technology to foster new opportunities for engagement and communication, and discuss the moments where innovation and risk meet.

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Putting technology on trial

  1. 1. Putting technology on trial ETF 2012http://www.flickr.com/photos/83346641@N00/3582171012
  2. 2. Your pilotHamish Curryhcurry@slv.vic.gov.auslideshare.net/hcurry@hamishcurry P–2
  3. 3. Two large stones (Mouse Soup)http://www.flickr.com/photos/48470112@N05/5908418097 P–3
  4. 4. Two large stones Lessons • Information – communication • Perception – affirmation • Influence – feedback • Apophenia ‘Making connections where none previously existed’ (Danah Boyd) P–4
  5. 5. Speed, spread, and storage Patterns • ‘GLAMorisation’ • Physical vs digital storage • Efficiency • Reachhttp://www.flickr.com/photos/10183029@N00/3631902258 P–5
  6. 6. Information P–6
  7. 7. Information P–7
  8. 8. Information P–8
  9. 9. World Digital Library P–9
  10. 10. The Great Wall of commitmentScreenshot from ‘fotopedia Heritage ‘ app (iPad) P–10
  11. 11. Survival of the resistance GLAM Purpose • What it is and what it is not • The object is king • The individual is served • Convergence of purposehttp://www.flickr.com/photos/26312642@N00/2998277224
  12. 12. The message and the medium Libraries • Individual pursuit • Experience the medium • Books are technology • People to people ‘Books aren’t dead. They’ve just gone digital.’ P–12
  13. 13. The Blockbusterhttp://farm1.static.flickr.com/106/288022773_bc02baf400.jpg P–13
  14. 14. Information flows Inform me • Tech servant to information • Libraries as fusion • Only consumption? • Complexity & communicationhttp://www.flickr.com/photos/23760200@N04/3182820590
  15. 15. E-Z Fyndhttp://farm5.static.flickr.com/4112/4945177655_154b274760.jpg P–15
  16. 16. Commodity vs experience P–16
  17. 17. Information expectation Relationshift • Library Operations Futures • Persistent knowledge • Adaptive knowledge • Sagacity ‘The intelligent application of knowledge acquired from years of learning and experience.’ - Brian Caldwellhttp://www.flickr.com/photos/23760200@N04/3182820590
  18. 18. GLAMorous GLAMification • Graceful, alluring, compelling • People are core • Visuals matter. Being seen • Libraries: the new GLAM? • Intersection of digital & the physicalhttp://www.flickr.com/photos/27117418@N07/3668075438
  19. 19. Geek the Library P–19
  20. 20. Biblion - NYPL P–20
  21. 21. Historypin P–21
  22. 22. Street Museum: Museum of London (UK) P–22
  23. 23. Finding new layers: SLV P–23
  24. 24. Finding new layers: SLV P–24
  25. 25. Powerhouse Museum - Layar P–25
  26. 26. Powerhouse Museum - Walks P–26
  27. 27. Broadcastr – audio pins P–27
  28. 28. Libraryhack P–28
  29. 29. Libraryhack P–29
  30. 30. Data hacks OGDC Build consensus Build community Share ideas Make things P–30
  31. 31. Visualizations P–31
  32. 32. Infographics - Google P–32
  33. 33. A library Always offers Silence Authority Quality Answers …Wifi P–33
  34. 34. Shatter Assumptions • See for yourself • User and participator • Social connections • Memory vs memorablehttp://farm2.static.flickr.com/1073/526384959_4567f58fb5.jpg P–34
  35. 35. Build Expectations • Be surprised • Make me curious • Discovery & serendipity • Make connections • Learnhttp://farm3.static.flickr.com/2739/4052161755_a5ba7e6651.jpg P–35
  36. 36. Information flows - Flipboard P–36
  37. 37. Push & Pullhttp://farm6.static.flickr.com/5024/5567237317_f0e98d1a03.jpg P–37
  38. 38. Push & Pull Programming • Pull onsite for community • Push online for independence • Audience type • Audience space • Online communitieshttp://www.flickr.com/photos/25473210@N00/4443918320 P–38
  39. 39. Europeana P–39
  40. 40. Culture Victoria P–40
  41. 41. National Archives Digital Vault Experience (US) P–41
  42. 42. Monet Sketchbooks (France) P–42
  43. 43. Panasonic P–43
  44. 44. Imperial War Museum (UK) P–44
  45. 45. Tate (UK) P–45
  46. 46. Powerhouse Museum - Play P–46
  47. 47. Smithsonian P–47
  48. 48. Smithsonian – Museum of Natural History P–48
  49. 49. 360 Cities P–49
  50. 50. State Library of Victoria P–50
  51. 51. State Library of Victoria P–51
  52. 52. Photosynth P–52
  53. 53. Flickr SLV P–53
  54. 54. Ergo - Research skills P–54
  55. 55. Research skills P–55
  56. 56. Hoddle Waddle • Teamwork • Communication • Interdisciplinary • Maps • Tech tools P–56
  57. 57. Hoddle Waddle P–57
  58. 58. The Hive Learning Network P–58
  59. 59. Children’s Creativity Museum (US) P–59
  60. 60. Interact with inanimate Augmented Reality Still spaces, hidden life Quick Response Google Goggles P–60
  61. 61. Aurasma P–61
  62. 62. More noise Noise to signal ratio • Diversity • Video is king • Podcast (iTunesU) • Mobile • Death of the audio tour - Nancy Proctorhttp://www.flickr.com/photos/50457550@N00/2818216408 P–62
  63. 63. iTunesU P–63
  64. 64. F-word FUN Drivers? Prepare to play Role of tech P–64
  65. 65. Information & interaction P–65
  66. 66. Outside-In Cinema P–66
  67. 67. Outside-In Cinema P–67
  68. 68. Social media P–68
  69. 69. Twitter P–69
  70. 70. Twitter - SLV P–70
  71. 71. Facebook - SLV P–71
  72. 72. Networks P–72
  73. 73. Networks http://www.biomechanism.com/wp-content/uploads/2011/05/Brain-cells.jpg P–73
  74. 74. VicPLN Program • 12 Units • Focus on web tools • Building networks • Blog reflections • Being a true LearnerP–74
  75. 75. Games in GLAM • Play, replay, refine • Experimental • Risk & reward • Integrated experiences • Augmented experiences P–75
  76. 76. Games in libraries Find the Future NYPL Jane McGonigal Collections - QR P–76
  77. 77. Games P–77
  78. 78. Games - Scribblenauts P–78
  79. 79. Games that hack the location P–79
  80. 80. Compass of emerging technology in GLAM Navigation Wider staff External groups & orgs Service & Speed P–80
  81. 81. Systems – Osmos P–81
  82. 82. Systems – Bjork ‘Biophilia’ P–82
  83. 83. Technology shaping learning & literacy Connection Communication Collaboration Community Creativityhttp://www.flickr.com/photos/62337512@N00/3601525070/ P–83
  84. 84. Innovation & risk Fusion Libraries as labs & hubs Innovation IS risk! Risk tolerancehttp://farm3.static.flickr.com/2659/4178675792_1b2616d395.jpg P–84
  85. 85. Ducks…http://www.flickr.com/photos/83346641@N00/6151250051 P–85

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