Games & learning

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Games & learning

  1. 1. Play is….
  2. 2. Games generate inspiration imagination exploration innovation
  3. 3. Why we play <ul><li>To feel powerful </li></ul><ul><li>To have control </li></ul><ul><li>To break rules </li></ul><ul><li>To explore a story </li></ul>
  4. 4. Games in libraries <ul><li>National Gaming Day – November 13 </li></ul><ul><li>http:// ilovelibraries.org /gaming/ </li></ul><ul><li>Gaming in Libraries Course ( Scott Nicholson) http://www.gamesinlibraries.org/course/ </li></ul><ul><li>The Librarian’s Guide to Gaming </li></ul><ul><li>http://librarygamingtoolkit.org/ </li></ul>
  5. 5. - Jenny Levine <ul><li>“Imagine a library not offering chess today because it would draw ‘juvenile delinquents.’ And yet this is one reason cited against offering videogames as a service.” </li></ul>
  6. 6. <ul><li>Games test our problem-solving skills </li></ul><ul><li>Games are inclusive </li></ul><ul><li>Games create community </li></ul><ul><li>Games facilitate learning </li></ul><ul><li>Games provide fields for practice of leadership and team skills </li></ul><ul><li>Games develop identity </li></ul>Games teach children about:
  7. 7. Games teach children about: <ul><li>Cause and effect relationships </li></ul><ul><li>Long term winning versus short term gains </li></ul><ul><li>Creating order from seeming chaos </li></ul><ul><li>Second order consequences </li></ul><ul><li>Complex system behaviours </li></ul><ul><li>Counter-intuitive results </li></ul><ul><li>The value of persistence. </li></ul><ul><li>Using obstacles as motivation </li></ul>- Marc Prensky
  8. 8. <ul><li>Peggy Sheehy </li></ul><ul><li>“ Pleasantly frustrating..” </li></ul><ul><li>Teaching narrative through WoW gameplay </li></ul><ul><li>The Heroes Journey </li></ul><ul><li>Teachable moments for emotional intelligence </li></ul><ul><li>http:// www.slideshare.net/PeggySheehy/wow -for-education </li></ul><ul><li>Cognitive Dissonance </li></ul><ul><li>http:// cognitivedissonance.guildportal.com/Guild.aspx?GuildID =228854&TabID=1927706 </li></ul>
  9. 9. <ul><li>“The great thing about video games is that it puts people in a world where they can connect language to actions, to images, and to talk -- so they don't just get words for words, they get images and actions and dialogue for words.” </li></ul>- James Paul Gee
  10. 10. Quest to Learn http://q2l.org/ <ul><li>4 core principles : </li></ul><ul><li>Technology is linked directly to the curriculum and learning objectives. </li></ul><ul><li>Integrated technology adds breadth and depth to educational experiences. </li></ul><ul><li>Technology integration is done so with purpose and with an eye on pedagogy </li></ul><ul><li>Technology is a tool. </li></ul>
  11. 11. SNAKS <ul><li>Strategy </li></ul><ul><li>Narrative </li></ul><ul><li>Action </li></ul><ul><li>Knowledge </li></ul><ul><li>Social </li></ul>- Scott Nicholson
  12. 12. <ul><li>Games as storytelling </li></ul><ul><li>http:// www.thelandofme.com / </li></ul><ul><li>Level editors (eg. LittleBigPlanet ) </li></ul><ul><li>Machinima </li></ul><ul><li>… the convergence of filmmaking, animation and game development. </li></ul><ul><li>MMPORG (Multiplayer Online Role-play Game) </li></ul><ul><ul><li>World of Warcraft </li></ul></ul><ul><ul><li>Lego Universe </li></ul></ul><ul><li>http://universe.lego.com/en-us/splash/default.aspx </li></ul>
  13. 13. Serious Games <ul><li>Jane McGonigal </li></ul><ul><li>Games for social change: Evoke, Superstruct </li></ul><ul><li>http://www.avantgame.com/ </li></ul><ul><li>Zombie Truth </li></ul><ul><li>Peacemaker </li></ul><ul><li>The Curfew </li></ul><ul><li>http:// www.thecurfewgame.com / </li></ul>
  14. 14. <ul><li>Institute of Play http:// www.instituteofplay.com / </li></ul><ul><li>LTS: Consolarium </li></ul><ul><li>http:// www.ltscotland.org.uk/usingglowandict / </li></ul><ul><li>Futurelab </li></ul><ul><li>http:// www.futurelab.org.uk /projects/games-and-learning/research </li></ul><ul><li>What They Play ( The family guide to video games) http://www.whattheyplay.com/ </li></ul><ul><li>Joan Ganz Cooney – Advancing Children’s Learning in a Digital Age http:// www.joanganzcooneycenter.org / </li></ul>Other games resources
  15. 15. Other games examples <ul><li>Scarygirl </li></ul><ul><li>http:// www.scarygirl.com / </li></ul><ul><li>Machinarium </li></ul><ul><li>http:// machinarium.net /demo/ </li></ul><ul><li>Scribblenauts (Nintendo DS) </li></ul><ul><li>Kodu (Microsoft) </li></ul><ul><li>http://research.microsoft.com/en-us/projects/kodu / </li></ul><ul><li>Scratch </li></ul><ul><li>http:// scratch.mit.edu / </li></ul>

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