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Libraries to Lifebraries

  1. 1. Helene Blowers Indianapolis Public Library November 2012
  2. 2. "What matters here is technical capital, it's social capital. These tools don't get socially interesting until they get technologically boring. It isn't when the shiny new tools show up that their uses start permeating; it's when everyone is able to take them for granted.“ - Clay Shirky, Ted Talk 6/09
  3. 3. "Too much light often blinds gentlemen of this sort. They cannot see the forest for the trees." - Musarion [1768], Canto II
  4. 4.
  5. 5. Reality ► The digital book revolution is forcing a massive evolution
  6. 6. Reality ► Mobile builds bridges faster Six in 10 people around the world (60%) now have cellphone subscriptions, signaling that mobile phones are the communications technology of choice, particularly in poor countries. – UN Report, March 2, 2009 Up from 2002 – 15% Internet worldwide: 11%- 2002 >> 23% - 2008
  7. 7. Reality ► Augmenting is the new information window
  8. 8. Urban Spoon
  9. 9. v=HW9gU_4AUCA
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  11. 11. Reality ► Circulation is no longer local, it’s personal
  12. 12. Reality ► Print is in peril
  13. 13. “As many newspapers struggle to stay economically viable, fewer than half of Americans (43%) say that losing their local newspaper would hurt civic life in their community "a lot." Pew Research Study: Stop the Presses (March 12, 2009 )
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  15. 15. Distribution Center Distribution Agent Distribution format
  16. 16. Distribution Center Distribution Agent Distribution format
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  18. 18. It’s not the death of the book to fear… it’s our dependency on formats as our community (service delivery) value!
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  20. 20. Story of the Phoenix
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  24. 24. Latin, librarius of books, from libr-, liber inner bark, rind, book
  25. 25. Sept 2009
  26. 26. The Information Age, is an idea that the current age will be characterized by the ability of individuals to transfer information freely, and to have instant access to knowledge that would have been difficult or impossible to find previously. - Wikipedia, 9/09
  27. 27.
  28. 28. The information age of now …
  29. 29. We Think
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  31. 31. Chauvet Cave – 32,000 yrs old
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  35. 35. People’s University Community’s Living Room Marketplace of Ideas
  36. 36.
  37. 37. The evolution of idea exchange
  38. 38. The evolution of idea exchange
  39. 39. The evolution of idea exchange PLAY!
  40. 40. "You can discover more about a person in an hour of play than in a year of conversation." - Plato
  41. 41. Let’s talk about Play …
  42. 42. What is Play? Play is the highest form of human activity - Nietzsche philosophy
  43. 43. “Play is the highest form of research” - Albert Einstein
  44. 44. “Play is the highest expression of human development in childhood.”. -Friedrich Froebel (1782- 1852)
  45. 45. Play is the “free expression of what is in a child’s soul,” giving “ joy, freedom, contentment, inner and outer rest, [and] peace with the world.” -Friedrich Froebel Father of kindergarten
  46. 46. Froebel's gifts & occupations
  47. 47. Play is serious learning - Fred Rogers
  48. 48. What’s necessary for Play?
  49. 49. Name the toy? Over 200 million sold each year 1st sold as a commercial toy in 1940 1st known image of toy – 1648 painting Best selling toy worldwide ever !
  50. 50.
  51. 51. consumption creativity & use & production
  52. 52. Books Media Engagement Experiences Programs information Computers storytimes
  53. 53. Photo: Aaron Schmidt |
  54. 54. Photo: Aaron Schmidt |
  55. 55.
  56. 56.
  57. 57. My Slides are @ Helene Blowers

Editor's Notes

  • Rember I’m a trend watcher. So this is what I’ve noticed
  • Two thirds of the world’s cell phone subscriptions are in developing nations, with the highest growth rate in Africa where a quarter of the population now has a mobile, a United Nations agency said on Friday. While just 1 in 50 Africans had a mobile in the year 2000, now 28 percent have a cellular subscription, according to the International Telecommunications Union (ITU). The world has more than three times more mobile cellular subscriptions than fixed telephone lines, and in some countries in Asia and Europe people have more than one contract each, pushing the mobile access rate above 100 percent.
  • Sportsvision’s “1st and ten” system premiered in fall of 1998 – 1 st augmented reality application for mass market.
  • Virtual box simulator
  • Developed by Miami University Oxford OH
  • Repair shops Phone boxes Mendiignt hings
  • The story of the Phoenix is as old as time. The tale of a bird burning itself every 500 years in order to renew its immortality has been passed through all major civilizations since the ancients Greeks. Sensing old age and lackluster, the mystical bird collects kindling and fans its own fire while nesting upon the flames. From the ashes of the old Phoenix, a young and beautiful Phoenix is reborn. By overcoming fire, death, and old age, the Phoenix represents triumph over adversity and rebirth into glory, thereby providing hope and constancy.
  • he handprint to the right is a cave painting drawn 32,000 years ago and is the oldest portrait of man. On the walls of Chauvet Cave in southern France, the artist used the technology of his day, tinted charcoal dust blown through a straw, to create a simple, yet powerful icon of human-ness. This image captures the essence of human-centered computing. Much like the Paleolithic beings, we still use technology to relate to, understand and depict the world around us, still trying to say "I am here. I am human."
  • The People’s University The community’s Living Room The marketplace of ideas
  • The People’s University The community’s Living Room The marketplace of ideas
  • Friedrich Froebel created Kindergarten (1837 first school Kindergarten) 19 th century The name Kindergarten signifies both a garden for children, a location where they can observe and interact with nature, and also a garden of children, where they themselves can grow and develop in freedom from arbitrary political and social imperatives. In 1837, having developed and tested a radically new educational method and philosophy based on structured, activity based learning, Froebel moved to Bad Blankenburg and established his Play and Activity Institute which he renamed in 1840 Kindergarten ." The kindergarten was essentially tri-partite: toys for sedentary creative play (these Froebel called gifts and occupations ) games and dances for healthy activity observing and nurturing plants in a garden for stimulating awareness of the natural world It was a search for metaphysical unity , in which the potential growth to wholeness of the individual child within the natural world would fulfil an harmonious ideal within the mind of God. " Peter Weston in The Froebel Educational Institute : the Origins and History of the College Froebel's philosophy of education were based on the concepts of free self-expression, creativity, social activity, and motor ability and work.
  • Within 20 years of Frobeol’s death died in 1852 ( 1872) , Kindergarten was mandatory in western Eurpore for all childrem
  • Froebel developed a specific set of 20 "gifts" and "occupations" - physical objects such as balls, blocks, and sticks - for children to use in the kindergarten. Froebel carefully designed these gifts to help children recognize and appreciate the common patterns and forms found in nature. Froebel's gifts were eventually distributed throughout the world, deeply influencing the development of generations of young children.
  • Global Toy Sales Reached $71.96 Billion in 2007 and Expected to Top $86.3 Billion in 2010 Us = 30 billion 75 million children under 18 roughly $400/child