Digital Literacy A model of learner development•what capabilities will your graduates need in the C21st?•what challenges do they face in developing them?•how can you help them develop literacies of/for the digital?
Digital Literacy Aspects of literacyacademic information ICT literacies and media literacies literaciescritical thinking searching and retrieving ICT skillsproblem solving analysing, interpreting web skillsreflection critiquing social networkingacademic writing evaluating using CMCnote-taking managing resources using TELEconcept mapping navigating info spaces using digitaltime management content creation devicesanalysis, synthesis editing, repurposing word processingevaluation enriching resources using databasescreativity, innovation referencing analysis toolsself-directed learning sharing content assistive techcollaborative learning personalisation 22 …
Digital Literacy Aspects of literacyacademic information ICT literacies and media literacies literaciesslow change, rapid change,cultural and economic andinstitutional techno-socialinhibitors drivers 33
Digital Literacy Stages of development attributes practices skills access (Beetham and Sharpe 2009) 44
Digital Literacy Stages of development attributes I am... practices I do... skills I can... access I have... (Beetham and Sharpe 2009) 55
Digital Literacy Stages of developmentrelatively stableaspects of theperson attributes practices skills accesschangeable andcontext-related aspects (Beetham and Sharpe 2009)of the person 66
Digital Literacy Developmental processes attitudes motivation attributes practices skills access experienceappropriation (Beetham and Sharpe 2009) 77
Digital Literacy Activity1. Put your graduate attributes at the top of your pyramid2. Put your learners starting out at the bottom3. Write down examples of what your learners can do at each developmental stage (you can choose just one row or column)4. Think about what kinds of experience or opportunity will enable learners to progress to and beyond each stage5. (If time) Think about what end-goals motivate students and what this tells you about how digital experiences should be designed and embedded