A quick introduction on code standards, documentation and testing for first year grading students. Very incomplete and opinionated. Still fun and interesting, I hope!
Alberto SimõesTeacher, programmer at University of Minho
8. code problems
∙ Legibility Issues;
∙ Code should document itself;
∙ Code should be easy to read;
∙ Code should be elegant!
4
9. code problems
∙ Legibility Issues;
∙ Code should document itself;
∙ Code should be easy to read;
∙ Code should be elegant!
∙ Documentation Issues;
4
10. code problems
∙ Legibility Issues;
∙ Code should document itself;
∙ Code should be easy to read;
∙ Code should be elegant!
∙ Documentation Issues;
∙ Documentation should exist;
4
11. code problems
∙ Legibility Issues;
∙ Code should document itself;
∙ Code should be easy to read;
∙ Code should be elegant!
∙ Documentation Issues;
∙ Documentation should exist;
∙ Documentation should follow standards;
4
12. code problems
∙ Legibility Issues;
∙ Code should document itself;
∙ Code should be easy to read;
∙ Code should be elegant!
∙ Documentation Issues;
∙ Documentation should exist;
∙ Documentation should follow standards;
∙ Documentation should document!
4
13. code problems
∙ Legibility Issues;
∙ Code should document itself;
∙ Code should be easy to read;
∙ Code should be elegant!
∙ Documentation Issues;
∙ Documentation should exist;
∙ Documentation should follow standards;
∙ Documentation should document!
∙ Testing Issues;
4
14. code problems
∙ Legibility Issues;
∙ Code should document itself;
∙ Code should be easy to read;
∙ Code should be elegant!
∙ Documentation Issues;
∙ Documentation should exist;
∙ Documentation should follow standards;
∙ Documentation should document!
∙ Testing Issues;
∙ Code should work on correct input;
4
15. code problems
∙ Legibility Issues;
∙ Code should document itself;
∙ Code should be easy to read;
∙ Code should be elegant!
∙ Documentation Issues;
∙ Documentation should exist;
∙ Documentation should follow standards;
∙ Documentation should document!
∙ Testing Issues;
∙ Code should work on correct input;
∙ Code should work on incorrect input;
4
16. code problems
∙ Legibility Issues;
∙ Code should document itself;
∙ Code should be easy to read;
∙ Code should be elegant!
∙ Documentation Issues;
∙ Documentation should exist;
∙ Documentation should follow standards;
∙ Documentation should document!
∙ Testing Issues;
∙ Code should work on correct input;
∙ Code should work on incorrect input;
∙ Code should be tested on every change!
4
19. use meaningful identifiers
What does this code do?
int x(string g[]) {
string p = g[0]; int o = p.length();
for (z=1;z<g.length;++z) {
if (g[z].length()>o) { p=g[z];o=p.length(); }
}
return o;
}
7
20. use meaningful identifiers
Is this better?
int x(string list[]) {
string maxString = list[0];
int maxSize = maxString.length();
for (i=1;i<list.length;++i) {
if (list[i].length()>maxSize) { maxString=list[i];
maxSize=maxString.length(); }
}
return maxSize;
}
8
21. use coherent indentation
Do you prefer this…
int x(string list[]) {
string maxString = list[0];
int maxSize = maxString.length();
for (i=1;i<list.length;++i) {
if (list[i].length()>maxSize) { maxString=list[i];
maxSize=maxString.length(); }
}
return maxSize;
}
9
22. use coherent indentation
or this?
int x(string list[]) {
string maxString = list[0];
int maxSize = maxString.length();
for (i=1;i<list.length;++i) {
if (list[i].length()>maxSize) {
maxString=list[i];
maxSize=maxString.length();
}
}
return maxSize;
}
10
23. use coherent identifiers
int x(string Lists[]) {
string max_String = Lista[0];
int maxSize = max_String.length();
for (i=1;i<Lista.length;++i) {
if (Lista[i].length()>maxSize) {
max_String=Lista[i];
maxSize=max_String.length();
}
}
return maxSize;
}
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25. use coherent identifiers
Choose:
∙ One language:
I prefer English given keywords are English, but any will work!
∙ Use one variable style:
If you prefer use CamelCaseIdentifiers;
Or, why not, underscores_identifiers;
but not both!
12
26. use coherent identifiers
Choose:
∙ One language:
I prefer English given keywords are English, but any will work!
∙ Use one variable style:
If you prefer use CamelCaseIdentifiers;
Or, why not, underscores_identifiers;
but not both!
∙ Note that some languages have conventions:
Java libraries use CamelCase;
GNU Toolkit (GTK+) use underscores;
So, probably a good idea to follow the flow…
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27. use standard code structure
Does this work?
int x(string list[]) {
; string maxString = list[0]
; int maxSize = maxString.length()
; for (i=1;i<list.length;++i)
if (list[i].length()>maxSize) {
; maxString=list[i]
; maxSize=maxString.length()
; }
; return maxSize
; }
Isn’t it cute?
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28. use standard and coherent code structure
Choose one, but stick to it!
int x(string list[]) {
string maxString = list[0];
int maxSize = maxString.length();
for (i=1;i<list.length;++i)
if (list[i].length()>maxSize) {
maxString=list[i];
maxSize=maxString.length();
}
return maxSize;
}
int x(string list[])
{
string maxString = list[0];
int maxSize = maxString.length();
for (i=1;i<list.length;++i)
if (list[i].length()>maxSize)
{
maxString=list[i];
maxSize=maxString.length();
}
return maxSize;
}
14
29. use vertical alignment
Most editors suck and mess with vertical alignment.
Nevertheless, it is useful.
See the error?
Sprite tank=LoadSprite(”path/to/sprites/tank.png”);
Sprite chopper=LoadSprite(”path/to/sprtes/chopper.png”);
Sprite balloons=LoadSprite(”path/to/sprites/balloons.png”);
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30. use vertical alignment
Most editors suck and mess with vertical alignment.
Nevertheless, it is useful.
See the error?
Sprite tank=LoadSprite(”path/to/sprites/tank.png”);
Sprite chopper=LoadSprite(”path/to/sprtes/chopper.png”);
Sprite balloons=LoadSprite(”path/to/sprites/balloons.png”);
And now?
Sprite tank = LoadSprite(”path/to/sprites/tank.png”);
Sprite chopper = LoadSprite(”path/to/sprtes/chopper.png”);
Sprite balloons = LoadSprite(”path/to/sprites/balloons.png”);
15
31. be explicit
C, Java and C# are tolerant, so you can write
if (foo < bar)
do_something(foo, bar);
Look, m’a! No curly brackets!
16
32. be explicit
C, Java and C# are tolerant, so you can write
if (foo < bar)
do_something(foo, bar);
Look, m’a! No curly brackets!
Problem? Later you might need to add an action and probably you
will add it like this:
if (foo < bar)
do_something(foo, bar);
do_something_else(foo, bar);
And does that do what you mean?
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33. be explicit ii
So, how do you read this?
if (a < b)
if (b < c)
a = c;
else
c = b;
Or, more important, how does the compiler read it?
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34. be explicit ii
So, how do you read this?
if (a < b)
if (b < c)
a = c;
else
c = b;
Or, more important, how does the compiler read it?
if (a < b)
if (b < c)
a = c;
else
c = b;
if (a < b)
if (b < c)
a = c;
else
c = b;
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35. be explicit ii
Better with curly brackets!
if (a < b) {
if (b < c) {
a = c;
}
}
else {
c = b;
}
if (a < b) {
if (b < c) {
a = c;
}
else {
c = b;
}
}
Even without indentation you can understand it properly!!
And better! You do not need to know how the compiler interprets it.
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36. use proper data structures
Implement related data as a data structure.
So, in pacman we have four ghosts. Store their positions.
int g1x, g1y, g2x, g2y, g3x, g3y, g4x, g4y;
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37. use proper data structures
Implement related data as a data structure.
So, in pacman we have four ghosts. Store their positions.
int g1x, g1y, g2x, g2y, g3x, g3y, g4x, g4y;
There are only four, right? And it works!
19
38. use proper data structures
Implement related data as a data structure.
So, in pacman we have four ghosts. Store their positions.
int g1x, g1y, g2x, g2y, g3x, g3y, g4x, g4y;
There are only four, right? And it works!
Probably better:
class Pair { public int x, y; };
Pair[] ghost = new Pair[4];
// now use ghost[0].x, ghost[1].y, etc
19
41. should it exist?
Real programmers don’t comment their code,
if it was hard to write,
it should be hard to understand and harder to modify.
— unknown
22
42. should it exist?
Real programmers don’t comment their code,
if it was hard to write,
it should be hard to understand and harder to modify.
— unknown
Kidding. It should really exist!
22
43. is this documentation?
/* Computes the length of the longer string */
int LongestString(string list[])
{
string maxString = list[0];
int maxSize = maxString.length();
for (i=1; i<list.length; i++) {
if (list[i].length() > maxSize) {
maxString = list[i];
maxSize = maxString.length();
}
}
return maxSize;
}
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44. is this documentation?
/* Computes the length of the longer string */
int LongestString(string list[])
{
string maxString = list[0];
int maxSize = maxString.length();
for (i=1; i<list.length; i++) {
if (list[i].length() > maxSize) {
maxString = list[i];
maxSize = maxString.length();
}
}
return maxSize;
}
Not really!
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46. documentation content
Try to include:
∙ What the code is about;
∙ What are each of the input arguments/parameters;
∙ What is the type and content of the returned value;
∙ If any of the method/function parameters are for output;
∙ What restrictions does the input values have?
∙ What happens when you do not follow that restriction?
∙ What exceptions are thrown directy?
∙ What exceptions are not catched and might be propagated?
∙ What is the algorithm?
25
47. use standards
Most programming languages have a standard documentation
approach:
∙ Perl has POD;
∙ Java has JavaDoc;
∙ Haskell has Hadock;
∙ C# has “XML Comments”;
∙ Python has Sphinx;
∙ C has Doxygen;
∙ C++ has Doxygen too;
∙ Lots of cross-language tools;
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48. example: javadoc
/**
* Given an array of strings, compute the length of the
* longest string.
* <p>
* This method will not work for empty lists.
*
* @param list the list of strings to be processed;
* @return the size of the longest string
* in the array;
*/
int LongestString(string list[])
{
string maxString = list[0];
int maxSize = maxString.length();
for (i=1; i<list.length; i++) {
[...]
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51. does this work?
int LongestString(string list[])
{
string maxString = list[0];
int maxSize = maxString.length();
for (i=1; i<list.length; i++) {
if (list[i].length() > maxSize) {
maxString = list[i];
maxSize = maxString.length();
}
}
return maxSize;
}
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52. does this work?
int LongestString(string list[])
{
string maxString = list[0];
int maxSize = maxString.length();
for (i=1; i<list.length; i++) {
if (list[i].length() > maxSize) {
maxString = list[i];
maxSize = maxString.length();
}
}
return maxSize;
}
Always!?
30
53. does this work?
int LongestString(string list[])
{
string maxString = list[0];
int maxSize = maxString.length();
for (i=1; i<list.length; i++) {
if (list[i].length() > maxSize) {
maxString = list[i];
maxSize = maxString.length();
}
}
return maxSize;
}
Always!?
What happens on the empty list?
30
54. unit testing
∙ Different tools have different approaches/tools;
∙ The idea is the same: test!
31
55. unit testing
∙ Different tools have different approaches/tools;
∙ The idea is the same: test!
∙ What to test?
31
56. unit testing
∙ Different tools have different approaches/tools;
∙ The idea is the same: test!
∙ What to test?
∙ Everything!
∙ Test a simple case;
∙ Test a large case;
∙ Test weird cases;
∙ Test limit cases!
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57. do it yourself testing
static class Test {
static void is(int a, int b) {
System.out.println( a == b ? ”ok” : ”nok” );
}
}
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58. do it yourself testing
static class Test {
static void is(int a, int b) {
System.out.println( a == b ? ”ok” : ”nok” );
}
}
Then…
string[] array = { ”banana”, ”apple”, ”strawberry” };
Test.is( 10, LongestString(array) );
string[] array1 = { ”pear” };
Test.is( 4, LongestString(array) );
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59. do it yourself testing
You can ever try and test if a method throws an exception!
static class Test {
static void throws(Runnable code, Class<?> class) {
boolean ok = false;
try {
code.run();
} catch (Exception e) {
if (e instanceof class) ok = true;
}
System.out.println( ok ? ”ok” : ”nok” );
}
}
Non Tested Code!
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60. testing: why?
∙ To know your code is working;
∙ To know your code is still working;
∙ To know that your latest change does not mess with your
working code;
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61. must read
How To Write Unmaintainable Code
by Roedy Green
https://www.thc.org/root/phun/unmaintain.html
Thank you!
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