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Game on lessons learned (at elearning africa 2015, may 20 22, addis ababa, ethiopia)

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Conference presentation about the development and effectiveness of Health games..

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Game on lessons learned (at elearning africa 2015, may 20 22, addis ababa, ethiopia)

  1. 1. Game On! Lessons Learned from Joint Development and Production of Health Games Hanze University of Applied Sciences, Groningen, the Netherlands
  2. 2. Introduction Harro Leupen & Rob Willems, o Coordinator & Lecturer: Game On! o School of Communication, Media & IT o Hanze University of Applied Sciences Groningen, the Netherlands.
  3. 3. Overview Health games: games developed by students of a 20 weeks elective program. • Students’ development process • Projects, impressions of games • Effectiveness • Lessons learned • Move on….?
  4. 4. Health games: development process Theory: o Psychology & developing game concepts o Cultural differences and sensitivities o Artwork o Programming/Scripting o Kaleidoscope (meet and discuss with experts from a domain, e.g. malaria, game design) o Researching effectiveness: test the games Design & Production: o Orientation/Blueprint/Design phase: research target audience, game concept -> Game Design Document o Preparation/production/finalization: programming, artwork, playtest prototypes -> final game.
  5. 5. Development model
  6. 6. Raise awareness for disabled children South Sudan Introduction topics of gender relations Sri Lanka • Malaria prevention & treatment • Hiv/aids prevention & treatment • Personal Hygiene Kenya • Reproductive health • Personal Hygiene Ghana Reproductive health Senegal Personal Hygiene Indonesia Projects
  7. 7. Showcase – PC games
  8. 8. Showcase – mobile games
  9. 9. Play - testing
  10. 10. Evaluation of health games? Health games on subject of malaria: • Single and multi-player games evaluated on learning and behaviour outcomes related to the subject of malaria as compared to textbook based learning • Secondly, whether there was a difference in effect between the two types of games on these outcomes. • Set up: 90 pupils, aged 10 - 14 years, of three Kenyan primary schools assigned to 3 experimental conditions: a textbook condition, a single player and a multi player condition.
  11. 11. Results • Textbook vs games: The results showed no improvements on learning and behaviour outcomes in the gaming conditions as compared to the textbook. Pupils in the textbook condition performed better as compared to the single-player game and had similar results as compared to children in the multi-player condition. • Participants playing the multi-player game showed an increase in level of knowledge of malaria as compared to participants in the single player condition. • On the behaviour dimension, participants in the multi-player condition reported to have taken more prevention measures than those playing the single player game.
  12. 12. Conclusions • Game based learning didn’t show any improvement on the dimensions measured as compared to text book learning; • However, when using game based learning, incorporate a social interaction component in games to make them more effective!
  13. 13. Lessons learned • The importance of an agile game development method that allows for regular testing, feedback moments and changes. • Cultural awareness in game design and development: consider and adapt to the values and beliefs of the target audience. • Collaboration and co-creation with local representatives in game development adds to game acceptance/effectiveness. • A very positive attitude towards the use of computers in education in the targeted areas. • Target behaviour determinants. • Longitudinal research into effects • One given problem, multiple solutions (not only games)
  14. 14. How to improve on impact?
  15. 15. Improve by… • Localized collaboration • Multi-disciplinary teams • A given problem has different solutions > multi-solution approach, i.e not only games but….
  16. 16. How to improve?
  17. 17. Multiple solutions? E.g: develop workshops E.g: video documentary E.g: communication campaign E.g: serious game A problem Collaborating Universities
  18. 18. Questions… • Model feasible and a starting point for international collaboration? • If so..how to further develop? • No funding initially…
  19. 19. Co-authors • George Onyango (HelpHeal Trust, Kenya) • Peter Odongo (HelpHeal Trust, Kenya) http://www.helphealtrust.org/
  20. 20. Contact: Harro Leupen Hanze University of Applied Sciences, Groningen, the Netherlands Email: h.m.leupen@pl.hanze.nl

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