Touch Research 3: How Bodies Matter

Harald Felgner, PhD
Harald Felgner, PhDEncouraging to cross boundaries: IT vs #Marketing, local vs global, from #Agile to #Innovation in #Xperience #Strategy
⁄  A Project
⁄  Communication
   Design M1
⁄  HTWG
   Constance




       Touch Research
Touch Research 3: How Bodies Matter
This is how we use
our computers.
With
⁄  Keyboard,
⁄  Mouse,
⁄  Monitor, and
⁄  Speakers
?
     Are richer
    interaction
    paradigms
       possible
Touch Research 3: How Bodies Matter
Bodies Matter
Contrast the

 richness, subtlety, and
coordination of tasks at
 several levels of concern
that bicycling offers with the graphical user
         interface that we use today.
Touch Research 3: How Bodies Matter
Touch Research 3: How Bodies Matter
Touch Research 3: How Bodies Matter
Touch Research 3: How Bodies Matter
“With the current keyboard-mouse-monitor set-up, we
                          do

every task, no matter if it is writing
 a paper or editing a movie or even
 playing a game, all the same way. Pointing,
         clicking, dragging and dropping, etc.

   The work has become
     ‘homogenized’.”
5
    themes for
     interaction
     design
Touch Research 3: How Bodies Matter
⁄  Learning Through
     Doing
⁄    The Role of
     Gesture
⁄    Epistemic Action
⁄    Thinking through
     Prototyping
⁄    On Representation
No gesture?

Stuck.
How do
different
options
 work?
Prototyping:
Conversation with
       materials.
Natural
mappings.
Touch Research 3: How Bodies Matter
⁄  Action-
   centered
   Skills
⁄  Motor
   Memory
⁄  Reflective
   Reasoning
⁄  Hands
Build
skill.
Tangible.
Hands touch and
           feel!
Touch Research 3: How Bodies Matter
⁄  Coordination
⁄  Situated Learning
⁄  Life Performance
Learning?
  Imitation!
Live!
Touch Research 3: How Bodies Matter
⁄  Virtual Action is Characterized by
   Undo. There Is No:
⁄  Trust and Commitment
⁄  Personal Responsibility
⁄  Attention
No undo.
No
options.
Focus.
Touch Research 3: How Bodies Matter
⁄  Final Scratch
⁄  “Embodied Virtuality” Rather Than Virtual Reality
Don’t simulate the real   world.
Come up with new   solutions!
Credits
/hyoga/1165367241/                                               /thomashawk/2492298772/




                            www.flickr.com/creativecommons
/raysto/252630833/                                                   /francois/1161267539/


/duncan/92623025/                                                    /pamilne/1392285543/


                                                                        /inferis/266391949/


/kitcowan/712113879/                                         /mission_bicycles/2108803461/


/mich_chel/1858616605/                                        /daychokesnight/2041048614/


/zerega/1029076197/                                                /conniesec/2211700732/


/foreversouls/2083165757/                                            /brucebeh/120075758/


/dmealiffe/171720479/                                             /isoldesmom/446843362/
/27620885@N02/2597329151/                                    /cenacarioca/355888627/




                            www.flickr.com/creativecommons
/rj3/2562634563/


/noloran/641931694/                                               /liewcf/894035077/


/tyler89/2364065361/                                         /lucamascaro/523822075/


/axor/2295802927/


/rickz/3071093/


/jenny-pics/2583485800/


/danielygo/1781777706/


/since1968/9923894/
© apple.com




© wonderbrains.com




                              © Perceptive Pixel




        © OLPC
⁄  How Bodies Matter: Five Themes for Interaction Design
  ⁄  Scott R. Klemmer, Björn Hartmann, Stanford University HCI
       Group, Computer Science Department
  ⁄    Leila Takayama, Stanford University CHIMe Lab, Communication
       Department
  ⁄    DIS 2006, June 26–28, 2006, University Park, Pennsylvania, USA.
       Copyright 2006 ACM 1-59593-341-7/06/0006.
  ⁄    http://hci.stanford.edu/publications/2006/HowBodiesMatter-
       DIS2006.pdf
  ⁄    Permission to make digital or hard copies of all or part of this work
       for personal or classroom use is granted without fee provided that
       copies are not made or distributed for profit or commercial
       advantage.
⁄  Dan Saffer, reviewing the paper
  ⁄  http://www.odannyboy.com/blog/new_archives/2008/05/
    review_five_the.html


⁄  All the rest
  ⁄  http://wikipedia.org


⁄  University of Applied Sciences Constance, Faculty for
  Communication Design, Project “Touch Research”
  ⁄  http://www.htwg-konstanz.de
  ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will
  ⁄  http://www.felgner.ch/2008/04/touch_research.html
1 of 43

More Related Content

Similar to Touch Research 3: How Bodies Matter

Pluginblc11 postPluginblc11 post
Pluginblc11 postShelley Paul
454 views60 slides
Pluginblc11 postPluginblc11 post
Pluginblc11 postsewilkie
488 views60 slides
ITSCO KeynoteITSCO Keynote
ITSCO KeynoteLyn Hilt
644 views51 slides

Similar to Touch Research 3: How Bodies Matter(20)

Functional Interaction DesignFunctional Interaction Design
Functional Interaction Design
Laura Scott2.5K views
Touch Research 1: Inspiration and HistoryTouch Research 1: Inspiration and History
Touch Research 1: Inspiration and History
Harald Felgner, PhD756 views
Pluginblc11 postPluginblc11 post
Pluginblc11 post
Shelley Paul454 views
Pluginblc11 postPluginblc11 post
Pluginblc11 post
sewilkie488 views
The Networked AdministratorThe Networked Administrator
The Networked Administrator
Lyn Hilt1.1K views
ITSCO KeynoteITSCO Keynote
ITSCO Keynote
Lyn Hilt644 views
Beyond Digital - IAS Workshop 2011Beyond Digital - IAS Workshop 2011
Beyond Digital - IAS Workshop 2011
Samantha Starmer913 views
Beyond Digital - IA Summit 2010 WorkshopBeyond Digital - IA Summit 2010 Workshop
Beyond Digital - IA Summit 2010 Workshop
Samantha Starmer1.1K views
Socialmedialiverpool 120209011224-phpapp02Socialmedialiverpool 120209011224-phpapp02
Socialmedialiverpool 120209011224-phpapp02
Kashif Waqar Khan512 views
Lettinggo 110902081541-phpapp02Lettinggo 110902081541-phpapp02
Lettinggo 110902081541-phpapp02
Innovation Excellence910 views
Letting GoLetting Go
Letting Go
Ishraq Dhaly844 views
Don't a Digital Dinosaur - Web 2.0 2011Don't a Digital Dinosaur - Web 2.0 2011
Don't a Digital Dinosaur - Web 2.0 2011
Samantha Starmer774 views
What Can I Do Now? (web 2.0 pedagogy) v3.8What Can I Do Now? (web 2.0 pedagogy) v3.8
What Can I Do Now? (web 2.0 pedagogy) v3.8
Darren Kuropatwa2.4K views
What Can I Do Now? (web 2.0 pedagogy) v3.9What Can I Do Now? (web 2.0 pedagogy) v3.9
What Can I Do Now? (web 2.0 pedagogy) v3.9
Darren Kuropatwa297 views
Learning Through ScreencastingLearning Through Screencasting
Learning Through Screencasting
Stephen Ransom1.4K views

More from Harald Felgner, PhD(20)

User Experience 2: Talk@StabiloUser Experience 2: Talk@Stabilo
User Experience 2: Talk@Stabilo
Harald Felgner, PhD2.3K views
Business Quotes for 2011Business Quotes for 2011
Business Quotes for 2011
Harald Felgner, PhD86.6K views
IA 7/ UX 1: IA? IxD? UX!IA 7/ UX 1: IA? IxD? UX!
IA 7/ UX 1: IA? IxD? UX!
Harald Felgner, PhD12.4K views
Touch Research 0: Class and PresentationsTouch Research 0: Class and Presentations
Touch Research 0: Class and Presentations
Harald Felgner, PhD1.8K views
I'm a social object. Business Quotes, July 2010I'm a social object. Business Quotes, July 2010
I'm a social object. Business Quotes, July 2010
Harald Felgner, PhD2.3K views
 Business Quotes, May 2010 Business Quotes, May 2010
Business Quotes, May 2010
Harald Felgner, PhD1.1K views
Business Quotes, April 2010Business Quotes, April 2010
Business Quotes, April 2010
Harald Felgner, PhD1.4K views

Recently uploaded(20)

Streaming Quiz 2023.pdfStreaming Quiz 2023.pdf
Streaming Quiz 2023.pdf
Quiz Club NITW87 views
Education and Diversity.pptxEducation and Diversity.pptx
Education and Diversity.pptx
DrHafizKosar56 views
discussion post.pdfdiscussion post.pdf
discussion post.pdf
jessemercerail70 views
STERILITY TEST.pptxSTERILITY TEST.pptx
STERILITY TEST.pptx
Anupkumar Sharma102 views
Structure and Functions of Cell.pdfStructure and Functions of Cell.pdf
Structure and Functions of Cell.pdf
Nithya Murugan142 views
Plastic waste.pdfPlastic waste.pdf
Plastic waste.pdf
alqaseedae81 views
Azure DevOps Pipeline setup for Mule APIs #36Azure DevOps Pipeline setup for Mule APIs #36
Azure DevOps Pipeline setup for Mule APIs #36
MysoreMuleSoftMeetup75 views
Chemistry of sex hormones.pptxChemistry of sex hormones.pptx
Chemistry of sex hormones.pptx
RAJ K. MAURYA97 views
Class 10 English  lesson plansClass 10 English  lesson plans
Class 10 English lesson plans
TARIQ KHAN172 views
231112 (WR) v1  ChatGPT OEB 2023.pdf231112 (WR) v1  ChatGPT OEB 2023.pdf
231112 (WR) v1 ChatGPT OEB 2023.pdf
WilfredRubens.com100 views
Gopal Chakraborty Memorial Quiz 2.0 Prelims.pptxGopal Chakraborty Memorial Quiz 2.0 Prelims.pptx
Gopal Chakraborty Memorial Quiz 2.0 Prelims.pptx
Debapriya Chakraborty221 views
ANATOMY AND PHYSIOLOGY UNIT 1 { PART-1}ANATOMY AND PHYSIOLOGY UNIT 1 { PART-1}
ANATOMY AND PHYSIOLOGY UNIT 1 { PART-1}
DR .PALLAVI PATHANIA156 views
ICS3211_lecture 08_2023.pdfICS3211_lecture 08_2023.pdf
ICS3211_lecture 08_2023.pdf
Vanessa Camilleri68 views
Scope of Biochemistry.pptxScope of Biochemistry.pptx
Scope of Biochemistry.pptx
shoba shoba110 views

Touch Research 3: How Bodies Matter

  • 1. ⁄  A Project ⁄  Communication Design M1 ⁄  HTWG Constance Touch Research
  • 3. This is how we use our computers. With ⁄  Keyboard, ⁄  Mouse, ⁄  Monitor, and ⁄  Speakers
  • 4. ? Are richer interaction paradigms possible
  • 7. Contrast the richness, subtlety, and coordination of tasks at several levels of concern that bicycling offers with the graphical user interface that we use today.
  • 12. “With the current keyboard-mouse-monitor set-up, we do every task, no matter if it is writing a paper or editing a movie or even playing a game, all the same way. Pointing, clicking, dragging and dropping, etc. The work has become ‘homogenized’.”
  • 13. 5 themes for interaction design
  • 15. ⁄  Learning Through Doing ⁄  The Role of Gesture ⁄  Epistemic Action ⁄  Thinking through Prototyping ⁄  On Representation
  • 21. ⁄  Action- centered Skills ⁄  Motor Memory ⁄  Reflective Reasoning ⁄  Hands
  • 26. ⁄  Coordination ⁄  Situated Learning ⁄  Life Performance
  • 28. Live!
  • 30. ⁄  Virtual Action is Characterized by Undo. There Is No: ⁄  Trust and Commitment ⁄  Personal Responsibility ⁄  Attention
  • 35. ⁄  Final Scratch ⁄  “Embodied Virtuality” Rather Than Virtual Reality
  • 36. Don’t simulate the real world.
  • 37. Come up with new solutions!
  • 39. /hyoga/1165367241/ /thomashawk/2492298772/ www.flickr.com/creativecommons /raysto/252630833/ /francois/1161267539/ /duncan/92623025/ /pamilne/1392285543/ /inferis/266391949/ /kitcowan/712113879/ /mission_bicycles/2108803461/ /mich_chel/1858616605/ /daychokesnight/2041048614/ /zerega/1029076197/ /conniesec/2211700732/ /foreversouls/2083165757/ /brucebeh/120075758/ /dmealiffe/171720479/ /isoldesmom/446843362/
  • 40. /27620885@N02/2597329151/ /cenacarioca/355888627/ www.flickr.com/creativecommons /rj3/2562634563/ /noloran/641931694/ /liewcf/894035077/ /tyler89/2364065361/ /lucamascaro/523822075/ /axor/2295802927/ /rickz/3071093/ /jenny-pics/2583485800/ /danielygo/1781777706/ /since1968/9923894/
  • 41. © apple.com © wonderbrains.com © Perceptive Pixel © OLPC
  • 42. ⁄  How Bodies Matter: Five Themes for Interaction Design ⁄  Scott R. Klemmer, Björn Hartmann, Stanford University HCI Group, Computer Science Department ⁄  Leila Takayama, Stanford University CHIMe Lab, Communication Department ⁄  DIS 2006, June 26–28, 2006, University Park, Pennsylvania, USA. Copyright 2006 ACM 1-59593-341-7/06/0006. ⁄  http://hci.stanford.edu/publications/2006/HowBodiesMatter- DIS2006.pdf ⁄  Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage.
  • 43. ⁄  Dan Saffer, reviewing the paper ⁄  http://www.odannyboy.com/blog/new_archives/2008/05/ review_five_the.html ⁄  All the rest ⁄  http://wikipedia.org ⁄  University of Applied Sciences Constance, Faculty for Communication Design, Project “Touch Research” ⁄  http://www.htwg-konstanz.de ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will ⁄  http://www.felgner.ch/2008/04/touch_research.html