Touch Research 3: How Bodies Matter

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Seven Master of Arts students from Constance at the University of Applied Sciences Communication Design faculty are working on design research concerning multi-touch interfaces during summer term 2008. Studying a research paper ...

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Touch Research 3: How Bodies Matter

  1. 1. ⁄  A Project ⁄  Communication Design M1 ⁄  HTWG Constance Touch Research
  2. 2. This is how we use our computers. With ⁄  Keyboard, ⁄  Mouse, ⁄  Monitor, and ⁄  Speakers
  3. 3. ? Are richer interaction paradigms possible
  4. 4. Bodies Matter
  5. 5. Contrast the richness, subtlety, and coordination of tasks at several levels of concern that bicycling offers with the graphical user interface that we use today.
  6. 6. “With the current keyboard-mouse-monitor set-up, we do every task, no matter if it is writing a paper or editing a movie or even playing a game, all the same way. Pointing, clicking, dragging and dropping, etc. The work has become ‘homogenized’.”
  7. 7. 5 themes for interaction design
  8. 8. ⁄  Learning Through Doing ⁄  The Role of Gesture ⁄  Epistemic Action ⁄  Thinking through Prototyping ⁄  On Representation
  9. 9. No gesture? Stuck.
  10. 10. How do different options work?
  11. 11. Prototyping: Conversation with materials.
  12. 12. Natural mappings.
  13. 13. ⁄  Action- centered Skills ⁄  Motor Memory ⁄  Reflective Reasoning ⁄  Hands
  14. 14. Build skill.
  15. 15. Tangible.
  16. 16. Hands touch and feel!
  17. 17. ⁄  Coordination ⁄  Situated Learning ⁄  Life Performance
  18. 18. Learning? Imitation!
  19. 19. Live!
  20. 20. ⁄  Virtual Action is Characterized by Undo. There Is No: ⁄  Trust and Commitment ⁄  Personal Responsibility ⁄  Attention
  21. 21. No undo.
  22. 22. No options.
  23. 23. Focus.
  24. 24. ⁄  Final Scratch ⁄  “Embodied Virtuality” Rather Than Virtual Reality
  25. 25. Don’t simulate the real world.
  26. 26. Come up with new solutions!
  27. 27. Credits
  28. 28. /hyoga/1165367241/ /thomashawk/2492298772/ www.flickr.com/creativecommons /raysto/252630833/ /francois/1161267539/ /duncan/92623025/ /pamilne/1392285543/ /inferis/266391949/ /kitcowan/712113879/ /mission_bicycles/2108803461/ /mich_chel/1858616605/ /daychokesnight/2041048614/ /zerega/1029076197/ /conniesec/2211700732/ /foreversouls/2083165757/ /brucebeh/120075758/ /dmealiffe/171720479/ /isoldesmom/446843362/
  29. 29. /27620885@N02/2597329151/ /cenacarioca/355888627/ www.flickr.com/creativecommons /rj3/2562634563/ /noloran/641931694/ /liewcf/894035077/ /tyler89/2364065361/ /lucamascaro/523822075/ /axor/2295802927/ /rickz/3071093/ /jenny-pics/2583485800/ /danielygo/1781777706/ /since1968/9923894/
  30. 30. © apple.com © wonderbrains.com © Perceptive Pixel © OLPC
  31. 31. ⁄  How Bodies Matter: Five Themes for Interaction Design ⁄  Scott R. Klemmer, Björn Hartmann, Stanford University HCI Group, Computer Science Department ⁄  Leila Takayama, Stanford University CHIMe Lab, Communication Department ⁄  DIS 2006, June 26–28, 2006, University Park, Pennsylvania, USA. Copyright 2006 ACM 1-59593-341-7/06/0006. ⁄  http://hci.stanford.edu/publications/2006/HowBodiesMatter- DIS2006.pdf ⁄  Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage.
  32. 32. ⁄  Dan Saffer, reviewing the paper ⁄  http://www.odannyboy.com/blog/new_archives/2008/05/ review_five_the.html ⁄  All the rest ⁄  http://wikipedia.org ⁄  University of Applied Sciences Constance, Faculty for Communication Design, Project “Touch Research” ⁄  http://www.htwg-konstanz.de ⁄  http://www.kd.fh-konstanz.de/dina8/daten_e.php?wodenn=will ⁄  http://www.felgner.ch/2008/04/touch_research.html

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