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Hip citizen science

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This is background to the discussion of games and mobile technology at the Crossroads workshop. Herein we consider why it is important to consider games and mobile in this field. Short answer: mobile internet and fun, accessible internet have one important thing in common: an immensely huge audience.

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Hip citizen science

  1. 1. Hip Citizen Science: games, mobile platforms and new technology
  2. 2. Hip: adjective; 1. attractive to a large number of people thisminute. 2. popular. 3. mainstream
  3. 3. http://mobithinking.com/mobile-marketing-tools/latest-mobile-stats
  4. 4. The number of people accessingthe mobile Internet is growing fastand is expected to overtake the PCas the most popular way to get on the Web within five years.
  5. 5. dotMobi (July 2011) estimates that there are 6,500 distinct Web-capable mobile devicesmodels out there – that’s ignoring devices that only vary in color or phones that have be renamed/relabeled by operators etc. The majority of these are not smartphones. The specifications/features of these devices vary massively, screen sizes particularly.
  6. 6. Also hip: cleverly disguised educational content •Endangered Species •Invasive Species •Evolution
  7. 7. Also hip: cleverly disguised educational content •Endangered Species •Invasive Species •Evolution
  8. 8. Also hip: cleverly disguised educational content •Endangered Species •Invasive Species •Evolution

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