Bar Camp Sg3.Virtual Worlds.Jeremy Snyder.Key

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jeremy snyder's virtual worlds overview and discussion slides from barcamp singapore 3, february 28, ngee ann polytechnical school in singapore

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  • Bar Camp Sg3.Virtual Worlds.Jeremy Snyder.Key

    1. Virtual Worlds, now & later Jeremy Snyder, Metaversum/Twinity Friday, February 27, 2009
    2. About me Community & Ops Manager at Metaversum Twinity: the leading mirror world 3 years in virtual worlds Speaking/writings at: Metaverse U, State of Play, Metaverse Roadmap, FMCA, Life on Line Friday, February 27, 2009
    3. What are virtual worlds? Fundamental common elements: Persistence - what’s in there, stays in there Multiplayer - it’s boring by yourself Online - umm, where else? Maybe inspired by Neuromancer & Snow Crash “Gameless games” Friday, February 27, 2009
    4. The tech stuff All game technology MMO foundations - most proprietary, some open- source emerging, but very early Basically everyone uses Linux Open source as much as possible! (MySQL, Jabber...) Brace for mass bandwidth! Friday, February 27, 2009
    5. Twinity Virtual world built on virtual copies of real cities Friday, February 27, 2009
    6. Second Life Flickr photo (cc) Pathfinder Linden “imagined and created by its residents” Friday, February 27, 2009
    7. World of Warcraft Flickr photo (cc) juanpol The leading MMORPG (outside of China!) Friday, February 27, 2009
    8. Habbo Flickr photo (cc) pixelsebi Biggest kids-oriented world globally Friday, February 27, 2009
    9. Stardoll Flickr photo (cc) Gary Hayes Very large paperdoll world for girls Friday, February 27, 2009
    10. Others to know Adult-targeted: Kaneva, vMTV, There.com, vSide Kid/teen-focused Club Penguin, Whyville, Gaia Online, WebKinz Game side (MMORPG) Warhammer, City of Heroes, EverQuest Friday, February 27, 2009
    11. Toughest questions Business model - subscription, microtransactions, etc. Legal - who has jurisdiction over a virtual world? Tax - if people make money, do they have to pay taxes on their earnings? Content - adult content, violence UGC - who owns what in-world!? Friday, February 27, 2009
    12. Future of virtual worlds Economic downturn - prepare for a shake-out Just like the first wave of the web New business models, a la the web Tech advances: broadband, GPU, CPU, software Answers to the questions, at some point... Friday, February 27, 2009

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