Gamies in Speaking and Listening Class


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Gamies in Speaking and Listening Class

  1. 2. When to use games <ul><li>Games are often used as short warm-up activities or when there is some time left at the end of a lesson </li></ul><ul><li>Games ought to be at the heart of teaching foreign languages </li></ul>
  2. 3. Why use games in class time <ul><li>Games are fun and students like to play them </li></ul><ul><li>Games add variation to a lesson and increase motivation by providing a plausible incentive to use the target language </li></ul><ul><li>The game context makes the foreign language immediately useful to the students </li></ul>
  3. 4. How to choose games <ul><li> A game must be more than just a game </li></ul><ul><li> A game should involve “friendly” competition </li></ul><ul><li> A game should keep all of the students involved and interested </li></ul>
  4. 5. <ul><li>A game should encourage students to focus on the use language rather than on the language itself </li></ul><ul><li>A game should give students a chance to learn, practice, or review specific language material </li></ul>
  5. 6. Activities for Games <ul><li>Whispers </li></ul><ul><li>Split the class into two or more teams </li></ul><ul><li>Whisper a word or a sentence into the ears of the first students in each row </li></ul><ul><li>They whisper the word into the next student’s ear in their row until the whisper gets to the last student in the row </li></ul>
  6. 7. <ul><li>The last student in the row has to say out the word </li></ul><ul><li>The team or teams that get the pronunciation right scores a point </li></ul>
  7. 8. <ul><li>Dice Game </li></ul><ul><li>Each time, the student who rolls the die uses the number that shows up on the die to say a some things about himself or herself </li></ul><ul><li>For example, if the number 2 shows up, the student will have to say two things about himself or herself </li></ul><ul><li>Students take turns rolling the die and making sentences until the teacher fills they have had much oral practice in that language area </li></ul>
  8. 9. <ul><li>Taboo </li></ul><ul><li>A teacher shows the students a flash card of say a HAIRDRESSER </li></ul><ul><li>Taboo words could be words likes CUT & HAIR </li></ul><ul><li>Students cannot use these two words to describe hairdresser </li></ul><ul><li>This forces the students to find other ways of describing the word without the taboo words </li></ul>
  9. 10. <ul><li>Creative Cards </li></ul><ul><li>Each student gets an empty card </li></ul><ul><li>They draw pictures related with the theme given by the teacher </li></ul><ul><li>For example, it’s about “Christmas”. The students draw pictures of Christmas tree and gifts </li></ul><ul><li>They come forward in turn and tell about their drawing to their classmates </li></ul>
  10. 11. <ul><li>Problems Cards </li></ul><ul><li>The students work in a group of four </li></ul><ul><li>Each of students get one card which has its own problem </li></ul><ul><li>The other three students give an advice to solve the problem </li></ul><ul><li>The student who have a problem choose the best advice and give the card to him </li></ul><ul><li>The winner will be the one who has the most cards </li></ul>
  11. 12. Shouting Game <ul><li>Prepare several picture </li></ul><ul><li>Divide the students into two groups </li></ul><ul><li>Ask one of the members from each group to go in front of the class to draw </li></ul><ul><li>The two students should face the board, they have to listen carefully and draw </li></ul><ul><li>The winner is the one who can finish first </li></ul>
  12. 13. <ul><li>Go Fish </li></ul><ul><li>Go fish is not just a card game </li></ul><ul><li>It is a collection of pairs of brightly colored vocabulary cards showing pictures of things </li></ul><ul><li>The students ask each other for a card in order to make a pair </li></ul><ul><li>If they get it, they get a point and If they don't, they &quot;go fish.&quot; </li></ul>