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“…companies like Best Buy and others spend millions of dollars on education …”Robert Stephens, CTO of Best Buy & Founder o...
Importance of third grade<br />and primary years<br /><ul><li>Nationally, nearly 7 out of 10 third graders are not profici...
California forecasts prison capacity on the basis of Reading proficiency scores in third grade
Gamification professionals can help</li></ul>Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
National Award Winning Video of my Classroom about students’ civic action<br />2009-10, first year of gamification, genera...
Are students performing better in Math?<br />2008-09, Pre-gamification year, my students<br />Contact:ananthpaius@gmail.co...
2009-10, Math<br />1st year of<br />Gamified classroom vs.<br />non-gamified classrooms <br />Contact:ananthpaius@gmail.co...
2010-11, Math<br />2nd year of<br />Gamified classroom vs.<br />non-gamified classrooms <br />
Are students performing better in Reading?<br />2008-09, Pre-gamification year, my class<br />Contact:ananthpaius@gmail.co...
 2009-10, Reading 1st year ofGamified classroom vs.<br />non-gamified classrooms <br />Contact:ananthpaius@gmail.com , Twi...
2010-11, Reading<br />2nd year of<br />Gamified classroom vs.<br />non-gamified classrooms<br />
Who can’t be advanced to proficiency by gamification?<br /><ul><li>Absentees, although students hate to be absent
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Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

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As former globetrotting business executive turned elementary school teacher, Ananth Pai has seen it all. But when he inherited his class in White Bear Lake, MN, Pai realized there had to be a better, more engaging way to teach. So he grouped students by learning style, and retooled the curriculum to make use of off-the-shelf games (both edutainment and entertainment) to teach reading, math and other subjects. Students play on Nintendo DS and PCs, both single and multiplayer, for example. Their overall point scores are tabulated and shared using leaderboards. Find out what lessons were uncovered in the classroom.

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Ananth Pai - "Gamifying the Classroom: An Inspirational Teacher’s Story of Making Education Fun"

  1. 1. “…companies like Best Buy and others spend millions of dollars on education …”Robert Stephens, CTO of Best Buy & Founder of Geeksquad<br />Should those $’s go to gamifying learning?<br />Ananth Pai, 3rd Grade Teacher<br />(teaching plus or minus a few grades at all times)<br />Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
  2. 2. Importance of third grade<br />and primary years<br /><ul><li>Nationally, nearly 7 out of 10 third graders are not proficient in Math when they graduate. The decline starts in third grade.
  3. 3. California forecasts prison capacity on the basis of Reading proficiency scores in third grade
  4. 4. Gamification professionals can help</li></ul>Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
  5. 5. National Award Winning Video of my Classroom about students’ civic action<br />2009-10, first year of gamification, generates student written petition to gamify classrooms everywhere<br />Nearly two hundred visitors including many teachers, community members, legislators, business leaders visit our room<br />Petition Online<br />Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
  6. 6.
  7. 7. Are students performing better in Math?<br />2008-09, Pre-gamification year, my students<br />Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
  8. 8. 2009-10, Math<br />1st year of<br />Gamified classroom vs.<br />non-gamified classrooms <br />Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
  9. 9. 2010-11, Math<br />2nd year of<br />Gamified classroom vs.<br />non-gamified classrooms <br />
  10. 10. Are students performing better in Reading?<br />2008-09, Pre-gamification year, my class<br />Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
  11. 11. 2009-10, Reading 1st year ofGamified classroom vs.<br />non-gamified classrooms <br />Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
  12. 12. 2010-11, Reading<br />2nd year of<br />Gamified classroom vs.<br />non-gamified classrooms<br />
  13. 13. Who can’t be advanced to proficiency by gamification?<br /><ul><li>Absentees, although students hate to be absent
  14. 14. Significant reading impairment
  15. 15. The rest thrive, regardless of special needs, behavior needs, giftedness etc.</li></ul>Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
  16. 16. Gamified classroom benefits<br /><ul><li>Games align to the learner at all times X number of students in a class
  17. 17. Feedback leads and guides, minimally invasive
  18. 18. Learn from hierarchy of expert peers
  19. 19. Play when you get home, NO HOMEWORK!</li></ul>Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />
  20. 20. Homework for the<br />conference audience!<br /><ul><li>Evangelize gamification of classrooms in your community
  21. 21. Fund gamifying a classroom (costs less than a smartboard)
  22. 22. Help your company to direct education grants to gamify classrooms
  23. 23. Send people to sign my students’ petition and help gamify all classrooms</li></ul>Contact:ananthpaius@gmail.com , Twitter: @ananthpaius<br />

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