Innovation Games - The Seriously Fun Way to Do Work!

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Innovation Games - The Seriously Fun Way to Do Work!

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Innovation Games - The Seriously Fun Way to Do Work!

  1. 1. Innovation Games The Seriously Fun Way to Do Work! 21 May 2014
  2. 2. 01 What are Innovation Games? 02 Why we need Innovation Games? 03 How and Who? 04 Q & A
  3. 3. − Research has shown that in Business change and Transformation efforts by Organizations: − 70% of business transformation efforts fail. − 71% of workers who are not engaged or actively disengaged are less likely to be productive. − Root cause is the lack of engagement and buy-in from employees about new ways of work. − Gamification can help organizations make the workplace more engaging and productive. (http://blogs.gartner.com/elise-olding/2012/11/14/engagificationof-the-enterprise-gamification- and-employee-engagement/) Why do we need to consider Gamification in our workplace?
  4. 4. By 2015, 40 percent of Global 1000 organizations will use Gamification as the primary mechanism to transform business operations. - Gartner’s Prediction(http://www.gartner.com/newsroom/id/2211115)
  5. 5. − A set of facilitated and directed games − Developed by Luke Hohmann (CEO & Founder - http://www.innovationgames.com/) − 13 core games at the beginning; Now more than 20 games. − Gamestorming: A similar approach, initiated by Sunni Brown, David Gray. − Recently, Luke Hohmann (Innovation Games) and Gamestorming started a co-operation , aka “Community Games”. What are Innovation Games ? Luke
  6. 6. − Help in engaging customers and stakeholders − Identify: What really matters to them − Get breakthrough ideas , by ways of − Customer feedback about a product or service − Prioritizing issues, Features, Possibilities, ...etc. − Serious games to solve a wide range of product strategy and management issues What are Innovation Games ?
  7. 7. Games + Business = Innovation Games (www.innovationgames.com )
  8. 8. − These games : − Are Innovative and intriguing − Bring Collaboration and Rational thinking − Inspire teams to see more than what meets the eye. (www.innovationgames.com ) Innovation Games – Ideas into Action
  9. 9. Innovation Games – Circle of Knowledge (http://www.slideshare.net/ValtechGroup/valtech-agile-day-agile-innovation-games)
  10. 10. − Product Design − Portfolio management, − Requirements management, − ..... ...any number of tasks of − Innovative Thinking − Brainstorming − Collaboration / Team building In which areas, can we apply Innovation Games ?
  11. 11. Core set of Innovation Games Product Box Spider Web Make My Day Speed Boat Buy a Feature 20/20 Vision Me and My Shadow Hot Tub The Apprentice Remember the Future Show and Tell Prune the Product Tree My Worst Nightmare
  12. 12. − Easy and effective solutions to complex problems − Better and Detailed insight into business − Helps in making business process more effective − Collaborative and collective decision making within the Organization − More Engaged employees − Team Motivation − Making learning Fun  Benefits
  13. 13. Let the Game Begin……….!
  14. 14. − Players: Agile team(s) − Can have multiple Groups of around 5 members each − Duration : 30 minutes − When to play − Team formation, Project initiation − Retrospections − Goal: − Discover hidden and/or unconsidered worst case scenarios − Bubbles up hidden needs and fears − Enables the team to arrive at working agreement My Worst Nightmare (www.innovationgames.com )
  15. 15. − We need to imagine and draw a caricature of our worst nightmare related to product or service that we are researching. − Today, its "Effective Retrospection“ for this group. − It could be a collection of characteristics or attributes. − Present worst nightmare to all in the group. My Worst Nightmare – Effective Retrospection (www.innovationgames.com )
  16. 16. Innovation Game – My Worst Nightmare (www.innovationgames.com )
  17. 17. Innovation Game – My Worst Nightmare (http://priyankpathak.wordpress.com/)
  18. 18. Innovation Game – My Worst Nightmare (http://priyankpathak.wordpress.com/)
  19. 19. Books: − Luke Hohmann: Innovation Games. Creating Breakthrough Products Through Collaborative Play. Addison-Wesley, 2006 − Dave Gray, Sunni Brown, James Macanufo: Gamestorming. O'Reilly, 2010. Web Links: − Innovation Games: www.innovationgames.com − Gamestorming: http://www.gogamestorm.com/ References & Resources
  20. 20. Gurtej Pal Singh Gurtej.singh@globallogic.com Cell # +91-99991-79795 Extn. # 2778 Thank You!

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