A Interaction Space - Relationship Building
B Social Space
C Physical Space Inputs
- Design Outputs
- Cultural - Performance
- Technical - Satisfaction
D Digital Space - Training
- Task-Technology Structure
Logical categorization of various spaces Design Modal For Future Work Spaces
This project aims at understanding interaction design and its trends, to help incorporate it into our daily lives as part of our
environment-resulting in an interactive environment which gives the user an intriguing thoughtless experience. The users
Interactive Environments are gauged to various interactions through a network of ubiquitous computers and their response to these products is quali-
Bachelor Thesis Project tatively measured. The products will also be built as part of the project.
Work completed: Proposed a design model for the future work environments. Next semester we will be implementing this
model to build a prototype of the proposed future work environments and then user test the model.
screenshots of the system
Diabetes Management System Sushruta is PC and Mobile based system that helps diabetes patients to keep a data log of their day to day activities like
diet, exercise, medicinal regime through an interactive mobile based platform. Sushruta allows the user to transfer data
between the PC and Mobile facilitating data collection over a period of time.
Sushruta’s advanced alerting system guides user through his day to day activities. The Info section of the Software is an
exhaustive collection of all the possible information on diabetes.
Interface of a flash game ‘Bomber Bot’ 4 users
can play using a Touch Interface
Screen Shot of the interface of Touchlib while
demonstrating in our lab
With the development of more and more multi-touch based products like iPhone, Microsoft Surface etc the whole scenario
of gaming is going to change. We would need better interaction methods and also hardware to adapt to this change. This
Understanding Gaming project aims at understanding these requirements and predict the future trends .
Scenarios in Touch Interfaces We conducted extensive user survey with expert as well as amaure gamers. We Compiled a detailed report explaining all
the scenarios studied, proposed some solutions and built a flash game using AS3 that can communicate with the server run
by an open source multi touch platform called Touchlib.
Usability Analysis Gtalk Visio Map
Usability analysis of VoIP and
Instant messaging Softwares
A holistic study emphasizing Usability, functional aspects, socio-economic and cultural impact of VoIP and instant messag-
ing software’s using Google Talk as a Medium was done. A comparative analysis of pidgin an open source IM software and
Gtalk was performed to understand the usability issues in IM in genral.
Wrote a term paper on “A new logic for Telugu Text Input in a Bilingual keypad of a mobile phone”
We have come up with 5 different formats of text input
New logic for Bilingual 1) The Sankhya Format
keypad of a mobile phone 2) The Tidhi Format
3) The Maasa Format
4) The Vaara Format
5) The Sarigama Format
Based on the telugu numbers, days of a week, calendar and phases of moon. We have designed the input pattern
of each system, tested with a set of 40 users and concluded that the Sankhya, the number logic is the best to be
Designed this website as part of the
Brand Identity Design for a US based
firm, JAYSES Inc. This was freelance
Website Designed for Inter IIT Aquatics Meet 2006
-Well versed with the latest web development techniques. Have hands on
experience in developing and maintaining date intensive websites.
-Well Versed with CMS Drupal and Joomla
-Programming: Flash Actionscript, HTML, CSS, Java script, Ajax, PHP
Website for Techniche’08
Total pages: 108
Features: Linearly Sliding Menu, Floating
Updates, Constant News Update, Completely
Information Architecture of web-
site developed for Guwahati Air-
port as part of semester Project
Website developed for Guwahati
Airport as part of semester project
Mascot for Techniche’08 Posters for Techniche’08
Evenet Banners for Techniche’08