Tp 9 Group 5 - Augmented Reality


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Tp 9 Group 5 - Augmented Reality

  1. 1. Grupo 5: • Guido Buscetti Castro • Federico Zimmerman • Matias Yujt
  2. 2.  Augmented reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.  Virtual reality (VR) is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA).
  3. 3. APPLICATIONS:  Treat people suffering from certain phobia or social anxieties  Surgeons can practice virtual operations  Soldiers can learn combat tactics in virtual worlds  Advancing video conferencing to a level in which people located in widely dispersed parts of the world can interact in a shared environment and carry out tasks together. TECHNICAL NEEDS:  High resolution video. Scenes must look like they do in real life.  Wide field of view  Reproduce sensations of sound, touch, and motion.
  4. 4. APPLICATIONS:  Navigation  Sightseeing  Military  Medical  Maintenance and Repair  Gaming  Advertising and Promotion TECHNICAL NEEDS : It depends on the app:  GPS  Transparent Display  Video Camera  Projector
  5. 5. Introduction Augmented reality Examples of augmented reality Highlights Overview Features Technical specification Advantages Disadvantages Challenges Reference Conclusion
  6. 6.  Powered by Android OS  Advanced Artificial Intelligence  It brings the real world and internet world together  It includes a camera, microphone and a screen  It is a very futuristic project, not only because of its future capabilities, but because of its small size
  7. 7.  High-speed data connection (3G/4G)  Hands free
  8. 8. Overview
  9. 9.  Android OS – Advanced Powerful OS  Google Calendar – Mark your entries right from your GG  Google+ Integration – Simplest and easiest way to be Social
  10. 10.  Google Task – Don’t let you miss anything that is to be done  Voice/Videos Calls – Make and Receive Video/Voice Calls right from your GG  Google Contacts – Get connected with your contacts directly  High Definition Video Camera – Save your life moments within no time
  11. 11.  Directions and Location – Enjoy the freedom with Google Locations and Directions  Google Maps – Get 3D Street View maps directly  Music/Video Player – Built in music player and a video player
  12. 12.  Voice Commands – Communicate with GG using Voice Commands  Touchpad – Mounted buttons to navigate and control the GG  BluetoothConnectivity – Communicate with the Smartphone easily  Synchronization – Completely synchronized with Google Account
  13. 13.  High Resolution Display  Camera : HD 720p video recording (~3.2M Pixels)  Standalone processor: (1.5-2.0Ghz)  On Board Memory: (8Gb-16Gb)  Touchpad on the side for input
  14. 14.  Microphone: Recording and voice-command functionality  Speaker for feedback  Sensors: gyroscope, accelerometer, and magnetometer, GPS*  Connectivity: WiFi and Bluetooth  ~36 grams
  15. 15.  You don’t need extra time to open your camera or smart phone to take a picture  It is hands free  You can TEXT and see the map while you are on your way.
  16. 16.  Get distracted while walking or driving and may have a accident.  Continuously wearing a phone next to your Brain may damage the brain cells.  Not suitable for kids(tiny screen no good for watching movies)
  17. 17.  Price may not be feasible  Requires active data plan  Privacy  Bulky Design  Irrelevant Ads
  18. 18.      
  19. 19. THANK YOU