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The differences in the perception of digital games in Germany and Australian are distinct. While their assessment in Germany is dominated by a pessimistic Kulturkritik tenor which regards them as an 'illegitimate' activity, in Australia they are enjoyed by a wide demographic as a 'legitimate' pastime. The presentation deals with the reasons behind these differences. It analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions and their effects on modes of distinction.