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Critical Thinking, Problem Solving, Decision Making


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Standards Project

Published in: Technology, Education
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Critical Thinking, Problem Solving, Decision Making

  1. 1. MEMO VS. NETS Critical Thinking, Problem Solving, Decision Making
  2. 2. Memo <ul><li>The student will select and use appropriate technology for educational and personal goals. </li></ul><ul><li>The student will use resources responsibly </li></ul>
  3. 3. NETS <ul><li>Critical Thinking, Problem-Solving & Decision-Making </li></ul><ul><ul><li>Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Students: </li></ul></ul><ul><ul><li>identify and define authentic problems and significant questions for investigation. </li></ul></ul><ul><ul><li>plan and manage activities to develop a solution or complete a project. </li></ul></ul><ul><ul><li>collect and analyze data to identify solutions and/or make informed decisions. </li></ul></ul><ul><ul><li>use multiple processes and diverse perspectives to explore alternative solutions. </li></ul></ul>
  4. 4. Comparison/Contrast <ul><li>Memo </li></ul><ul><ul><li>More general </li></ul></ul><ul><ul><li>Need to read between the lines </li></ul></ul><ul><ul><li>Media based rather than technology based </li></ul></ul><ul><li>NETS </li></ul><ul><ul><li>Specifically addresses the issue </li></ul></ul><ul><ul><li>gives different goals for students to achieve </li></ul></ul><ul><ul><li>Technology based </li></ul></ul>
  5. 5. Current Standards <ul><li>The student uses technology to enhance learning, increase productivity, promote creativity and solve problems </li></ul><ul><ul><li>Uses technology to solve structured and real world problems </li></ul></ul>
  6. 6. Suggestions <ul><li>Students will select digital tools or resources to use for a real-world task and justify the selection based on their efficiency and effectiveness </li></ul><ul><li>Students will employ curriculum-specific simulations to practice critical-thinking processes </li></ul><ul><li>Students can configure and troubleshoot hardware, software, and network systems </li></ul><ul><li>Students will be able to analyze the capabilities and limitations of current and emerging technology resources and assess their potential to address personal, social, lifelong learning, and career needs </li></ul><ul><li>Students can design, develop, and test a digital learning game to demonstrate knowledge and skills related to curriculum content. </li></ul><ul><li>Students can design a Web site that meets accessibility requirements </li></ul>