Successfully reported this slideshow.
Exploring the Use of Tangible User Interfaces for Human-Robot Interaction Cheng Guo Ehud Sharlin ―  A Comparative Study Un...
Jordà, S. et al  The reacTable (2005)
Tangible User Interface (TUI) Ishii, H. and Ullmer, B. Tangible Bits: Towards Seamless Interfaces  between People, Bits an...
Quigely, M et al. Semi-Autonomous Human-UAV Interfaces  for Fixed-Wing Mini-UAVs (2004)
 
Gesture Interface / TUI Duality Source: http://cache.kotaku.com/assets/resources/2006/11/wii_baseball.jpeg
Navigation Posture
Obstacle Course
 
The Horse Rein Metaphor
Wiimote Navigation Technique
Wiimote Navigation Technique
Wiimote Navigation Technique
Wiimote Navigation Technique
Easy Trial
Hard Trial
Posture
Postures
Easy Set
Hard Set
Task Two: Posture
Keypad Condition Posture Navigation
User Study <ul><li>8 Participants for Pilot Study </li></ul><ul><li>20 Participants  ( Mean =  22 yrs) </li></ul><ul><li>1...
Navigation – Task Completion Time
Navigation - Error
Posture – Task Completion Time Significant  Technique X Posture  Interaction  The task completion time with each technique...
Posture – Task Completion Time
Posture - Error <ul><ul><li>  Wiimote/Nunchuk:  M  = 0 </li></ul></ul><ul><ul><li>  vs </li></ul></ul><ul><ul><li>Keypad: ...
Users’ Preferences
<ul><li>Participants completed both tasks faster and made fewer errors with the Wiimote/Nunchuk technique </li></ul><ul><l...
<ul><li>Thank you </li></ul><ul><li>Cheng Guo [email_address] </li></ul><ul><li>Ehud Sharlin  ehud@cpsc.ucalgary.ca </li><...
Upcoming SlideShare
Loading in …5
×

Exploring the Use of Tangible User Interface for Human-Robot Interaction

1,772 views

Published on

By Cheng Guo
Ehud Sharlin
From the University of Calgary

Published in: Business, Technology
  • Be the first to comment

Exploring the Use of Tangible User Interface for Human-Robot Interaction

  1. 1. Exploring the Use of Tangible User Interfaces for Human-Robot Interaction Cheng Guo Ehud Sharlin ― A Comparative Study University of Calgary
  2. 2. Jordà, S. et al The reacTable (2005)
  3. 3. Tangible User Interface (TUI) Ishii, H. and Ullmer, B. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms (1997)
  4. 4. Quigely, M et al. Semi-Autonomous Human-UAV Interfaces for Fixed-Wing Mini-UAVs (2004)
  5. 6. Gesture Interface / TUI Duality Source: http://cache.kotaku.com/assets/resources/2006/11/wii_baseball.jpeg
  6. 7. Navigation Posture
  7. 8. Obstacle Course
  8. 10. The Horse Rein Metaphor
  9. 11. Wiimote Navigation Technique
  10. 12. Wiimote Navigation Technique
  11. 13. Wiimote Navigation Technique
  12. 14. Wiimote Navigation Technique
  13. 15. Easy Trial
  14. 16. Hard Trial
  15. 17. Posture
  16. 18. Postures
  17. 19. Easy Set
  18. 20. Hard Set
  19. 21. Task Two: Posture
  20. 22. Keypad Condition Posture Navigation
  21. 23. User Study <ul><li>8 Participants for Pilot Study </li></ul><ul><li>20 Participants ( Mean = 22 yrs) </li></ul><ul><li>14 people either haven’t played the Wii before or played only a few times. </li></ul><ul><li>Order: </li></ul><ul><li>Wiimote -> Keypad (10 Participants) </li></ul><ul><li>Keypad -> Wiimote (10 Participants) </li></ul>
  22. 24. Navigation – Task Completion Time
  23. 25. Navigation - Error
  24. 26. Posture – Task Completion Time Significant Technique X Posture Interaction The task completion time with each technique varies depending on the posture or vice versa.
  25. 27. Posture – Task Completion Time
  26. 28. Posture - Error <ul><ul><li> Wiimote/Nunchuk: M = 0 </li></ul></ul><ul><ul><li> vs </li></ul></ul><ul><ul><li>Keypad: M = 1.5 </li></ul></ul>
  27. 29. Users’ Preferences
  28. 30. <ul><li>Participants completed both tasks faster and made fewer errors with the Wiimote/Nunchuk technique </li></ul><ul><li>Participants prefer the Wiimote/Nunchuk technique overall </li></ul>Summary
  29. 31. <ul><li>Thank you </li></ul><ul><li>Cheng Guo [email_address] </li></ul><ul><li>Ehud Sharlin ehud@cpsc.ucalgary.ca </li></ul>

×