Carlies altered edc3100 presentation


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Carlies altered edc3100 presentation

  1. 1. ICT and Early Childhood: the use of computer- and internet- based educational games By Angela Hawks and Carlie Reason
  2. 2. Interactive computer/ video games <ul><li>Defined as: </li></ul><ul><li>Type of activity performed on screen that follows a game structure </li></ul><ul><li>Consisting of: </li></ul><ul><ul><li>specific rules </li></ul></ul><ul><ul><li>boundaries and </li></ul></ul><ul><ul><li>Rewards </li></ul></ul>
  3. 3. Kids and Computer- Internet based games <ul><li>utilised as springboard for developing computing skills & strategies in early childhood classroom </li></ul><ul><li>Basic skills appear in these games </li></ul><ul><ul><ul><ul><li>Using a mouse </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Navigating around the screen </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Clicking, dragging, double clicking & other fundamental skills </li></ul></ul></ul></ul><ul><li>Used- </li></ul><ul><ul><li>by any age group </li></ul></ul><ul><ul><li>in every country throughout the world </li></ul></ul><ul><ul><li>in both school and home contexts </li></ul></ul>
  4. 4. Rationale for choosing this topic <ul><li>As ICT’s are so pervasive in society with the coming of the digital age, it is valuable to learn the skills associated with their use from an early age (Shaffer, 2006). </li></ul><ul><ul><li>in the 2006 financial year, Australians spent more than $1 billion on digital game hardware and software ( Department of Education and Training, 2010) </li></ul></ul><ul><ul><li>79% of Australian households have a device for playing computer and video games (reference) </li></ul></ul>
  5. 5. <ul><li>'Commonwealth of Australia' study- </li></ul><ul><ul><ul><ul><li>94% of students had played computer games </li></ul></ul></ul></ul><ul><ul><ul><ul><li>19% of those at school </li></ul></ul></ul></ul><ul><li>ICT can help change teaching and learning </li></ul><ul><ul><ul><ul><li>Student centered </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Skill appropriate </li></ul></ul></ul></ul>
  6. 6. <ul><li>Government & teachers are focusing on the benefits that technological literacy brings to the classroom. </li></ul><ul><li>Teachers are utilizing computer games as yet another method of catering to the different cognitive learning needs. </li></ul>
  7. 7. <ul><li>2005 report found children who used appropriate software had improved: </li></ul><ul><ul><ul><li>IQ scores </li></ul></ul></ul><ul><ul><ul><li>Non- verbal skills </li></ul></ul></ul><ul><ul><ul><li>Dexterity and </li></ul></ul></ul><ul><ul><ul><li>Long- term memory </li></ul></ul></ul><ul><li>Governments support by policy & initiatives allowing schools to allocate substantial portions of their annual budgets to technology. </li></ul>
  8. 8. Parents’ thoughts on computer games <ul><li>many positive aspects of game play other than enjoyment & happiness. </li></ul><ul><li>73% of parents say games help their children to learn about technology. </li></ul><ul><li>68% say games help their children to learn maths. </li></ul><ul><li>64% say games help their children to learn to plan </li></ul>
  9. 9. Recent article: 'Aussie kids struggle with computers' <ul><li>Only 57% of year 6 students reached or exceeded the proficient standard for ICT literature </li></ul>
  10. 10. Developmental benefits from computer games <ul><li>Increased hand/ eye coordination </li></ul><ul><li>Motor skills honed </li></ul><ul><li>Problem- solving skills utilised </li></ul><ul><li>Strategy and planning required to play </li></ul><ul><li>Decision- making required for play </li></ul><ul><li>Logic skills developed </li></ul><ul><li>Goal setting </li></ul><ul><li>Multi-tasking </li></ul><ul><li>An improved sense of self- esteem from mastering skills & progressing through levels </li></ul>
  11. 11. Social benefits from computer games <ul><li>Team- building & collaboration </li></ul><ul><li>negotiation </li></ul><ul><li>Learning a sense of fairness </li></ul><ul><li>Learning to take turns </li></ul><ul><li>Online interaction </li></ul><ul><li>Conversational skills </li></ul><ul><li>Visit to hear more about the interactional benefits of computer and online games </li></ul>
  12. 12. Educational benefits from computer games <ul><li>Assist in recall and information retrieval </li></ul><ul><li>Helps to develop cognitive skills </li></ul><ul><li>Can embed curriculum (eg. Maths concepts) </li></ul><ul><li>Provide opportunities for learning that may be inaccessible offline </li></ul>
  13. 13. <ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
  14. 14. The media <ul><li>Media have not portrayed computer games & VEM favourably. </li></ul><ul><li>Heated debates blaming content for promoting aggressive, violent behaviour & other socially frowned upon attitudes and behaviours. </li></ul><ul><li>High exposure to VEM is claimed to cause behavioural deterioration & disorders such as: </li></ul><ul><ul><ul><ul><li>ADD </li></ul></ul></ul></ul><ul><ul><ul><ul><li>ADHD & </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Other cognitive & development problems in children. </li></ul></ul></ul></ul>
  15. 15. How to maximise benefits: <ul><li>regulate the amount of time that children play </li></ul><ul><ul><li>Experts recommend between 1 & 2 hours of electronic media per day (including tv) </li></ul></ul><ul><li>Supervise or select games for children based on: </li></ul><ul><ul><li>the content of the game </li></ul></ul><ul><ul><li>Themes and concepts portrayed </li></ul></ul><ul><ul><li>Skills and abilities required to play </li></ul></ul><ul><ul><li>Outcomes desired from play </li></ul></ul><ul><li>Take a minute now to view </li></ul>
  16. 16. Ideal ages for computer games <ul><li>Researchers do not recommend for under 3’s as they do not match their learning style </li></ul><ul><li>3-4 year olds can benefit when playing in small groups </li></ul><ul><li>4- 8 years can play individually to further concept grasp </li></ul>
  17. 17. 3-4 yo children who use computers have significantly greater developmental gains such as increased: <ul><ul><ul><li>Intelligence </li></ul></ul></ul><ul><ul><ul><li>Nonverbal skills </li></ul></ul></ul><ul><ul><ul><li>Structural knowledge </li></ul></ul></ul><ul><ul><ul><li>Long- term memory </li></ul></ul></ul><ul><ul><ul><li>Manual dexterity </li></ul></ul></ul><ul><ul><ul><li>Verbal skills </li></ul></ul></ul><ul><ul><ul><li>Problem solving </li></ul></ul></ul><ul><ul><ul><li>Abstraction </li></ul></ul></ul><ul><ul><ul><li>Conceptual skills </li></ul></ul></ul>
  18. 18. 5 points to ponder: <ul><li>Computer and video games are </li></ul><ul><li>a natural teacher </li></ul><ul><ul><li>Highly motivating </li></ul></ul><ul><ul><ul><li>Interactive </li></ul></ul></ul><ul><ul><ul><ul><li>Provide repeated practice </li></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>Include rewards for skilful play </li></ul></ul></ul></ul></ul>
  19. 19. <ul><li>Video games </li></ul><ul><li>that take me places away from harsh reality, </li></ul><ul><li>that allow me to be the kind of person I want to be, </li></ul><ul><li>that test my abilities, </li></ul><ul><li>that raise my awareness level, </li></ul><ul><li>that teach me strategy, </li></ul><ul><li>that improve my hand-eye coordination, </li></ul><ul><li>that teach me math skills, </li></ul><ul><li>that teach me history, </li></ul><ul><li>that teach me a foreign language, </li></ul><ul><li>that are mostly made of RPG's, FPS's, and RTS's, </li></ul><ul><li>made me who I am today. </li></ul><ul><li>(Written by a primary school student) </li></ul>
  20. 20. Thank you! <ul><li>Please take a few minutes to complete our survey located at: </li></ul><ul><li> </li></ul><ul><li>References </li></ul><ul><li>Shaffer, D. W., (2006) How Computer Games Help Children Learn , (online edition) Palgrave Macmillan, accessed 22 April 2010 from: </li></ul><ul><li>Finger, G., Russell, G., Jamieson-Proctor, R., and Russell, N., (2007). Transforming Learning with ICT: Making it Happen , Pearson Education Australia: Frenchs Forest. </li></ul><ul><li>The Department of Education and Training, (2010). Smart Classrooms: games in learning , accessed 22 April 2010 from: </li></ul>