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Presentation 21 09


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Presentation 21 09

  1. 1. Taking secondary school projects digital
  2. 2. <ul><li>Who are we? </li></ul><ul><li>And what do we do </li></ul>
  3. 3. Lotte Witty Project Manager
  4. 4. Priscilla R v Raadshoven Art Director
  5. 5. Jos Hemert Technical Director
  6. 6. Annemarie de Waard Communications Manager
  7. 7. Contents <ul><li>Script Factory and Spinoza </li></ul><ul><li>Project description </li></ul><ul><li>Goals </li></ul><ul><li>Target group </li></ul><ul><li>Inspiration </li></ul><ul><li>Deliverables </li></ul><ul><li>Personal contribution </li></ul><ul><li>Input </li></ul>
  8. 8. Script Factory Maarten van den Burg
  9. 9. Spinoza lyceum
  10. 10. Assignment Taking secondary school projects digital
  11. 11. <ul><li>How can we change the way of making school projects trough the use of interactive media and the use of multiple platforms? With the focus on children with a language/learning disorder/problems </li></ul><ul><li>Creating a vision for renewing teaching methods considering creating school projects </li></ul>
  12. 12. Goals
  13. 13. <ul><li>Developing a transmedia and/of a multimedia, innovative platform which enables children with a language/learning disorder/problem to make their school projects digital </li></ul>
  14. 14. Target Group
  15. 15. <ul><li>Secondary school students in their final two years who have to make their final school project. </li></ul><ul><li>children with a language/learning disorder/problems </li></ul>
  16. 16. Inspiration
  17. 17. Deliverables
  18. 18. Stappen Lot Ann Pris Jos           1 Research interviews bedrijven interviews bedrijven Design Research look and feel voor doelgroep videoreacties   transmedia doelgroepanalyse d.m.v. Usability research voor doelgroep open source   projectmanagement enquete Color Theory applicaties   timemanagement mediawijsheid i.v.m. CMV'er Information architecture     mediawijsheid i.v.m. kids lot's database bronnen               2 Concept ordenen research groepstrip bedenken Concept 3 ideeen script   concept toekomstvisie script'       interview taalzwakke l.l. visie cormen         Concept 3 ideeen                           3 Design     storyboard planning film       Test plan for user-testing           User-testing           User-scenario           Ontwerp sitemap           Ontwerp wireframe   4 Develop toekomstvisie testen targetgroup Ontwerp look and feel testen targetgroup   kennis over media/educatie kennis over media/educatie Ontwerp concept filmen en monteren     filmen en monteren' Eerste content         Test                       5 Implement projectdocumentatie handleiding platform online zetten platform online zetten platform   aanbevelingen aanbevelingen eindpresentatie handleiding platform   Onderzoeksrapport eindpresentatie eindpresentatie               eindpresentatie                                    
  19. 19. Personal contribution
  20. 20. Lotte Witty Project Manager
  21. 21. Tasks project manager <ul><li>Project plan + project planing </li></ul><ul><li>(Time) managing team </li></ul><ul><li>Monitoring progress project </li></ul><ul><li>Documenting team progress </li></ul><ul><li>Extra tasks: researching transmedia & education </li></ul>
  22. 22. My learning goals <ul><li>Enhance creative and interactive thinking ability </li></ul><ul><ul><li>Create a vision about interactive media within education </li></ul></ul><ul><ul><li>Learning how to be thinking more innovative </li></ul></ul><ul><ul><li>Different way’s of stimulating the creative process, brainstorm methods </li></ul></ul><ul><li>Knowing my environment within the subject of IAM </li></ul><ul><ul><li>Researching transmedia </li></ul></ul><ul><ul><li>Researching media literacy </li></ul></ul><ul><ul><li>Focus on developments abroad </li></ul></ul>
  23. 23. My learning goals <ul><li>Multidisciplinary collaboration and management skills </li></ul><ul><ul><li>Developing management skills </li></ul></ul><ul><ul><li>Planning & time management </li></ul></ul><ul><li>Observation tasks </li></ul><ul><ul><li>Timemanagement </li></ul></ul><ul><ul><li>Defining which role interactive media has in education on this very moment </li></ul></ul><ul><ul><li>My future within IAM </li></ul></ul>
  24. 24. Results <ul><li>Research report on interactive media/transmedia within education </li></ul><ul><li>Future vision on transmedia within education </li></ul><ul><li>Recommendations for next semester </li></ul><ul><li>Project documentation </li></ul><ul><li>Overview of positions and organizations I would like to work for when I’m graduated </li></ul><ul><li>Plan of approach personal time management </li></ul>
  25. 25. Priscilla R v Raadshoven Art Director
  26. 26. Tasks Art Director <ul><li>Design – Look and feel </li></ul><ul><li>Translation concepts into visuals </li></ul><ul><li>Design concept </li></ul><ul><li>Storyboards </li></ul><ul><li>Research needs and likes in design for target group </li></ul><ul><li>Content – Copywriting </li></ul><ul><li>Searching for the right words </li></ul><ul><li>Input content concept </li></ul><ul><li>Usability – Information Architecture </li></ul><ul><li>Design navigation system for usability </li></ul><ul><li>Sitemap </li></ul><ul><li>Wireframe </li></ul>
  27. 27. My learning goals <ul><li>Enhance creative and interactive thinking ability </li></ul><ul><li>Enhance communicative ability </li></ul><ul><li>Knowing my environment in design and concept </li></ul><ul><li>What is the role of an art director? </li></ul><ul><li>How to stimulate creativity </li></ul><ul><li>How to create a successful concept with numerous partners? </li></ul>
  28. 28. Results <ul><li>Design Research color, look and feel, creativity – books (Designer’s research manual, the creative habit) </li></ul><ul><li>Usability research - usability lab </li></ul><ul><li>(Interaction) scenarios and storyboard – cooperation with technical dept. </li></ul><ul><li>Interview with expert in design </li></ul>
  29. 29. Annemarie de Waard Communications Manager
  30. 30. Team role <ul><li>Communication manager </li></ul><ul><li>Intermediary between Maarten, Spinoza Lyceum and the projectgroup. </li></ul><ul><li>Ultimately responsible for the contact with external partners. </li></ul>
  31. 31. The skills that I want to achieve during this project; <ul><li>Education CMV; Social Culture Work </li></ul><ul><li>To analyze the backgrounds of the students </li></ul><ul><li>Partnerships to engage and develop </li></ul><ul><li>To contribute to the management and policies of the Spinoza Lyceum </li></ul><ul><li>My own professional development and to navigate my career </li></ul><ul><li>To contribute to the social profile of CMV </li></ul>
  32. 32. How would I achieve these competencies? <ul><li>To analyze the backgrounds of the students </li></ul><ul><li>Questionnaires with de students (enquetes) Books and articles </li></ul><ul><li>Partnerships to engage and develop </li></ul><ul><li>I’ll be the contact person </li></ul><ul><li>To contribute to the management and policies of the Spinoza Lyceum By a digital road map and an advisory with recommendations for the new semester </li></ul><ul><li>- My own professional development and to navigate my career Form a view about media education. And that process to a digital roadmap. </li></ul><ul><li>- To contribute to the social profile of CMV Through research: That economyknowledge (kenniseconomie) should be enhanced and this problem related repeal to media education. </li></ul>
  33. 33. Jos Hemert Technical Director
  34. 34. <ul><li>Team role </li></ul><ul><li>Final Chief technical issues </li></ul><ul><li>Final Chief Instruction movies </li></ul><ul><li>Research: </li></ul><ul><ul><li>Video reactions </li></ul></ul><ul><ul><li>Open Source options </li></ul></ul><ul><ul><li>Applications </li></ul></ul>
  35. 35. <ul><li>goals/skills </li></ul><ul><li>Enhance creative and interactive thinking ability </li></ul><ul><ul><li>Making introduction movies. </li></ul></ul><ul><ul><li>Writing a script </li></ul></ul><ul><li>Communicating skills </li></ul><ul><ul><li>Documenting using my research about open source, applications and video. </li></ul></ul><ul><ul><li>Making a digital guideline. </li></ul></ul>
  36. 36. <ul><li>Environment orientation </li></ul><ul><li>Researching innovative solutions for the students at Spinoza, focused on video </li></ul>
  37. 37. Input