Tok Violence And Games 2


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Tok Violence And Games 2

  1. 1. How can we be certain of the links between video games and violence
  2. 2. V Violence has existed long before any violent media Examples
  3. 3. <ul><li>All of the following have been criticized for having links with violent behavior </li></ul><ul><li>Comic books </li></ul><ul><li>Music </li></ul><ul><li>TV </li></ul><ul><li>Movies </li></ul><ul><li>Can we be certain that violent video games have a link with violence? </li></ul>
  4. 4. <ul><li>The first game is a Viva Piñata, a game that is rated “Everyone” </li></ul>The second is the infamous God of War 2, a game originally rated “Teen”, later rated as “Mature”
  5. 5. EC — Early Childhood E — Everyone T — Teen M — Mature
  6. 6. <ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul><ul><li> </li></ul>
  7. 7. <ul><li>Carried out by: National Institute on Media and the Family </li></ul><ul><li>Exposure to violent games increases physiological arousal. </li></ul><ul><li>Exposure to violent games increases aggressive thoughts </li></ul><ul><li>Exposure to violent games increases aggressive emotions </li></ul><ul><li>Exposure to violent games increases aggressive actions </li></ul>
  8. 8. <ul><li>Parents with concerns who have been affected by the violence: </li></ul><ul><li>“ The fatal stabbing of 14-year-old Stefan Pakeerah, whose attacker was said to have been obsessed with a game called Manhunt, prompted a campaign by his mother to have violent titles banned” </li></ul>
  9. 9. <ul><li>A study carried out by the American Sociological Association (ASA) </li></ul><ul><ul><li>Homicide Arrests rates in the USA was falling before and after the Columbine Shootings </li></ul></ul><ul><ul><li>Video games are considered as ‘folk devil’; pointing the finger. </li></ul></ul><ul><ul><li>Various other factors affect the mentality of children and/or adolescents </li></ul></ul><ul><ul><li>Further Research has shows that games have a more positive effect; than negative. </li></ul></ul><ul><ul><li>Society’s prejudice and ignorance lead to a more cynical view on video games. </li></ul></ul>
  10. 10. <ul><li>Another study, carried out by Meta-Analysis, Ars Technica: </li></ul><ul><ul><li>99% of adolescents play video games at some point </li></ul></ul><ul><ul><li>High Base playing rate to a Low School shooting base rate </li></ul></ul><ul><ul><li>Violent video games slightly diminishes one’s capacity of pejorative emotions; but does not aggravate violence. </li></ul></ul><ul><ul><li>Gaming leads to improved international and inter-culture communication; reducing violence motivated by racism or other related factors </li></ul></ul><ul><ul><li>Games do not directly influence one’s physical expressiveness, personal life is the major factor that controls one’s emotions. </li></ul></ul>A multi-racial group of gamers
  11. 11. <ul><li>Vish </li></ul><ul><ul><li>Video games do not directly affect one’s mental stability; leading to extents such as violence. </li></ul></ul><ul><ul><li>If so, I, as a gamer would have already… </li></ul></ul>
  12. 12. <ul><li>If video games are the cause of violence </li></ul><ul><ul><li>Would all games in the world have to be banned? </li></ul></ul><ul><ul><li>Would different forms of media that explore violence, or hatred; extreme emotions be allowed? </li></ul></ul><ul><ul><li>Can we be sure that the next gamer we see if a murderer? </li></ul></ul>