Using Virtual Environments For Online And Campus Classes


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Workshop held at UMBC on January 21, 2010 on teaching and learning using virtual environments, part 1 of 2 by Colorado Technical University professor Cynthia Calongne, known as Lyr Lobo in Second Life.

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Using Virtual Environments For Online And Campus Classes

  1. 1. Using Virtual Environments for Online and Campus Classes Dr. Cynthia Calongne Institute for Advanced Studies Colorado Technical University Lyr Lobo in Second Life UMBC Workshop January 21, 2010 Licensed under a Creative Commons Share Alike with Attribution License
  2. 2. Agenda <ul><li>Virtual world workshop content </li></ul><ul><ul><li>Virtual world skills & competencies </li></ul></ul><ul><ul><li>Examples from virtual world classes </li></ul></ul><ul><ul><li>Teaching strategies </li></ul></ul><ul><ul><li>Enhancing the learning experience </li></ul></ul><ul><ul><li>Rubrics and assessment </li></ul></ul><ul><ul><li>Mapping objectives to activities </li></ul></ul><ul><ul><li>Educator and student resources in Second Life </li></ul></ul>
  3. 3. Using a Virtual World for Learning <ul><li>Self image </li></ul><ul><li>Social networks </li></ul><ul><li>Mentor, feedback </li></ul><ul><li>Class projects </li></ul><ul><li>Roleplay </li></ul><ul><li>Tool integration </li></ul><ul><li>Immersive learning </li></ul><ul><li>SL skills </li></ul><ul><li>Build simulations </li></ul><ul><li>Sense of presence, identity </li></ul><ul><li>Attend classes, collaborate </li></ul><ul><li>Office hours, facilitation </li></ul><ul><li>Applied learning activities </li></ul><ul><li>Immersive learning, case studies </li></ul><ul><li>Web 2.0, course tools, media </li></ul><ul><li>Context-sensitive or stimulating </li></ul><ul><li>Camera, navigation, to socialize </li></ul><ul><li>Create content & an environment </li></ul>80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007)
  4. 4. Basic Second Life (SL) Skills <ul><li>Appearance </li></ul><ul><ul><li>1st self or ideal self? </li></ul></ul><ul><li>Move and look </li></ul><ul><ul><li>Arrow keys or Navigation menu </li></ul></ul><ul><ul><li>Camera controls </li></ul></ul><ul><li>Communication </li></ul><ul><ul><li>Voice, text, gestures </li></ul></ul><ul><ul><ul><li>Group Notices, IMs </li></ul></ul></ul>Lyr and her robot avatar
  5. 5. Virtual Office Hours Meetings in an underwater office. Come on in! The water’s fine!
  6. 6. VE Class Considerations <ul><li>Learning environment </li></ul><ul><ul><li>Public or private? </li></ul></ul><ul><li>MS Powerpoint slides </li></ul><ul><ul><li>SL slides & textures </li></ul></ul><ul><li>3D content </li></ul><ul><ul><li>Create or purchase </li></ul></ul><ul><li>Student content </li></ul><ul><li>Size -- purchase or free </li></ul><ul><ul><li>Island, parcel or sandbox </li></ul></ul><ul><li>Save as a .jpg format </li></ul><ul><ul><li>Bulk upload into SL </li></ul></ul><ul><li>Context-sensitive scenes </li></ul><ul><ul><li>interactivities & objects </li></ul></ul><ul><li>Projects and activities </li></ul>
  7. 7. Migrating a Course into SL <ul><li>Course design </li></ul><ul><ul><li>Course objectives </li></ul></ul><ul><ul><li>Desired competencies </li></ul></ul><ul><ul><li>Content (slides, media, handouts, resources) </li></ul></ul><ul><ul><li>Rubrics and grades </li></ul></ul><ul><li>Delivery </li></ul><ul><ul><li>Interactive </li></ul></ul><ul><ul><li>Discussion </li></ul></ul><ul><li>Measurement instruments </li></ul><ul><ul><li>Discussion </li></ul></ul><ul><ul><li>Case studies </li></ul></ul><ul><ul><li>Learning activities </li></ul></ul><ul><ul><li>Projects </li></ul></ul><ul><ul><li>Problem-based learning </li></ul></ul><ul><ul><li>Research papers </li></ul></ul>Blending with other course tools How do we get our content into SL?
  8. 8. The floating book holds course handouts as Lyr prepares for class
  9. 9. Communicating with students in Second Life Left to right Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs embedded
  10. 10. Interactivities Human barometer activity Futuring and Innovation students take a stand CTU students shop for academic regalia at the NMC Orientation island
  11. 11. Budget and Quality Concerns <ul><li>Student stipends? ==> </li></ul><ul><li>Create content? </li></ul><ul><ul><li>Requires skills & time </li></ul></ul><ul><li>Buy and use content? </li></ul><ul><ul><li>Custom design? </li></ul></ul><ul><ul><li>Field trips! </li></ul></ul><ul><li>Grade and archive student assignments </li></ul><ul><li>To upload textures </li></ul><ul><li>Own, control & adapt </li></ul><ul><ul><li>Reuse and share </li></ul></ul><ul><li>Quality site & content </li></ul><ul><ul><li>Professional image </li></ul></ul><ul><ul><li>Explore other sites </li></ul></ul><ul><li>Set permissions, store, display and retrieve </li></ul>
  12. 12. Colorado Tech Examples <ul><li>CTU Learning Spaces </li></ul><ul><li>Field trips </li></ul><ul><li>Teen grid classes </li></ul><ul><li>Class projects </li></ul><ul><li>Opportunities for collaboration ==> </li></ul><ul><li>CS 820 case study from Winter 2008 </li></ul>Wright State’s MBA class with Shu Schiller Lyr comes by to help - they have a great start!
  13. 13. Colorado Tech Island Virtual learning spaces Collaborative classes and live music festivals at Colorado Tech Student projects are displayed on the Boardwalk and on Lyr Lobo’s class islands An NMC Virtual Worlds design
  14. 14. Student and instructor robots on a public class space A 3-week course activity with real world, virtual and 2D robots designed Amusement park of student projects on a private space Students choose the preferred class location
  15. 15. Field trips to science sites National Physics Laboratory presentation on nanotechnology innovations Lyr explores the Nanotechnology Lab Interactive objects demonstrate the procedure and give info on notecards
  16. 16. Immersive Literature Roleplay and conflict, an immersive literature experience on the Teen grid. Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. A juror hollers “Boo!” when Curley takes the stand
  17. 17. Teen Creates Cool Technology Ryl mentors an 8th Grade student on the Teen grid as he applies a script to a keyboard override he created with futuristic display textures. It appears when he types and disappears when he is silent. At Ramapo on the Teen Grid
  18. 18. CS 672 First day in class Student Projects CS 383 Game maze & scoreboard Ferris wheel rotation problem & duck shoot Duck shoot
  19. 19. Underwater fun house First day in world - created particle star CTU Student Projects
  20. 20. CS 820 Winter 2008 Case Study Newsstand for low vision users, Electronic Voting Machine Refrigerator for wheelchair use From early ideas to testable projects Students collaborate and work independently
  21. 21. Projects Designed for Accessibility <ul><li>For vision and mobility impaired users </li></ul><ul><ul><ul><li>Asynchronous and synchronous design activities </li></ul></ul></ul><ul><ul><ul><li>3D graphics, sounds and interaction </li></ul></ul></ul><ul><ul><ul><li>Models, textures, sounds, animations, scripts </li></ul></ul></ul><ul><ul><ul><li>Focus on user characteristics and task performance </li></ul></ul></ul><ul><ul><ul><li>Collaboration in class and among students </li></ul></ul></ul>
  22. 22. Early Skill Development Students new to SL learn to build and texture for class activities
  23. 23. Modeling in Second Life A self-guided tutorial for building a 20-minute project
  24. 24. Students new to a virtual world create low fidelity interface designs and conduct usability tests in a virtual world
  25. 25. Accessibility Project Prototypes Newsstand for the low vision users; selecting option 4 to hear Refrigerator for wheelchair users; shelves move out and down
  26. 26. Usability and Interaction <ul><li>Human interface design in a virtual world </li></ul><ul><ul><li>Presence </li></ul></ul><ul><ul><li>Environment </li></ul></ul><ul><ul><li>Tools </li></ul></ul><ul><ul><li>Collaboration </li></ul></ul><ul><ul><li>Interaction </li></ul></ul><ul><ul><li>Project creation </li></ul></ul><ul><ul><li>Usability testing </li></ul></ul><ul><ul><li>Assessment </li></ul></ul>
  27. 27. Interaction and Empirical Testing <ul><li>Observed behavior </li></ul><ul><ul><li>Test plan </li></ul></ul><ul><ul><li>Test procedure </li></ul></ul><ul><ul><li>Roles </li></ul></ul><ul><ul><li>Volunteers </li></ul></ul><ul><ul><li>Observation </li></ul></ul><ul><ul><li>Measurements </li></ul></ul><ul><ul><li>Analysis </li></ul></ul><ul><ul><li>Results </li></ul></ul>Student interface with objects that render new information when touched
  28. 28. Community Collaboration Guests from other schools perform usability tests on student projects TCC Online Worldwide Conference attendees visit to examine student work
  29. 29. The Value of Education in SL <ul><li>It takes effort to create content, train faculty and adopt a new course delivery paradigm, & it’s worth it </li></ul><ul><li>Course delivery shifts from the sage on the stage to interactive discussions and activities </li></ul><ul><li>Fosters student-led learning and collaboration </li></ul><ul><li>Educators monitor activities and mentor </li></ul><ul><li>Class sessions take less time and are focused </li></ul><ul><li>Builds community and crosses boundaries </li></ul>
  30. 30. Experimental Design Classrooms Bardic circle for storytelling Open spaces where students experiment, explore ideas and get messy What is your ideal virtual world classroom?
  31. 31. Observations on Education in SL <ul><li>It takes effort to create content, train faculty and adopt a new course delivery paradigm </li></ul><ul><li>Course delivery shifts from the sage on the stage to interactive discussions, activities and projects </li></ul><ul><li>Fosters student-driven learning and collaborative activities </li></ul><ul><li>Requires monitoring activities and mentoring </li></ul><ul><li>Class sessions take less time and are focused </li></ul><ul><li>Builds community and crosses class and institutional boundaries </li></ul>
  32. 32. NMC Conferences Held in Second Life or on the Hakone server, a stand-alone Second Life server that is not connected to the SL grid. Standing in front of a Tardis -- a metaphor from Dr. Who for teleportation between virtual world regions.
  33. 33. Chart Copyright © 2007 by the Virtual Environments Info Group [7] <ul><li>Virtual World Choices </li></ul><ul><li>In April 2008 - over 100 </li></ul><ul><li>youth-oriented virtual worlds were active or in development </li></ul><ul><li>In Aug 2008 - it grew </li></ul><ul><li>to over 150 virtual worlds [6] </li></ul><ul><li>In Jan 2009 - over 200 </li></ul><ul><li>virtual worlds </li></ul><ul><li>59 have micro transactions </li></ul><ul><li>57 require subscriptions </li></ul><ul><li>46 use advertising </li></ul><ul><li>From Virtual Worlds Management by Show Initiative [6] </li></ul>
  34. 34. SL Featured Examples <ul><li>Operation Relief Worker Rescue Challenge </li></ul><ul><ul><li>Game simulation kit – Hostage rescue game </li></ul></ul><ul><ul><ul><li>Created by educators at Air University </li></ul></ul></ul><ul><ul><ul><li>Assessment – includes doctoral student research </li></ul></ul></ul><ul><li>CTU examples –highlights from 16 classes </li></ul><ul><ul><li>Emerging media & social games </li></ul></ul><ul><li>Mars Expedition Challenge </li></ul><ul><ul><li>Space simulation and trivia game </li></ul></ul>
  35. 35. Teaching in a Virtual World <ul><li>Features </li></ul><ul><li>Immersive environment </li></ul><ul><li>Interactive & engaging </li></ul><ul><li>Purchase or create </li></ul><ul><ul><li>Power of creation & control </li></ul></ul><ul><ul><li>Flexible & adaptable </li></ul></ul><ul><li>3D content, animations, gestures, sounds, scenarios </li></ul><ul><li>Educational community </li></ul><ul><li>Requirements </li></ul><ul><li>Hardware & bandwidth </li></ul><ul><li>Virtual world competencies </li></ul><ul><li>Integration & design </li></ul><ul><ul><li>Design skills </li></ul></ul><ul><ul><li>Assessment & rubrics </li></ul></ul><ul><li>Planning effective simulations for learning </li></ul><ul><li>Finding good contacts </li></ul>
  36. 36. Your Avatar: Who Are You? <ul><li>Subcultures and roles </li></ul><ul><ul><li>Teacher </li></ul></ul><ul><ul><li>Parent </li></ul></ul><ul><ul><li>Scholar </li></ul></ul><ul><ul><li>Lover of life </li></ul></ul><ul><ul><li>Curious child </li></ul></ul><ul><ul><li>Researcher </li></ul></ul><ul><ul><li>Comedian </li></ul></ul><ul><ul><li>Entertainer </li></ul></ul><ul><ul><li>Sage, elder </li></ul></ul>What we know about you The tip of the iceberg The inner you
  37. 37. Who is the avatar on the far right?
  38. 38. Choices for your avatar <ul><li>Avatar type </li></ul><ul><ul><li>Gender </li></ul></ul><ul><ul><li>Species </li></ul></ul><ul><ul><li>Race </li></ul></ul><ul><ul><li>Ideal vs real </li></ul></ul><ul><ul><li>Context sensitive </li></ul></ul><ul><li>Nonverbal </li></ul><ul><ul><li>Animations & gestures </li></ul></ul><ul><ul><li>Sounds </li></ul></ul><ul><li>Appearance </li></ul><ul><ul><li>Skin, shape, hair, eyes </li></ul></ul><ul><ul><li>Image and style </li></ul></ul><ul><ul><ul><li>Welcoming </li></ul></ul></ul><ul><ul><ul><li>Impressive </li></ul></ul></ul><ul><ul><ul><li>Intimidating </li></ul></ul></ul><ul><ul><ul><li>Thought-provoking </li></ul></ul></ul><ul><ul><ul><li>Expressive </li></ul></ul></ul><ul><ul><ul><li>Powerful </li></ul></ul></ul><ul><ul><ul><li>Super geek </li></ul></ul></ul><ul><ul><ul><li>Hip </li></ul></ul></ul>
  39. 39. 8th Grade Immersive Literature Roleplay and conflict, an immersive literature experience for teens on the Teen Grid Suffern Middle School students at Ramapo portrayed the roles from the book, Of Mice and Men by John Steinbeck. Imagine living the scenes from literature and history rather than memorizing them. A juror hollers “Boo!” when Curley takes the stand [11]
  40. 40. Dance and animation in Second Life
  41. 41. Virtual World Culture <ul><li>Second Life cultures </li></ul><ul><ul><li>Educators </li></ul></ul><ul><ul><li>Professionals </li></ul></ul><ul><ul><li>Global cultures </li></ul></ul><ul><ul><li>Furry </li></ul></ul><ul><ul><li>Fantasy (Elves, dragons) </li></ul></ul><ul><ul><li>Geeks (tech, robots) </li></ul></ul><ul><ul><li>Arts, music, literary </li></ul></ul><ul><ul><li>Adult </li></ul></ul><ul><ul><li>Teen grid </li></ul></ul><ul><li>Ideal self </li></ul><ul><ul><li>Imaginative </li></ul></ul><ul><ul><li>Creative </li></ul></ul><ul><ul><li>Enabled </li></ul></ul><ul><li>Real self </li></ul><ul><ul><li>Recognition </li></ul></ul><ul><ul><li>Self representation </li></ul></ul><ul><ul><li>Disabled </li></ul></ul>
  42. 42. Which of these avatars is not real?
  43. 43. A researcher from the Meteora region (NOAA) gave a presentation at the NMC Rock the Academy Symposium dressed as Admiral Grace Hopper He also demonstrated Twitter feeds in Second Life and at a later session, SLOODLE
  44. 44. A Strategic Thinking class meets with the instructor and Lyr. How many students do you see?
  45. 45. During class, students develop their Second Life skills and discuss the course concepts Students sharing ideas in social networks CS 820 Class Fall 2008
  46. 46. Bransford Simulation - Assessing Cooperative Work in a MUVE Presentation, videos from the experiments and an opportunity to participate [8]
  47. 47. DNA strand at the Pencil Factory Lyr and robot Slonny #5 (on right) Lyr and student test accessibility projects in 2008 Data Visualization and Usability Evaluations
  48. 48. CS 820 Fall 2009 students learn to use & prototype in Second Life CTU Learning Simulations and Games
  49. 49. CTU Student SL Projects from 2007 Duck shoot Ferris wheel – rotation & State machine problem Duck shoot prototype in the background Created in 1-2 weeks
  50. 50. Systems Engineering Methods class (above) Monorail and a rollercoaster Software Requirements Engineering class (right) Roleplay of customer & design team meetings The software requirements migrated from a monorail to a rollercoaster 1st day in class
  51. 51. Monorail rises 300 meters to the game platform SW Design Specification SL Game Prototype Capture the flag game with traps, treasure, scores Played the game & refined it the last week Software Design Undergraduate class project
  52. 52. Traps in the Game Maze
  53. 53. CS 820 Summer 2009 students study futuring and innovation
  54. 55. The Value of Education in SL <ul><li>It takes effort to create content, train faculty and adopt a new course delivery paradigm & it is worth it </li></ul><ul><li>Stimulates discussions and applied learning activities </li></ul><ul><li>Fosters student-led learning and collaboration </li></ul><ul><li>Educators monitor activities and mentor </li></ul><ul><li>Class sessions take less time and are focused </li></ul><ul><li>Builds community and crosses boundaries </li></ul><ul><ul><li>Collaboration with other schools and the research community </li></ul></ul>
  55. 56. SL Research Links <ul><li>Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Grid – Business & Education </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Education Support Faire 2009 statistics </li></ul><ul><ul><li> </li></ul></ul><ul><ul><li> </li></ul></ul><ul><li>Research in Second Life presentation </li></ul><ul><ul><li> </li></ul></ul><ul><li>Artificial Intelligence in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>Getting Started in Second Life – info & tutorials </li></ul><ul><ul><li> </li></ul></ul>
  56. 57. SL Research Links 2 <ul><li>National Public Radio’s Science Friday in SL </li></ul><ul><ul><li> </li></ul></ul><ul><li>NOAA’s Traffic Analysis in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Best Practices in Second Life – video (joined in progress) </li></ul><ul><ul><li> </li></ul></ul><ul><li>Annotated Bibliography of SL Educational Resources </li></ul><ul><ul><li> </li></ul></ul><ul><li>Edumuve + the Blended Realities paper </li></ul><ul><ul><li> </li></ul></ul><ul><ul><li> </li></ul></ul><ul><li>Autoscript – easy to use script generator </li></ul><ul><ul><li> </li></ul></ul>
  57. 58. SL Research Links 3 <ul><li>Second Life as a Virtual Learning Environment </li></ul><ul><ul><li> </li></ul></ul><ul><li>An Educational Tour of Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>A View from Second Life’s Trenches: Are you a Pioneer or a Settler? </li></ul><ul><ul><li> </li></ul></ul><ul><li>Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>LearnScope in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>NMC Campus Observer </li></ul><ul><ul><li> </li></ul></ul>
  58. 59. SL Research Links 4 <ul><li>Beyond Course Management Tools: Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Using Second Life, Educause Seminars in Academic Computing </li></ul><ul><ul><li> </li></ul></ul><ul><li>Virtual worlds in Online Education: Are You Ready to Teach in Second Life? </li></ul><ul><ul><li> </li></ul></ul><ul><li>What Can We Learn from World of Warcraft & Second Life? </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL Podcast by Bayne, Walker and Calongne </li></ul><ul><ul><li> </li></ul></ul><ul><li>TCC Preconference Wiki -- SL from a Flash drive tips </li></ul><ul><ul><li> </li></ul></ul>
  59. 60. SL Research Links 6 <ul><li>Timeline - History of Second Life Wiki </li></ul><ul><ul><li> </li></ul></ul><ul><li>UberNoggin: Big Brains - Big Ideas </li></ul><ul><ul><li> </li></ul></ul><ul><li>Secondary Worlds </li></ul><ul><ul><li> </li></ul></ul><ul><li>Reuters -- Doors to open on Google Virtual world(s)? </li></ul><ul><ul><li> </li></ul></ul><ul><li>SL and Google Earth are Transforming the Idea of Architectural Collaboration </li></ul><ul><ul><li> </li></ul></ul>
  60. 61. SL Research Links 7 - News <ul><li>Reuters in Second life </li></ul><ul><ul><li> </li></ul></ul><ul><li>The SL Newspaper </li></ul><ul><ul><li> </li></ul></ul><ul><li>Second Life Herald </li></ul><ul><ul><li> </li></ul></ul><ul><li>Metaverse Messenger </li></ul><ul><ul><li> </li></ul></ul><ul><li>SLNN </li></ul><ul><ul><li> </li></ul></ul><ul><li>New Worlds Notes </li></ul><ul><ul><li> </li></ul></ul>
  61. 62. SL Research Links 8 <ul><li>SL A Virtual Universe for Real Engineering </li></ul><ul><ul><li> </li></ul></ul><ul><li>Just Virtual </li></ul><ul><ul><li> </li></ul></ul><ul><li>Seifert Surface – Math Research in Second Life </li></ul><ul><ul><li> </li></ul></ul><ul><li>Eric McLuhan in Second Life - Playing Media Ecology </li></ul><ul><ul><li> </li></ul></ul><ul><li>Howard Rheingold on Virtual Communities </li></ul><ul><ul><li> </li></ul></ul>
  62. 63. Presentation References <ul><li>[1] Medical Augmented Reality, Bruce Sterling. Wired video </li></ul><ul><ul><li> </li></ul></ul><ul><li>[2] NESIM/VESIM Nursing Simulation Walkthrough videos, Parts I-III </li></ul><ul><ul><li> </li></ul></ul><ul><ul><li> </li></ul></ul><ul><ul><li> </li></ul></ul><ul><ul><li> </li></ul></ul><ul><li>[3] Educational Informatics Supporting Authentic Learning Experiences . </li></ul><ul><ul><li>Using Informatics to Support Innovations Across Virtual and Real-World Learning Environments by N. Lorenzi, Vanderbilt University. November 19, 2009 </li></ul></ul><ul><li>[4] Ancient Spaces – Antiquity Comes Alive </li></ul><ul><ul><li> </li></ul></ul><ul><li>[5 ] Mars Expedition Challenge, a Space Simulation in Second Life </li></ul><ul><ul><li>By A. Stricker, M. McCrocklin, J. Holm and C. Calongne </li></ul></ul><ul><li>[6] Virtual Worlds Management </li></ul><ul><ul><li> </li></ul></ul>
  63. 64. Presentation References 2 <ul><li>[7] Virtual Worlds Comparison Chart </li></ul><ul><ul><li> </li></ul></ul><ul><li>[8] John Bransford – Cooperative work in MUVEs </li></ul><ul><ul><li> </li></ul></ul><ul><ul><li>LIFE Center </li></ul></ul><ul><li>[9] GameTech: Teaching in an Avatar World by C. Calongne </li></ul><ul><ul><li> </li></ul></ul><ul><li>[10] Evaluating a Game Simulation Kit by C. Calongne </li></ul><ul><ul><li> </li></ul></ul><ul><li>[11] Of Mice and Men Trial – Closing Arguments and Jury Deliberation </li></ul><ul><ul><li> </li></ul></ul><ul><li>[12] Gartner Analysts – Virtual World Prediction </li></ul><ul><ul><li> </li></ul></ul>
  64. 65. Using Virtual Environments for Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life For more information Lyr Lobo Contact information Twitter: Lyrlobo Skype: Lyrlobo Facebook: Lyr Lobo