Future of Mobile Entertainment

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Some information to introduce a panel moderated at Ad:Tech Beijing on "Mobile Entertainment". Highlights some key China, US and Japan trends.

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Future of Mobile Entertainment

  1. 1. Mobile Entertainment What 3G, cheaper data and better devices might bring
  2. 2. Moderator | Benjamin Joffe  10 years in Asia (Japan, Korea, China)  Advisory | Plus Eight Star  Innovation & Strategy Consulting  Community | Mobile Monday Beijing  Forum for Mobile Professionals  Startup | Cmune  Real-time 3D Social Gaming Startup
  3. 3. Expertise on Asia’s Digital Scene
  4. 4. Since last year…  What’s new in China?
  5. 5. 3G
  6. 6. iPhone
  7. 7. Application Stores China Mobile’s MM (Mobile Market) China Telecom AppMarket
  8. 8. Android & oPhone
  9. 9. Last but not least: MTK & Shanzhaiji
  10. 10. Sounds like the West?  Partly true.
  11. 11. If it is any indication…  What can we learn from Japan?
  12. 12. Why Japan?  3G for 8 years!  Launched in October 2001  97% penetration of 3G  109 million mobile users  105 million 3G users  >50% unlimited data plan subscribers
  13. 13. Before and After 3G in Japan Million USD 2004 2007 1,186 1,140 1,200 1,091 1,000 862 800 568 600 500 419 400 204 225 185 229231 200 108 0 0
  14. 14. 90% of digital music sold in Japan is mobile
  15. 15. Digital music revenues in Japan Source: Infinity Venture Partners, 2008
  16. 16. Mobile TV penetration >50% 50 million handsets (2006.4 - Now)
  17. 17. Mobile TV?  Business model? It’s free!  Users are happy (it’s free!)  Broadcasters have more reach (one TV per person)  Advertisers get more mileage (same price)  Manufacturers sell mobiles (must have feature)  Leaves out… mobile operators
  18. 18. Several best-selling novels in Japan in 2007 were written on mobile phones
  19. 19. Mobile novels? One full bookshelf for mobile novels at Kinokuniya, Japan’s largest bookstores chain!
  20. 20. The two volumes of this book “Koi zora” (“Loving sky”) sold…
  21. 21. “Koi zora” sold over 2 million copies (10 USD / book) The paper version a “by-product” of the mobile version!
  22. 22. Mobile SNS | Mobile Game Town
  23. 23. Three SNS companies listed in Japan a. For over 1bln USD each b. Profit margins 20~60% c. Two of them purely mobile!
  24. 24. Chat room WAP Brower Game Info: finance, Music player book, news E-mail Movie Qzone (blog) Source: Inside Tencent Report 2009 www.plus8star.com
  25. 25. Mobile Facebook  2009.06 | 3 million users?  2009.01 | 20 million users  2009.09 | 65 million users  Revenue = 0?
  26. 26. Panelists  Vivid N. Savitri  Creative Director  Trigger Shanghai  Ringo Chan  Vice President, Wireless  Interactive Content Development & Distribution  Turner International Asia Pacific Ltd.  Harri Janhunen  Director of Strategy  Nokia China
  27. 27.  Thank you!

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