Msa vle presentation 2010 web


Published on

Here is the PowerPoint that the Chesapeake High presenters used at the 2010 MSA National Conference on the VLE. The videos in the presentation will be available at

Published in: Education
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • The graduation requirements for all students will include 4 credits in science and 4 credits in mathematics in addition to 4 credits in a personally selected pathway
  • Each student will select a pathway /Academy
  • - What does this provide for students? How will this make students better prepared for the future?
  • Change icons??
  • Focus on how we secured these partnerships- Maria Change animation
  • Stress the importance of collaboration as a necessity to make this happen- Identification of resources that are available in your community- this builds ownership in the students as potential workforce of the future. For us, the partnerships we chose connect directly to STEM and BRAC- our magnet theme.
  • Dan Scroggs Tour
  • Video of Flying
  • Video- Perrini with Student Interviews
  • Link to one of the wikis or insert a screenshot.
  • Link to one of the wikis or insert a screenshot.
  • Msa vle presentation 2010 web

    1. 1. Exploring New Worlds: The Virtual Learning Environment as a Model for Collaboration Baltimore County Public Schools, Maryland Magnet Schools of America 2010 National Conference Tampa, FL
    2. 2. Presenters: Maria Lowry, Principal Jason Bullerman, Technology Education Chair Janine Holmes, Social Studies Chair MiVida Parham, Business Education Chair Corinne Roche, STEM Coordinator
    3. 3. To provide an environment that fosters high standards for academics, relationships, and goal setting through a rigorous STEM-based culture. Mission Statement
    4. 4. Chesapeake High School STEM Academy Student Progression Flowchart Graduation Requirements for English, Social Studies, Foreign Language, Phys. Ed., Health, & Fine Arts Each student will also complete a 4-credit pathway in one of the STEM Academies below. Minimum of 4 Credits in Science Minimum of 4 Credits in Mathematics Minimum of 4 Credits in Science Minimum of 4 Credits in Mathematics
    5. 5. Arts, Multimedia & Communications Academy ____________ Photography Pathway Multimedia & Communications Pathway Science, Engineering & Mathematics Academy _____________ Pre-Engineering Pathway Environmental Science Pathway Biomedical Science/ Allied Health Pathway Mathematics Pathway Business & Information Technology Academy ___________ Computer Science Pathway Business Management Pathway Marketing Pathway Leadership & Humanities Academy ____________ Marine JROTC Pathway Criminal Justice Pathway
    6. 6. Establishing the vision <ul><li>What is the VLE and why Virtual Learning? </li></ul>VLE stands for Virtual Learning Environment Today’s students are digital natives, spending much of their personal time interacting in virtual environments. Translating this to the classroom allows students to learn traditional content in a way that is engaging and familiar to them,
    7. 7. Establishing the Vision for the VLE <ul><li>Traditionally it has taken 12-15 years for innovation to make its way to the classroom. </li></ul><ul><li>A challenge was presented to BCPS to create access to real student learning opportunities through innovation and technology that we know the military and the simulation and gaming communities are using today. </li></ul>
    8. 8. <ul><li>  </li></ul>Establishing the Vision for the VLE We visited the JHU Center for Technology in Education and the Applied Physics Lab. Seeing their progress, we embraced this major initiative and Chesapeake High School was selected as the place to implement this new learning environment.
    9. 9. <ul><li>The goal: to teach kids where they are and not where we were… through shared innovation. </li></ul>Establishing the Vision for the VLE
    10. 10. The Virtual Learning Environment The new VLE at Chesapeake High School is a sophisticated learning tool that blends state-of-the-art 3-D gaming and simulation technology with cutting edge classroom instruction. The VLE ushers in a new era of science, technology, engineering, and math instruction in Baltimore County Public Schools (BCPS) and capitalizes on the success of the existing STEM Academy at the school.
    11. 11. Virtual Learning Environments <ul><li>Dr. Joe A. Hairston </li></ul><ul><li>Superintendent of Schools </li></ul><ul><li>Baltimore County, Maryland </li></ul>
    12. 12. Establishing the Vision for the VLE <ul><li>All the partners were focused on one thing: </li></ul><ul><li>Advancing student achievement, not technological tools. </li></ul>
    13. 13. Purpose To advance teaching & learning through virtual experiences Entrepreneurs Higher Education Educators Executive & Engineers
    14. 14. <ul><ul><li>Maryland State Department of Education </li></ul></ul><ul><ul><li>Baltimore County Government </li></ul></ul><ul><ul><li>Students, Faculty and Staff of </li></ul></ul><ul><ul><li>Baltimore County Public Schools </li></ul></ul>Educators
    15. 15. Entrepreneurs <ul><ul><li>American Design Associates </li></ul></ul><ul><ul><li>Baltimore Sound and Engineering </li></ul></ul><ul><ul><li>BreakAway Games </li></ul></ul><ul><ul><li>DataNetworks </li></ul></ul><ul><ul><li>Polysonics </li></ul></ul><ul><ul><li>TrainingPort Strategies </li></ul></ul>
    16. 16. Higher Education <ul><ul><li>Johns Hopkins University Applied Physics Lab </li></ul></ul><ul><ul><li>Johns Hopkins </li></ul></ul><ul><ul><li>Center for Technology </li></ul></ul><ul><ul><li>in Education </li></ul></ul><ul><ul><li>University of Baltimore School of Information Arts and Technologies </li></ul></ul>
    17. 17. Executives & Engineers <ul><ul><li>URS Corporation </li></ul></ul><ul><ul><li>Lockheed Martin </li></ul></ul><ul><ul><li>Northrop Grumman </li></ul></ul><ul><ul><li>Phillips Way </li></ul></ul>
    18. 18. The partnerships have opened doors to: Teacher externship programs with Lockheed Martin Mentorship programs for our students with engineers Real-world applications for the classroom Greater student-teacher collaboration Student collaboration with higher-Ed and engineers
    19. 19. <ul><li>January 2008: </li></ul><ul><li>June 2008: </li></ul><ul><li>October 2008: </li></ul><ul><li>August 2009: </li></ul><ul><li>September 2009: </li></ul><ul><li>Identified potential partners and established shared vision </li></ul><ul><li>First collaborative partnership meeting began </li></ul><ul><li>Collaborative meetings continued, both facilities and curriculum </li></ul><ul><li>Construction on the VLE is complete </li></ul><ul><li>Science and Mathematics courses begin to work in the VLE </li></ul>Timeline for Introduction of the VLE
    20. 20. A Tour of the VLE at Chesapeake HS
    21. 21. <ul><li>The power of the overall partnership remains in its founding concepts: that business and higher education can and should continually create ways to truly impact student success today </li></ul>
    22. 22. Virtual Learning Environment Curriculum Development <ul><li>Began with Science and Math Curriculums </li></ul><ul><li>All facets of partnership have worked collaboratively to develop the curriculum </li></ul><ul><li>Emphasis on 21 st Century Learning </li></ul>
    23. 23. Virtual Learning Environment Curriculum Development <ul><li>Content Areas and their Focus </li></ul><ul><li>Science: Environmental Science </li></ul><ul><li>Math: Geometry </li></ul><ul><li>Social Studies: Economics and Psychology </li></ul><ul><li>English: Creative Writing </li></ul>
    24. 24. Geometry VLE Experience <ul><li>The purpose of the Virtual Learning Environment in Geometry courses is to: </li></ul><ul><ul><li>Answer the question, “How can topics in geometry help individuals make informed decisions?” </li></ul></ul><ul><ul><li>Allow students to work collaboratively on a year long project. </li></ul></ul><ul><ul><li>Infuse geometry skills and concepts into a real world scenario. </li></ul></ul><ul><ul><li>Incorporate the VLE SeaHawk program with mathematics software (Geometer’s Sketchpad) to enrich the experience. </li></ul></ul>
    25. 25. Geometry VLE Experience <ul><li>Challenge 1: Survey Mt. St. Helen Hiking </li></ul><ul><li>and Camping Areas </li></ul><ul><li>Challenge 2: Identifying Regions and Locations for Emergency Evacuation Shelters </li></ul><ul><li>Challenge 3: Flight Paths </li></ul><ul><li>Challenge 4: Engineering Design </li></ul><ul><li>Proposal for Emergency </li></ul><ul><li>Evacuation Shelters </li></ul>
    26. 26. Sharing the background  
    27. 27. Creating the Prototype  
    28. 28.   Integrating curriculum into the VLE
    29. 29. Teaching Concept vs. Content <ul><li>Concepts </li></ul><ul><li>Content </li></ul>Incorporating Technology and VLE into these practices
    30. 30. Virtual Learning Environments Professional Development <ul><li>Conducting a Needs Analysis </li></ul><ul><li>Identifying Focus Areas </li></ul><ul><li>Developing a Plan of Action </li></ul><ul><li>Identifying and Collecting Data </li></ul><ul><li>Analyzing Data and Drawing Conclusions </li></ul><ul><li>Refining the Plan of Action </li></ul>
    31. 31. Virtual Learning Environments Professional Development <ul><li>Delivery Methods in Action Plan: </li></ul><ul><ul><li>Summer seminar </li></ul></ul><ul><ul><li>Differentiated hands on workshops </li></ul></ul><ul><ul><li>Lesson studies </li></ul></ul><ul><ul><li>Book study </li></ul></ul><ul><ul><li>Professional Development Portal </li></ul></ul>
    32. 32. Virtual Learning Environments Professional Development <ul><li>Delivery Methods in Action Plan: </li></ul><ul><ul><li>VLE Training Module </li></ul></ul><ul><ul><li>C&I Staff Development for teachers of the first VLE courses </li></ul></ul><ul><ul><li>Ongoing update meetings with all partnerships represented </li></ul></ul><ul><ul><li>Data collection (surveys, benchmarks, etc.) </li></ul></ul>
    33. 33. Infusion of Web 2.0 Applications <ul><li>The use of wikis has been integrated into all of the VLE curriculum applications. </li></ul>
    34. 34. Student Comments <ul><li>“ I enjoyed everything” </li></ul><ul><li>“ It was a fun way for me to learn” </li></ul><ul><li>“ I liked doing all the work on the wiki” </li></ul><ul><li>“ It’s fun listening to the people talking to me virtually” </li></ul><ul><li>“ Make it a take home learning game so we can play it at home” </li></ul>
    35. 35. Next Steps <ul><li>Curriculum customizations by teachers </li></ul><ul><li>Goal: customizations by students </li></ul><ul><li>Development of additional virtual environments: Lunar Environment and Polar Ice Cap </li></ul><ul><li>Continue to expand uses of the VLE </li></ul><ul><li>Video Conferencing, Flight Simulators, CSI, </li></ul><ul><li>Geometer Sketchpad, etc. </li></ul>
    36. 36. <ul><li>Visit the following wiki for session materials, contact information, and more information about </li></ul><ul><li>Chesapeake High School. </li></ul><ul><li> </li></ul><ul><li>Be sure to visit us during Session 3! </li></ul><ul><li>Hidden Treasures: Web 2.0 Applications in the High School Classroom </li></ul><ul><li>Marriott, Room 8 </li></ul>
    37. 37. Thank You! Contact Information: Maria Lowry [email_address] Jason Bullerman [email_address] Janine Holmes [email_address] MiVida Parham [email_address] Corinne Roche [email_address]