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Instructional Design on a Napkin by Matt Stoner
Where do ideas come from
Scanning the environment
Reading the content
Reinvention <ul><li>I think reinvention for all of us is not a nice-to-do, it's  a got-to-do ” ~ Carly Fiorina, former CEO...
My process <ul><li>Random  ~ the shower, going to sleep, driving, a tv show, out in the world </li></ul><ul><li>Brainstorm...
Philosophical underpinnings <ul><li>Constructivists believe that &quot;learners construct their own reality or at least in...
So what? <ul><li>Building interactions to tap into the learners past experience and aid them to construct knowledge based ...
My ID goals <ul><li>Aid the learner to </li></ul><ul><ul><li>Acquire & retain information </li></ul></ul><ul><ul><li>Engag...
Just different user interfaces A quiz is a quiz is a quiz
Reinvention
Metaphors
Creating user engagement
Books that influenced me <ul><li>Don’t make me think </li></ul><ul><li>Mindstorms </li></ul><ul><li>What the dog saw </li>...
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Instructional Design On A Napkin

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Instructional Design On A Napkin

  1. 1. Instructional Design on a Napkin by Matt Stoner
  2. 2. Where do ideas come from
  3. 3. Scanning the environment
  4. 4. Reading the content
  5. 5. Reinvention <ul><li>I think reinvention for all of us is not a nice-to-do, it's a got-to-do ” ~ Carly Fiorina, former CEO of HP </li></ul>
  6. 6. My process <ul><li>Random ~ the shower, going to sleep, driving, a tv show, out in the world </li></ul><ul><li>Brainstorming time ~ finding a quite place to contemplate </li></ul><ul><li>Group discussion ~ listening, contemplating, and responding to others ideas (kick off meetings) </li></ul>
  7. 7. Philosophical underpinnings <ul><li>Constructivists believe that &quot;learners construct their own reality or at least interpret it based upon their perceptions of experiences, so an individual's knowledge is a function of one's prior experiences, mental structures, and beliefs that are used to interpret objects and events.&quot; &quot;What someone knows is grounded in perception of the physical and social experiences which are comprehended by the mind.&quot; (Jonasson, 1991). </li></ul>http://www.usask.ca/education/coursework/802papers/mergel/brenda.htm#The%20Basics%20of%20Constructivism
  8. 8. So what? <ul><li>Building interactions to tap into the learners past experience and aid them to construct knowledge based on having engaged the learning object </li></ul><ul><li>Rather than spoon-feeding knowledge aiding the learner to make their own mental connections between the content and their practice </li></ul>
  9. 9. My ID goals <ul><li>Aid the learner to </li></ul><ul><ul><li>Acquire & retain information </li></ul></ul><ul><ul><li>Engagement with content </li></ul></ul><ul><ul><li>Have some fun </li></ul></ul><ul><ul><li>Maintain interest </li></ul></ul><ul><ul><li>Focus their attention to key information </li></ul></ul>
  10. 10. Just different user interfaces A quiz is a quiz is a quiz
  11. 11. Reinvention
  12. 12. Metaphors
  13. 13. Creating user engagement
  14. 14. Books that influenced me <ul><li>Don’t make me think </li></ul><ul><li>Mindstorms </li></ul><ul><li>What the dog saw </li></ul>

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