Contagious - Communities report extracts


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Contagious - Communities report extracts

  2. brand communities / / p.2 INdeX / BRaNd cOmmuNITIes chapTeRs 01 / pages 03 - 04 09 / pages 44 - 46 01 / INTRO INTROducTION / The Real TIme effecT / 02 / laNdscape 02 / pages 05 - 09 10 / pages 47 - 51 03 / The laNdscape / seTTING The sceNe / ReachING OuT / ecOlOGY 04 / 03 / pages 10 - 13 11 / pages 52 - 56 RewaRd 05 / The ecOlOGY / sTRucTuRes aNd TYpes / The ecONOmY Of cOmmuNITIes / lIfe cYcle 06 / 04 / pages 14 - 18 12 / pages 57 - 60 case sTudIes whaT’s IN IT fOR me? / mulTIplaYeR cOmpaTIBle / 07 / RIse cOmmuNITIes aNd GamING / 08 / 05 / pages 19 - 21 Q&a with Graeme Boyd, Xbox INT’l lIfe cYcle / shORT aNd lONG TeRm 09 / Real TIme cOmmuNITIes / 13 / pages 61 - 64 dOs aNd dON’Ts / 10 / 06 / pages 22 - 37 ReachING OuT 11 / case sTudIes / 14 / pages 65 - 67 ecONOmY NeXT sTeps / fIve ThINGs YOu shOuld 07 / pages 38 - 40 12 / Be ThINkING aBOuT NOw / GamING eXpeRT OpINION / The RIse Of cOmmuNITY / 13 / by Joseph Jaffe / 15 / pages 69 - 71 dOs & dON’Ts RefeReNces / 14 / 08 / pages 41 - 43 NeXT sTeps BuIldING INTeRNaTIONal 16 / page 72 15 / RefeReNces BRaNd cOmmuNITIes / cRedITs / 16 / by Nathan mcdonald, we are social / cRedITs
  3. brand communities / introduction / p.3 01 / pages 03 - 04 INTROducTION / chapTeRs ‘Brands are a network of the unacquainted,’ claims Grant McCracken, MIT anthropologist and author of the book Chief Cultural Officer. One 01 / INTRO of the great changes wrought on marketing by digital technology is the ability to create connections not just between brand and 02 / laNdscape consumer, but between the consumers themselves: McCracken’s friends who haven’t met each other yet, huddled under a friendly 03 / ecOlOGY branded umbrella. Both online and off, on social networks and elsewhere, marketers all over the world are attempting to engage 04 / with existing communities, or encourage the development of new RewaRd ones. 05 / lIfe cYcle The concept of ‘community’ in branding is not a new one. Much of Harley-Davidson and Apple’s success can be attributed to the enthu- 06 / case sTudIes siasm of their respective communities, and members’ willingness to recruit newbies to further swell the ranks. However, the internet now 07 / RIse affords us the opportunity to pledge allegiance to the brands we love, and bitch about the brands we hate, in equal measure. This vocali- 08 / INT’l sation makes it easier for any brand to locate, identify and bring the ‘lovers’ together. People cluster around the most unlikely of products. 09 / Real TIme Handwashes. Yeast spreads. Face creams. Hannah Montana. Much of this enthusiasm is organic, as consumers use the simple interfaces of Illustration / am I collective / 10 / social networks like Facebook to create pages to promote their own ReachING OuT passions. Famously, Coca-Cola worked with the creators of a popular 11 / fan page on Facebook to transform it into an official destination. ecONOmY The undisputed reigning champion of online community, Facebook’s 12 / GamING epic expansion has seen several brand-friendly changes to the network in recent months, not least the addition of a ‘Like’ button which can 13 / dOs & dON’Ts be applied through the web for users to indicate their tastes and pas- sions. Levi’s was one of the first brands to embrace this innovation, 14 / NeXT sTeps adding the button to their ecommerce page so that customers can ‘like’ various items of clothing. The company’s most recent announcement 15 / RefeReNces pertained to the development of a location-based service with gaming elements to rival platforms like Foursquare, in which users ‘check- 16 / in’ to various locations using their mobile phones. McDonald’s is a cRedITs
  4. brand communities / introduction / p.4 founding advertiser partner, promoting burgers and and sometimes the customers and fans see it a totally offers whenever somebody checks in from the golden different way…That’s a big reason why we’re giving arches. In February 2010, CEO Mark Zuckerberg it away at the stores and we hope people take it and announced that the service had passed the 400m get inspired or interested in pieces they wouldn’t have chapTeRs user mark, supporting Nielsen’s 2009 finding that considered before.’ By partnering with Lookbook, 01 / social networking had surpassed even email in popu- American Apparel were gifted with a fresh take on INTRO larity (67% of web users spend regular time on SNS their own brand. and only 65% on email). 02 / Up at the high stakes table are the brands eschew- laNdscape With those kinds of numbers, it is unsurprising that ing pre-existing social networks and striking out on 03 / many brands have chosen to concentrate the major- their own, launching independent communities out- ecOlOGY ity of their community efforts on Facebook – Lurpak side of the social networking behemoths in order to 04 / butter’s recent series of coordinated cook-offs, for entice loyalists to connect with themselves and each RewaRd example, helping to reinforce the brand’s commitment other. BMW in China have an active community gath- 05 / to getting Britain cooking again (‘because triumph ered for brand and product information on their own lIfe cYcle never came out of a microwave’). However, joining a forums, and brands from Doritos Argentina to Pepsi 06 / fan page is a one-click process – the lowest possi- in the US have created their own digital hubs through case sTudIes ble barrier to entry. Being a ‘fan’ of something, and which to attract a crowd to a variety of causes. being active in your enthusiasm for it both online 07 / So – an active, healthy presence on a variety of RIse and elsewhere are two different matters. As some social networks, or your very own specialised hub? brand managers struggle to calculate the worth of 08 / Organised offline activity, or a global network of fans INT’l a Facebook fan, others have focused on more niche brought together through the power of a ‘Like’ but- networks with smaller member numbers on the basis 09 / ton? The path to community engagement is strewn Real TIme that a few avid fans are a more lucrative prospect than with tough decisions, and as many epic failures as an indifferent horde. 10 / there are success stories. However, it is a marketer ReachING OuT Clothing brand American Apparel has maintained with a heart of stone that could resist the delicious 11 / its status as the go-to for hipsters everywhere by hubbub created by a thousand passionate brand ecONOmY targeting fashion, design and music communities. advocates all talking at once. Through innovative 12 / Recently, the brand partnered with invitation-only courting and careful cultivation, the community looks GamING fashion community Lookbook to produce a piece of set to become the cornerstone of any modern brand. 13 / in-store promotion, a book containing 132 pictures dOs & dON’Ts submitted by the Lookbook community of themselves 14 / wearing at least one item from the American Apparel NeXT sTeps collection. A representative of the brand said of the 15 / exercise, ‘What we liked about it is that it’s 77 peo- RefeReNces ple who each have their own sense of style showing how they like to wear American Apparel. Our photog- 16 / cRedITs raphers and designers see the garments in one way american apparel / lookbook /
  5. brand communities / landscape / p.8 WHAT IS A BRAND COMMUNITY? / chapTeRs The classic definition of brand communities emanates from two marketing links / 01 / INTRO professors. Albert Muniz Jr, now assistant professor of Marketing at DePaul University in Chicago, and Thomas O’Guinn, currently professor 02 / laNdscape of marketing at Wisconsin School of Business, described them in deloitte study / the Journal of Consumer Research in 2001 as ‘a specialized, non- 03 / ecOlOGY geographically bound community, based on a structured set of social comBlu report / relations among admirers of a brand’. 04 / RewaRd For Contagious, there are essentially four key criteria that define brand 05 / communities as separate from other social media activity: lIfe cYcle 1 / Members of brand communities unite around a brand or product. Nielsen on social Networking / 06 / They don’t just talk about the product and its uses (as is clearly the case sTudIes case with Harley-Davidson); often the focus is tangential but related to 07 / product position. A good example is American Express’s Open Forum, a RIse community for business owners designed to provide advice and support to help them grow their companies. 08 / INT’l 2 / Such venues can be brand-owned or initiated or fan-owned/initiated. 09 / Ford in the US owns just half the Facebook nameplate pages for its Real TIme brands. Brand participation is not a given in fan-owned spaces but some 10 / level of support such as news provision, prizes or access to events is ReachING OuT increasingly common. 11 / ecONOmY 3 / Community members don’t have to come to the community; it can come to them. Standard social network platforms disperse content and 12 / GamING commentary to fans and their friends, without them ever revisiting the coca-cola / facebook fan photos / brand page. This model may be more effective for low interest brands or 13 / dOs & dON’Ts for products where being a brand fan is used as a social label, as in the case of Coke’s Facebook page. 14 / NeXT sTeps 4 / Community members should be able to reach out to each other 15 / and not just communicate up to the brand – although the latter is more RefeReNces common on Facebook and similar social network sites. Asian brand 16 / communities are particularly good at providing a range of tools including cRedITs forums, picture sharing and IM for users to connect with each other.
  6. brand communities / case studies / p.29 6.3 / Self-Expression Once a chain has been created, the user who uploads the picture must choose a tag or detail to Burberry / Art of the Trench mark as inspiration for the next photo; other users The Art of the Trench is an online showcase of the then have one week to submit photos under that tag. chapTeRs fashion brand’s iconic raincoat, as worn and captured The original user then has one week to choose the 01 / by stylish individuals the world over. best image submitted, and so it continues. INTRO Burberry chose Scott Schuman, creator of super- Users can browse and submit their work to existing 02 / influential style blog The Sartorialist, to select and photochains or start their own. They can comment or laNdscape photograph the first 100 images used in the launch of tag photos as their favourite or ‘follow’ a photographer 03 / the site. Schuman has a great eye for a beautifully put with the site automatically updating them when any ecOlOGY together outfit, and his knack for capturing the unique new activity from that user is posted. 04 / elegance of his subjects - who are found simply by The photochains live at the World of EOS website RewaRd scouring the streets of cities he visits - has attracted a where more than 17,000 members have so far 05 / slavish and ever-expanding following. lIfe cYcle registered and dwell time averages five to nine Users can also upload images of themselves minutes, according to Canon. 06 / wearing Burberry trench coats and can comment on case sTudIes The initiative helped Canon EOS Australia achieve other uploads or mark them as favourite. 07 / 54% market share by value in 2009, while Canon RIse In collaborating with The Sartorialist, Burberry DSLR sales revenue increased year-on-year by 44%. effectively guaranteed the success of the site, and The site is now a hub for Canon’s creative projects. 08 / INT’l stats for the first week it went live confirm the wisdom Michael Canning, creative group head at Leo Burnett of their choice. Within a week of launch, the site had Australia, says: ‘When you inject the right idea online, 09 / Real TIme gained 200,000 unique visitors from 177 countries, its potential to spread and build communities can be adding up to three million page views. Consumers huge.’ (Featured in Contagious 22) 10 / spend an average of five and a half minutes on the ReachING OuT site, sampling 12 pages. 11 / Hewlett Packard / My Computer, My Stage ecONOmY Most importantly, the initiative is credited with driving Looking to extend its influence among 18 to 25-year- monthly sales of trench coats up 85% and overall 12 / olds in China and Asia, Hewlett Packard invited them GamING sales up 12%. to seize the day through its My Computer, My Stage 13 / platform, developed by Saatchi and Saatchi, Beijing. dOs & dON’Ts canon eOs / photochains / Canon EOS / Photochains Focusing around a creative challenge, the staged 14 / NeXT sTeps Leo Burnett Sydney helped Canon re-establish itself campaign, beginning in China in 2008 before rolling as a market leader in digital SLR (DSLR) photography out across Asia, revolved around an online microsite 15 / with the launch of ‘photochains’ – an online platform and community asking visitors to submit their work for RefeReNces where a tagged detail in one shot serves as a brief for a cross-continental contest and creative gallery. 16 / the next. cRedITs
  7. brand communities / gaming / p.57 12 / pages 57 - 60 mulTIplaYeR cOmpaTIBle / cOmmuNITIes aNd GamING / chapTeRs Q&a with Graeme Boyd, Xbox 01 / INTRO Graeme Boyd is consultant community manager for Xbox EMEA, 02 / in charge of managing the Xbox Community Network as well as laNdscape Xbox’s other social media platforms across Europe. Contagious 03 / spoke to him about how these communities benefit Xbox and the ecOlOGY company’s plans for the future. 04 / RewaRd Contagious / Xbox has been running relationship programmes with independent communities for over five years. How different 05 / lIfe cYcle are these communities from Xbox’s ‘owned’ communities in terms of the way members react and respond to brand initiatives? 06 / case sTudIes GB / The Xbox Community Network (XCN) was founded just before 07 / we launched the Xbox 360 and grew out of a desire for us to get closer RIse to our key evangelists in the online space. They are our biggest fans 08 / and fiercest critics. We knew they were out there talking about our INT’l brand and products, and we understood the growing power of the 09 / community influencer - a regular person who probably has a day job or Real TIme goes to school or university, and is therefore doing it for the love rather than remuneration. We also knew our PR teams weren’t picking them 10 / ReachING OuT up at the time. So striking up a relationship with these influencers was the perfect way to generate even more grassroots buzz by giving them 11 / ecONOmY opportunities and information they could use. 12 / Our community agency Digital Outlook started by scouring the web GamING for a handful of the most influential European blogs and fansites, and 13 / their first outing was a trip to London to get a sneak peek at the new dOs & dON’Ts console. Since then we’ve grown the XCN to just under 100 members 14 / and reach over two million gamers in 16 European countries. We drop NeXT sTeps them games and hardware to review, get them exclusives and invite 15 / them to events. It’s not about bribery or telling people what to think – RefeReNces it’s about giving them stuff they wouldn’t normally get so they can offer 16 / value to their audiences. cRedITs
  8. brand communities / credits / p.72 16 / page 72 CONTAGIOUS SPECIAL cRedITs / REPORTS / chapTeRs This report is part of a series of Special Reports Produced by Contagious Communications 01 / produced by Contagious. INTRO Editorial Director Cover image Paul Kemp-Robertson Matt Kemp The series also includes reports on Mobile Apps, 02 / Branded Entertainment, Goodvertising and laNdscape Series Editor Design Branded Utility. 03 / Georgia Malden FLOK Berlin / ecOlOGY Written by For more information, Production 04 / Alastair Ray call +44 (0) 20 7575 1886/1882 Smita Mistry, Ellie Kilburn RewaRd or vist www.contagiousmagazine/shop Edited by Contagious Communications 05 / lIfe cYcle Georgia Malden 45 Foubert’s Place Additional research by London, W1F 7QH 06 / case sTudIes Lucy Aitken, Greg Copeland, Katrina Dodd, T: +44 (0) 20 7575 1995 Jess Greenwood, Emily Hare, Stacey Jacobs, 07 / RIse Alex Jenkins, Robin Leeburn, Nick Parish, 08 / Will Sansom Contagious Communications is an intelligence INT’l Contributors service focusing on future-facing marketing entertainment marketing / 09 / Graeme Boyd, Xbox EMEA / ideas and emerging technologies across a Real TIme diverse range of media channels and product Valérie Itey, Mobile MendIt Worldwide / categories. It is a limited company registered in 10 / ReachING OuT England, registered number 6183878. 11 / Joseph Jaffe, Powered / ecONOmY Nathan McDonald, We Are Social / No parts of this publication may be reproduced, copied 12 / or transmitted in any form or by any means stored in any GamING information storage or retrieval system without the pub- mobile apps / lisher’s written permission. Where source material has Illustrations by been reproduced the copyright remains the property of the 13 / Am I Collective / copyright owner and material may not be reproduced in any dOs & dON’Ts form whatsoever without the owner’s prior consent. Jess3 / 14 / Published May 2010 NeXT sTeps Matt Kemp Kuanth / 15 / Les Jean Clode / RefeReNces LouLou & Tummie / 16 / cRedITs Branded utility /