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Conole creativity


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Conole creativity

  1. 1. Harnessingtechnologies to foster creativity Gráinne Conole, The Open University, UK Arhus University, 30th March 2011
  2. 2. Defining creativity• Derived from Lation ‘creo’ to create/make• About creating something new (physical artefact or concept) that is novel and valuable• Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
  3. 3. Why is it important?• Essential skill to deal with today’s complex, fast and changing soceity• Discourse and collaboration are mediated through a range of social and participatory media
  4. 4. Aspects• Process: mechanisms needed for creative thinking• Product: measuring creativity in people• Person: general intellectual habits (openness, ideas of ideation, autonomy, expertise, exploratory and behavioural)• Place: best circumstances to enable creativity to flourish
  5. 5. Stages• Preparation: identifying the problem• Incubation: internalisation of the problem• Intimation: getting a feeling for a solution• Illumination: creativity burst forth• Verification: idea is consciously verified, elaborated and applied
  6. 6. Technologies• Can promote creativity in new and innovative ways• Enable new forms of discourse, collaboration and coopertation• Access and repurpose knowledge in different forms of representation• Aggregation and scale - distributed and collective
  7. 7. Limitless• Unbounded intelligence• Unlocking potential• Distributed cognition (people and technologies) Trailer
  8. 8. Key questions• What is the nature of creativity?• What are its key characteristics?• What is the relationship between creativity and general intelligence?• How can creativity be fostered and supported?• What is the nature of collaborative creative practices?• How can technologies be used to promote and support creativity?
  9. 9. In terms of OER• What is the relationship between creativity and OER?• How can creativity be used in terms of the creation and use of OER?• What new creative practices might result through effective use of OER?
  10. 10. The future?• Limitless potential of technologies• Individual, tools and collective• Augmented and gesture technologies• Blurring the boundaries of real World Builder and virtual worlds
  11. 11. References• Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab., http:// Creativity_Review_update.pdf• ( technology/)••• how-21st-cent.html