Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Goo Create: Import and Create

This tutorial describes how to import custom models, use Goo Create Asset library and create primitives inside the tool.

Related Books

Free with a 30 day trial from Scribd

See all

Related Audiobooks

Free with a 30 day trial from Scribd

See all
  • Login to see the comments

  • Be the first to like this

Goo Create: Import and Create

  1. 1. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. To import your own model drag and drop it to the canvas. FBX, .3DS, .OBJ files are supported. This will create a new asset in your bin. Note : If you import a .FBX with embedded textures they will be imported as well. We will give more details about texture and material in our next tutorial. Supported file formats: .fbx, .obj, .daz
  2. 2. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Your asset is now a new pack in your bin named after the file you imported. In this case the pack is composed of a model, a material and an embedded texture. Drag and drop your model from the bin to the viewport to use it in your scene.
  3. 3. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. By default the object is placed at the center of the scene. To move, scale or rotate the object around by clicking on it and use the gizmo. You can switch transform mode using keyboard shortcuts or using the icons in the canvas menu. Switch Gizmo to Transform : Q Switch Gizmo to Rotate : W Switch Gizmo to Scale : E Relative mode : R
  4. 4. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Filters : All / Materials / Textures / Sounds / Scripts / Skyboxes Show dependencies / Export / Duplicate / Remove You can also add primitive to you scene. Click on the Create popup and select the one you want.
  5. 5. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. To modify the tessellation of the new primitive open its geometry components and modify the samples X and Y properties.
  6. 6. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Finally, let’s import an asset from the asset library. In the asset library you can find royalty free assets like meshes, textures, scripts as well as your own creations. Select what you need and press add.

×