Companies and employees

                Founded   Employees In Iceland
 Betware          1998       92          54
   CCP...
Gaming industry employees 2008
And we're hiring




     120 to 180 jobs in
     next 12-18 months


                   ...again, mostly CCP and BetWare
Icelandic Gaming Industry Turnover 2009




      ISK 10.000.000.000 *



                 *CCP 9, BetWare 1 and some chan...
...ergo




          It takes 10 years to
              make millions
Recognition

• CCP - Global MMO leader with dozens of awards, world
  record simultaneous players and growing
• Betware - ...
State of play in the States

Computer and Video Game Industry Tops $22 Billion in 2008 29. Jan 2008 ESA
   U.S. computer ...
Quebec success story

• Game industry subsidies since     Number of Employees
  1996
• Professional game education
  start...
Prince Edward Island

•   Population: 140.000
•   Gaming industry: 100+
•   Aiming for 500 in 5 years
•   52.5% tax rebate...
Finland

• Tekes offers grants for R&D, and industry exports. Tekes
  also has demo funding for games.
• Finnvera (nationa...
Games industry in Finland
France

• National games production tax credit (CIJV) covers 20% of
  most production costs on games that pass a cultural ...
Applicable game development funding
Based on




http://www.hermia.fi/neogames/
www.igi.is
Icelandic Gaming Industry overview
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Icelandic Gaming Industry overview

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Icelandic Gaming Industry overview

  1. 1. Companies and employees Founded Employees In Iceland Betware 1998 92 54 CCP 1997 400 220 Gogogic 2006 16 16 Mind Games 2009 2 2 On the Rocks 2002 43 10 Sauma 2004 18 5 Ymir mobile 2008 5 5 576 312
  2. 2. Gaming industry employees 2008
  3. 3. And we're hiring 120 to 180 jobs in next 12-18 months ...again, mostly CCP and BetWare
  4. 4. Icelandic Gaming Industry Turnover 2009 ISK 10.000.000.000 * *CCP 9, BetWare 1 and some change ...
  5. 5. ...ergo It takes 10 years to make millions
  6. 6. Recognition • CCP - Global MMO leader with dozens of awards, world record simultaneous players and growing • Betware - Vaxtasproti 2008,Clients in Iceland, Denmark, Sweden, Spain and Canada • Gogogic Nordic Game Awards nomiat Symbol6 • On the Rocks - Legion of Amon No1 Most Anticipated by AppGamer • MindGames was one of the top 10 finalists in the innovit 2009 Gulleggið competition
  7. 7. State of play in the States Computer and Video Game Industry Tops $22 Billion in 2008 29. Jan 2008 ESA  U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996. S  Sixty-five percent of American households play computer or video games.  The average game player is 35 years old and has been playing games for 13 years.  The average age of the most frequent game purchaser is 40 years old.  Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).  In 2008, 26 percent of Americans over the age of 50 played video games, an increase from nine percent in 1999.  Thirty-six percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002.
  8. 8. Quebec success story • Game industry subsidies since Number of Employees 1996 • Professional game education started 2000 • More than 500 titles created • Generic R&D tax credits return rate 20-35%. • Montreal subsidises 30-37.5% of games companies’ salaries for 5 years • Income tax holidays for foreign experts of 75% for 5 years.
  9. 9. Prince Edward Island • Population: 140.000 • Gaming industry: 100+ • Aiming for 500 in 5 years • 52.5% tax rebate • Tax credits processed weekly
  10. 10. Finland • Tekes offers grants for R&D, and industry exports. Tekes also has demo funding for games. • Finnvera (national financing company) offers non-games- specific loan guarantees. • The Promotion Centre for Audiovisual Culture (AVEK) has a small demo fund for games. • POEM (The Northern Film and Media Foundation) offers non-game-specific funding for game projects.
  11. 11. Games industry in Finland
  12. 12. France • National games production tax credit (CIJV) covers 20% of most production costs on games that pass a cultural test. • National Video Game Fund (FAJV) funds up to 35% of game prototypes. • R&D tax credits (CIR) rebate 5% of R&D expenditure • Paris has the publicly funded £220m venture fund which currently funds 8 games projects out of a total of 100 candidates.
  13. 13. Applicable game development funding
  14. 14. Based on http://www.hermia.fi/neogames/
  15. 15. www.igi.is

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