Aðalsteinn "Alli" Óttarsson", Technical Producer CCP.
Massively multiplayer online game developer CCP has been pursuing a multi-product development effort and has teams scattered across the globe. In 2008 CCP decided transition the production of its flagship product EVE Online to agile development and at the same time release their most ambitious expansion to the online universe. In order to
achieve this CCP shifted a large portion of their globally
distributed resources from working on separate local projects to one unified development effort using Scrum.
While getting an insight into the fascinating field of game
development attendees will learn about the structure of the project, its roll-out and how the company as a whole transitioned to Agile throughout the release and how the entire development arm of the company has now unified around the framework. Alli covers the biggest hurdles and impediments the company was faced with and how they were solved as well as how the development teams and management embraced agility and the cultural change.