GDC China 2007

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GDC China 2007

  1. 1. Finding a Job and Carving your Niche in a Quickly Globalizing Video Game Industry Susan Gold International Game Developer’s Association Education Special Interest Group, Chair GarageGames, Inc. Academic Coordinator
  2. 2. It Starts with an Education <ul><li>Education gives you a foot in the door </li></ul><ul><ul><li>responsibility </li></ul></ul><ul><ul><li>timelines </li></ul></ul><ul><ul><li>understanding differences </li></ul></ul><ul><ul><li>networking </li></ul></ul><ul><ul><li>broad understanding of the discipline </li></ul></ul><ul><ul><ul><li>pique of interest </li></ul></ul></ul><ul><ul><ul><li>explore a variety of ideas and theories </li></ul></ul></ul><ul><ul><ul><li>development of portfolio </li></ul></ul></ul>
  3. 3. That said... <ul><li>Many members of industry do not hold degrees </li></ul>
  4. 4. The type of person industry is looking to hire is : Shaped
  5. 5. Breadth Versed in all aspects of industry, be it their subject or expertise or that of team members.
  6. 6. Breadth Having a sense of history within the medium.
  7. 7. Breadth Plays games and knows the market.
  8. 8. Breadth Studies the classics as well as modern reading to better understand culture
  9. 9. Breadth Has passion for video games & has the ability to collaborate.
  10. 10. Breadth <ul><ul><li>Game Studies </li></ul></ul><ul><ul><li>Game Design </li></ul></ul><ul><ul><li>Game Programming </li></ul></ul><ul><ul><li>Visual Design </li></ul></ul><ul><ul><li>Audio Design </li></ul></ul><ul><ul><li>Interactive Storytelling </li></ul></ul><ul><ul><li>Game Production </li></ul></ul><ul><ul><li>Business of Gaming </li></ul></ul>
  11. 11. Breadth Depth Top in area of expertise, well read, honed skill.
  12. 12. Breadth Depth Programmer or Artist - be excellent in one area, know what you like to do.
  13. 13. IGDA Education SIG <ul><li>http://www.igda.org/education </li></ul>
  14. 14. Curriculum Knowledge Base <ul><li>http://www.igda.org/index.php/Curriculum_Knowledge_Base </li></ul>
  15. 15. Syllabi
  16. 16. Key Component: Soft Skills <ul><li>Speaking & Communication </li></ul><ul><li>Writing </li></ul><ul><li>Collaboration </li></ul>
  17. 17. Interdisciplinary Work & Courses <ul><li>The ability to understand and work with a team of different disciplines </li></ul><ul><li>Acknowledging and respecting those disciplines </li></ul><ul><li>Communication Skills </li></ul><ul><li>Breadth of Medium </li></ul>
  18. 18. Types of Programs <ul><li>Many different types of programs </li></ul><ul><li>Based on many different types of disciplines </li></ul><ul><ul><li>CS </li></ul></ul><ul><ul><li>Design </li></ul></ul><ul><ul><li>Film </li></ul></ul><ul><ul><li>Sound & Music </li></ul></ul><ul><ul><li>Architecture, etc.. </li></ul></ul><ul><li>Philosophies </li></ul><ul><ul><li>Experimental design focused </li></ul></ul><ul><ul><li>Industry pipeline focused </li></ul></ul><ul><ul><li>Research oriented </li></ul></ul><ul><ul><li>Serious Games </li></ul></ul>
  19. 19. Portfolio <ul><li>Demo Reels </li></ul><ul><ul><li>Only your best </li></ul></ul><ul><ul><ul><li>artwork </li></ul></ul></ul><ul><ul><ul><li>mods </li></ul></ul></ul><ul><ul><ul><li>game design documents </li></ul></ul></ul><ul><ul><ul><ul><li>identify what it is you did if collaborative work </li></ul></ul></ul></ul><ul><ul><ul><li>NO Audio </li></ul></ul></ul><ul><li>Online Presence </li></ul><ul><ul><li>your own website </li></ul></ul><ul><ul><ul><li>easy to navigate </li></ul></ul></ul><ul><ul><ul><li>contact information </li></ul></ul></ul>
  20. 20. Code <ul><li>Make Sure it is Clean </li></ul><ul><ul><li>get rid of erroneous code </li></ul></ul><ul><ul><li>redundant code </li></ul></ul><ul><li>Online Presence </li></ul><ul><ul><li>participate in forums and discussions </li></ul></ul><ul><ul><li>get work into conferences or magazines & journals </li></ul></ul><ul><ul><li>share your game(s) </li></ul></ul>
  21. 21. Play Games <ul><li>Know what is happening in the industry </li></ul><ul><ul><li>Gamastura http://www.gamastura.com </li></ul></ul><ul><ul><li>1 Up http://www.1up.com </li></ul></ul><ul><ul><li>EGM http://egm.1up.com </li></ul></ul><ul><ul><li>Games for Windows </li></ul></ul><ul><ul><li>Game Informer http://www.gameinformer.com </li></ul></ul><ul><ul><ul><li>RSS Feeds </li></ul></ul></ul><ul><ul><ul><li>Blogs of Designers </li></ul></ul></ul><ul><ul><li>Personal Favorites </li></ul></ul><ul><ul><ul><li>Kokatu http://www.kotaku.com/ </li></ul></ul></ul><ul><ul><ul><li>The Escpaist http://www.escapistmagazine.com </li></ul></ul></ul>
  22. 22. Breaking In <ul><li>http://www.igda.org/breakingin/ </li></ul>
  23. 23. Networking <ul><li>Attend local conferences </li></ul><ul><li>Attend local IGDA meetings </li></ul><ul><li>Internships </li></ul>
  24. 24. Thank you <ul><li>Susan Gold </li></ul><ul><li>IGDA Education SIG, chair </li></ul><ul><li>[email_address] </li></ul>

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