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Game Program Highlights

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Tracy Fullerton, Magy Seif El Nasr, Susan Gold, 2007 SIGGRAPH

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Game Program Highlights

  1. 2. So you want to start a game program? IGDA Education SIG presents the Curriculum Framework Initiative & Curricular Models Thursday, August 9, 2007
  2. 3. Who are we and why are we here? <ul><li>Tracy Fullerton </li></ul><ul><li>Assistant Professor USC School of Cinematic Arts, Interactive Media Division Co-Director, Electronic Arts Game Innovation Lab [email_address] </li></ul>
  3. 4. Who are we and why are we here? <ul><li>Magy Seif El-Nasr </li></ul><ul><li>Assistant Professor Simon Fraser University School of Interactive Arts </li></ul><ul><li>& Technology [email_address] </li></ul>
  4. 5. Who are we and why are we here? <ul><li>Susan Gold Academic Coordinator Garage Games </li></ul><ul><li>[email_address] </li></ul><ul><li>But ALSO </li></ul><ul><li>Chair of IGDA Education SIG </li></ul><ul><li>[email_address] </li></ul>
  5. 6. IGDA Education SIG <ul><li>One of many special interest groups from within Game Development </li></ul><ul><ul><ul><ul><ul><li>* Alternate Reality Games (ARGs) </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Artificial Intelligence </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Casual Games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Education </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Game Accessibility </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Game Preservation </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Human Resources </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Indies </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* IP Rights </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Mobile Game Development </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Online Games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Production </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Quality Assurance </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Sex in Games </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Students </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Tools </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Women in Game Development </li></ul></ul></ul></ul></ul><ul><ul><ul><ul><ul><li>* Writing </li></ul></ul></ul></ul></ul>
  6. 7. Mission <ul><li>To create a community resource that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers. </li></ul>
  7. 8. Resources <ul><li>http://www.igda.org/education </li></ul>
  8. 9. Education Workshop at GDC <ul><li>http://www.igda.org/education/workshop </li></ul>
  9. 10. Curriculum Knowledge Base <ul><li>http://www.igda.org/index.php/Curriculum_Knowledge_Base </li></ul>
  10. 12. 2002-2003 <ul><li>Academic Summits are held at the annual Game Developers Conference </li></ul><ul><ul><li>2003 the IGDA Curriculum Framework (version 2.3 beta) is published </li></ul></ul><ul><li>Adoption into curricula around the world </li></ul>
  11. 13. What is the framework? <ul><li>Core Topics </li></ul><ul><ul><li>Critical Game Studies - Criticism, Analysis & History </li></ul></ul><ul><ul><li>Game Design - Principles and Methodologies </li></ul></ul><ul><ul><li>Game Programming - Aspects of CS + specific areas that address gaming </li></ul></ul><ul><ul><li>Visual Design </li></ul></ul><ul><ul><li>Audio Design </li></ul></ul><ul><ul><li>Interactive Storytelling </li></ul></ul><ul><ul><li>Game Production </li></ul></ul><ul><ul><li>Business of Gaming </li></ul></ul>
  12. 14. A Key Component: Soft Skills <ul><li>Speaking & Communication </li></ul><ul><li>Writing </li></ul><ul><li>Collaboration </li></ul>
  13. 15. Interdisciplinary Work & Courses <ul><li>The ability to understand and work with a team of different disciplines </li></ul><ul><li>Acknowledging and respecting those disciplines </li></ul><ul><li>Communication Skills </li></ul><ul><li>Breadth of Medium </li></ul>
  14. 16. Programs Overview <ul><li>Many different programs </li></ul><ul><li>Based on different disciplines </li></ul><ul><ul><li>CS </li></ul></ul><ul><ul><li>Design </li></ul></ul><ul><ul><li>Film </li></ul></ul><ul><ul><li>Sound & Music </li></ul></ul><ul><ul><li>Architecture, etc.... </li></ul></ul><ul><li>Philosophies </li></ul><ul><ul><li>Experimental design focused </li></ul></ul><ul><ul><li>Industry pipeline focused </li></ul></ul><ul><ul><li>Research oriented </li></ul></ul><ul><ul><li>Serious games </li></ul></ul>
  15. 17. Game Curricula: Some Highlights from Current Programs
  16. 18. Original, Innovative Student Games Cloud, USC IMD Pac-Manhattan NYU-ITP
  17. 19. Original, Innovative student games Darfur is Dying USC IMD Peace Maker, CMU ETC
  18. 20. Original, Innovative Student Games Homeless: It’s no game SFU - SIAT Film Noir Style Game Penn State - IST
  19. 21. Original, Innovative Student Games flOw on PS3
  20. 22. Original, Innovative Student Research Ideas JEDDAH: A Dystopian Dream's Interface: The Cursor as a Narrative Element SFU - SIAT
  21. 23. And List Goes On... <ul><li>Warm Control The Global Warming Project– DePaul University </li></ul><ul><li>Fashion Designer – CMU/ETC </li></ul><ul><li>Mermaids - GA Tech </li></ul><ul><li>Agamemnon's Curse, RumbleBox – DigiPen </li></ul><ul><li>Eclipse– SMU Guildhall </li></ul><ul><li>Tragedy Tennis– Northwestern </li></ul>
  22. 24. Programs Overview <ul><li>Programs have many concepts in common: </li></ul><ul><ul><li>Emphasis on interdisciplinary </li></ul></ul><ul><ul><li>Group work </li></ul></ul><ul><ul><li>Experimental </li></ul></ul>
  23. 25. Collaborative projects Advanced game teams, USC
  24. 26. Game design: paper prototyping Alex Mitchell, NUS, Singapore Kevin O’Gorman, American InterContineåntal University
  25. 27. Game design: Playtesting EA Game Innovation Lab, USC
  26. 28. Game Critique Girls and Games Penn State - IST
  27. 29. Theory and Criticism of Games Jose Zagal, Georgia Tech Jim Whitehead, UC Santa Cruz
  28. 30. “ Game appreciation” courses, theory and criticism of games Alice Robison and Henry Jenkins, MIT
  29. 31. Pitches, presentations & shows Carnegie Mellon ETC, Virtual Worlds Show
  30. 32. Pitches, presentations & shows Intermediate game pitches, USC
  31. 33. Industry Involvement Advanced Games, USC
  32. 34. Industry Involvement
  33. 35. “ Big” Games USC IMD
  34. 36. Game jams Parsons Mobile Game Mosh Nordic Game Jam
  35. 37. Improvisation Lori Shyba, University of Calgary Bernie DeKoven, Deepfun.com
  36. 38. Traditional & Virtual Theatre Penn State – IST
  37. 39. “ Live” Games Deborah Solomon, Montgomery College, MD
  38. 40. Community building between programs USC vs CMU Game Challenge
  39. 41. Student and Indie Game Competitions & Festivals Slamdance IndieCade E3 Showcase
  40. 42. Looks Great, Lots of Success Stories... But it’s not that simple
  41. 43. Challenges <ul><li>University setting – Silos </li></ul><ul><li>Getting industry involvement </li></ul><ul><ul><li>Advisory board </li></ul></ul><ul><ul><li>Feedback in game demos, fests, shows </li></ul></ul><ul><li>Finding skilled people to teach </li></ul><ul><li>Undergraduate or graduate? </li></ul><ul><li>Development of a course or a program? </li></ul><ul><li>Major, Minor, Degree? </li></ul><ul><li>Course structure? </li></ul><ul><li>Technology </li></ul>
  42. 44. Question & Answer Time Thank You

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