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GOG.com dev team

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One fine body…

  • 17 presentations
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  • In-depth caching in Varnish - GOG Varnish Meetup, march 2019 In-depth caching in Varnish -... 1 year ago 1,771 views
  • Always up to date, testable and maintainable documentation with OpenAPI Always up to date, testable a... 1 year ago 522 views
  • Symfony without the framework Symfony without the framework 2 years ago 367 views
  • Versioning challenges in micro services of Gwent Versioning challenges in micr... 2 years ago 153 views
  • Przetwarzanie rozproszone z wykorzystaniem komunikacji asynchronicznej w grze online Przetwarzanie rozproszone z w... 2 years ago 145 views
  • GWINT: Przetwarzanie rozproszone z wykorzystaniem komunikacji asynchronicznej w grze online (PHPCon Poland 2016) GWINT: Przetwarzanie rozprosz... 4 years ago 1,777 views
  • Event sourcing w PHP (by Piotr Kacała) Event sourcing w PHP (by Piot... 4 years ago 4,421 views
  • Jak wydaliśmy wiedźmina, GOG.com IT Jak wydaliśmy wiedźmina, GO... 4 years ago 578 views
  • Dystrybucja gier w świecie online, przykład architektury webowego systemu rozproszonego 2 Dystrybucja gier w świecie o... 4 years ago 641 views
  • Wykorzystanie technologii webowych w aplikacjach desktopowych  (1) Wykorzystanie technologii web... 5 years ago 440 views
  • Design Thinking Workshop: Empathy in the User Experience Design Thinking Workshop: Emp... 5 years ago 582 views
  • Lean UX - How to start with Lean Startup in User Experience Lean UX - How to start with L... 5 years ago 335 views
  • Varnish cache Varnish cache 6 years ago 428 views
  • Czym jest złożoność ? Czym jest złożoność ? 6 years ago 1,212 views
  • Intro do Domain Driven Design. ( PL ) Intro do Domain Driven Design... 6 years ago 3,806 views
  • The story of GOG.com Cache - 4developers 2014 ( PL ) The story of GOG.com Cache - ... 6 years ago 360 views
  •  The story of GOG.com Cache - PHPers 2014 ( PL ) The story of GOG.com Cache -... 6 years ago 414 views
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