Video Games in Learning - Laptop Leaders Academy

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Video Games in Learning - Laptop Leaders Academy

  1. 1. Online Simulations and Video Games having fu n is a goo d thing! Glenn Wiebe glennw@essdack.org ©2009
  2. 2. sticky idea?
  3. 3. video games help to rewire brains
  4. 4. this is Erin
  5. 5. this is Jake
  6. 6. they think history is boring
  7. 7. they’re not so fond of science, math or English either
  8. 8. and they’re not alone
  9. 9. “I have to power down when I get to school.” HS student
  10. 10. so what?
  11. 11. “Today’s students are no longer the people our educational system was designed to teach.” Marc Prensky
  12. 12. “If you wanted to create an educational environment that was directly opposed to what the brain is good at doing . . .
  13. 13. “. . . you would probably design something like a modern classroom.” John Medina Brain Rules
  14. 14. yeah . . . so?
  15. 15. sometimes we’re just too close to it
  16. 16. Tic Tac Toe
  17. 17. Pong
  18. 18. Galaga
  19. 19. SimCity
  20. 20. World of Warcraft
  21. 21. games haven’t gotten simpler over time
  22. 22. they’ve gotten more complex
  23. 23. Why?
  24. 24. because the brain demands it
  25. 25. “The brain developed to solve problems relating to surviving in an unstable, outdoor environment and to do so in near constant motion.” John Medina Brain Rules
  26. 26. can I eat it?
  27. 27. can it eat me?
  28. 28. can I have sex with it?
  29. 29. what then . . . is your job?
  30. 30. convince a middle school kid that a five paragraph essay is essential for her survival
  31. 31. brains search for patterns
  32. 32. brains work best when emotional chemicals are increased
  33. 33. brains want to work with others
  34. 34. games provide “tasty patterns of reality”
  35. 35. games create emotional connections
  36. 36. games encourage collaborative learning
  37. 37. games become about “survival”
  38. 38. “Better theories of learning are embedded in the video games many children play than in the schools they attend.” James Gee What Video Games Have to Teach Us About Literacy & Learning
  39. 39. Grand Theft Childhood Lawrence Kutner How Computer Games Help Children Learn David Williamson Shaffer Don’t Bother Me, Mom -- I’m Learning! Marc Prensky
  40. 40. whatcha thinkin’?
  41. 41. Saving P rivate Ry an of H onor M edal
  42. 42. S Hi story A PU
  43. 43. let’s play a little! but . . . be thinking about learning theory
  44. 44. www.socialstudiescentral.com
  45. 45. www.stopdisastersgame.org
  46. 46. magic.pen.fizzlebot.com
  47. 47. what are the characteristics of a highly effective learning environment?
  48. 48. students get to “mod” & make choices students become the experts creativity & problem solving are encouraged receive immediate feedback
  49. 49. there’s always an answer “cheating” is supported trial and error works best learning is almost always better in groups
  50. 50. German Coast Guard?
  51. 51. what are you “zinking” about?
  52. 52. World F armer Third
  53. 53. na noq uest
  54. 54. Trave ler IQ
  55. 55. what’s “true” about video games?
  56. 56. “All child drug addicts . . . are comic-book readers. This kind of thing is not good mental nourishment for children!” Fredric Wertham, Seduction of the Innocent, 1954
  57. 57. gaming myths?
  58. 58. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  59. 59. scientific evidence links violence and video games www.pbs.org/kcts/videogamerevolution/impact/myths.html
  60. 60. scientific evidence links violence and video games it’s mostly teenage boys www.pbs.org/kcts/videogamerevolution/impact/myths.html
  61. 61. scientific evidence links violence and video games it’s mostly teenage boys gaming creates isolated loners www.pbs.org/kcts/videogamerevolution/impact/myths.html
  62. 62. www.pbs.org/kcts/videogamerevolution/impact/myths.html
  63. 63. “mini” & complex games are the same www.pbs.org/kcts/videogamerevolution/impact/myths.html
  64. 64. “mini” & complex games are the same it’s just a fad www.pbs.org/kcts/videogamerevolution/impact/myths.html
  65. 65. secondlife.reuters.com
  66. 66. so what kinds of things can games do?
  67. 67. • increase literacy skills • teach problem solving skills • simulate authentic situations
  68. 68. • creates individualized learning • encourage collaboration • supports intellectual complexity
  69. 69. what kinds of stuff should I think about?
  70. 70. it takes time • what are you willing to give up?
  71. 71. it takes time • what are you willing to give up?
  72. 72. it takes time • what are you willing to give up? standards alignment • games are just a tool
  73. 73. takes money • hardware / software / computer upgrades
  74. 74. takes money • hardware / software / computer upgrades
  75. 75. takes money • hardware / software / computer upgrades technology issues • not enough stations or “power” • appropriate games • apple vs. PC
  76. 76. peer “pressure” • tech people, admin, parents, teachers
  77. 77. peer “pressure” • tech people, admin, parents, teachers
  78. 78. peer “pressure” • tech people, admin, parents, teachers assessment issues • PBL rubrics, participation grade, presentations & written work
  79. 79. quick start? read about games play a favorite game ask your kids about their games start with online “mini” games
  80. 80. what’s your elevator speech?
  81. 81. quot;People do not quit playing because they grow old; they grow old because they quit playing.quot; Oliver Wendell Holmes
  82. 82. need a great presentation? contact: Glenn Wiebe glennw@essdack.org socialstudiescentral.com historytech.wordpress.com View presentations at: slideshare.net/glennw98

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