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GLENN WIEBE
glennw@essdack.org
@glennw98
socialstudiescentral.com
glennwiebe.org
“The world is filled
with enthusiastic,
energetic people . . .
“Too bad they’re
usually under the
age of seven.”


Esa Saarinen

Finland
find some
BUDDIES
Tic Tac Toe
Pong
Galaga
SimCity
World of Warcraft
Oculus Rift
games haven’t gotten
SIMPLER
COMPLEX
they’ve got more
?WHY
because the brain
DEMANDS IT
“The brain developed to solve
problems relating to surviving
in an unstable, outdoor
environment and to do so in
near cons...
socialstudiescentral.com
can I 

EAT IT?
can it 

EAT ME?
can I have 

SEXWITH 

IT?
we all
remember
this
neural networks
“If you wanted to create an
educational environment that
was directly opposed to what
the brain is good at doing . . .
“. . . you would
probably design
something like a
modern classroom.”
John Medina

Brain Rules
?characteristics of a
highly effective
learning
environment
• students make choices
• students become experts
• solving problems is
required
• immediate feedback
• there’s always an answer
• failure is a good thing
• learning is collaborative
?characteristics of 

a highly
popular
game
whatcha
got?
brain
research
effective
learning
environments
games / toys / sims
increase literacy skills
improve problem
solving skills
simulate authentic
situations
encourage
collaboration
engage students in
content
lead to sophisticated
research
what 

NEXT?
TALK with
students
1
LEARN MORE 

about play2
TALK with
students1
Don’t Bother Me, Mom --

I’m Learning!


Marc Prensky
The Game
Believes in You



Greg Toppo
Play Like a Pirate


Quinn Ro...
playplaylearn.com
instituteofplay.org
gvlibraries.org
LEARN MORE 

about play2
TALK with
students1
3 FIND 

games & toys
Google
CARDBOARD
Google
STREETVIEW
what might 

this look like in your
CLASSROOM?
BREAKOUT

EDU.com
showyourwork
˚
FACEBOOK
TOYS
socialstudiescentral.com
board
GAMES
mobile
APPS
video
GAMES
SimCityEdu
simcityedu.org
MineCraftEdu
minecraftedu.com
serious games
gamesforchange.org
educade.org
graphite.org
goo.gl/dRNXm1
go
ONLINE
#gamification
#boardgames
#gbl
PLAY the games
be brave!
MAKE A PANCAKE
what are you
ZINKING about?
GLENN WIEBE
glennw@essdack.org
@glennw98
socialstudiescentral.com
glennwiebe.org
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
Having Fun is a Good Thing
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Having Fun is a Good Thing

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Preso on using toys, apps, and games in the classroom

Published in: Education
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Having Fun is a Good Thing

  1. 1. GLENN WIEBE glennw@essdack.org @glennw98 socialstudiescentral.com glennwiebe.org
  2. 2. “The world is filled with enthusiastic, energetic people . . .
  3. 3. “Too bad they’re usually under the age of seven.” 
 Esa Saarinen
 Finland
  4. 4. find some BUDDIES
  5. 5. Tic Tac Toe
  6. 6. Pong
  7. 7. Galaga
  8. 8. SimCity
  9. 9. World of Warcraft
  10. 10. Oculus Rift
  11. 11. games haven’t gotten SIMPLER
  12. 12. COMPLEX they’ve got more
  13. 13. ?WHY
  14. 14. because the brain DEMANDS IT
  15. 15. “The brain developed to solve problems relating to surviving in an unstable, outdoor environment and to do so in near constant motion.” John Medina
 Brain Rules
  16. 16. socialstudiescentral.com
  17. 17. can I 
 EAT IT?
  18. 18. can it 
 EAT ME?
  19. 19. can I have 
 SEXWITH 
 IT?
  20. 20. we all remember this
  21. 21. neural networks
  22. 22. “If you wanted to create an educational environment that was directly opposed to what the brain is good at doing . . .
  23. 23. “. . . you would probably design something like a modern classroom.” John Medina
 Brain Rules
  24. 24. ?characteristics of a highly effective learning environment
  25. 25. • students make choices • students become experts • solving problems is required • immediate feedback
  26. 26. • there’s always an answer • failure is a good thing • learning is collaborative
  27. 27. ?characteristics of 
 a highly popular game
  28. 28. whatcha got?
  29. 29. brain research effective learning environments games / toys / sims
  30. 30. increase literacy skills improve problem solving skills simulate authentic situations
  31. 31. encourage collaboration engage students in content lead to sophisticated research
  32. 32. what 
 NEXT?
  33. 33. TALK with students 1
  34. 34. LEARN MORE 
 about play2 TALK with students1
  35. 35. Don’t Bother Me, Mom --
 I’m Learning! 
 Marc Prensky The Game Believes in You
 
 Greg Toppo Play Like a Pirate 
 Quinn Rollins
  36. 36. playplaylearn.com instituteofplay.org gvlibraries.org
  37. 37. LEARN MORE 
 about play2 TALK with students1 3 FIND 
 games & toys
  38. 38. Google CARDBOARD
  39. 39. Google STREETVIEW
  40. 40. what might 
 this look like in your CLASSROOM?
  41. 41. BREAKOUT
 EDU.com
  42. 42. showyourwork
  43. 43. ˚ FACEBOOK
  44. 44. TOYS
  45. 45. socialstudiescentral.com
  46. 46. board GAMES
  47. 47. mobile APPS
  48. 48. video GAMES
  49. 49. SimCityEdu simcityedu.org
  50. 50. MineCraftEdu minecraftedu.com
  51. 51. serious games gamesforchange.org
  52. 52. educade.org
  53. 53. graphite.org
  54. 54. goo.gl/dRNXm1
  55. 55. go ONLINE #gamification #boardgames #gbl
  56. 56. PLAY the games
  57. 57. be brave! MAKE A PANCAKE
  58. 58. what are you ZINKING about?
  59. 59. GLENN WIEBE glennw@essdack.org @glennw98 socialstudiescentral.com glennwiebe.org

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