Successfully reported this slideshow.
Your SlideShare is downloading. ×

Resort brochure game

Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Ad
Loading in …3
×

Check these out next

1 of 62 Ad

Resort brochure game

Download to read offline

I used these slides to facilitate the Resort Brochure game, which teaches people how to use the Scrum Agile framework in a fun way. There were 8 teams playing simultaneously (not recommended), and the slides were extremely helpful in explaining what to do at each step, along with my own flip chart task board example.

I used these slides to facilitate the Resort Brochure game, which teaches people how to use the Scrum Agile framework in a fun way. There were 8 teams playing simultaneously (not recommended), and the slides were extremely helpful in explaining what to do at each step, along with my own flip chart task board example.

Advertisement
Advertisement

More Related Content

Slideshows for you (18)

Advertisement

Similar to Resort brochure game (20)

Advertisement

Recently uploaded (20)

Resort brochure game

  1. 1. Resort Brochure Game Prepared by Gerry Kirk March 2, 2011 Game courtesy TastyCupcakes.com
  2. 2. Welcome! Before we begin.. After reading this, introduce yourself to someone you don’t yet know well. Tell this person why you are here and what you want to learn from this session.
  3. 3. Survey
  4. 4. Learning Objectives • How to effectively plan, prioritize and estimate work to deliver results faster • How to gain visibility into work-in-progress to eliminate bottlenecks • How to collaborate more effectively to spark creativity, increase quality
  5. 5. Learning Objectives hare in p air s 2m • How to effectively plan, prioritize and estimate work to deliver results faster • How to gain visibility into work-in-progress to eliminate bottlenecks • How to collaborate more effectively to spark creativity, increase quality
  6. 6. Coaching / Training
  7. 7. Event Design / Facilitation
  8. 8. Community Engagement
  9. 9. Handouts
  10. 10. Scrum Framework
  11. 11. Nifty Notes Important Facts Ahas / New Ideas Questions Action Plans
  12. 12. Community Engagement
  13. 13. Ultimate Resort Inc. Goal: Build a brochure to promote resort Brochure primary tool for advertising and promotion
  14. 14. Session Overview • Decide what to include • Prioritize by value • Self-organize work • Measure & assess progress • Reflect on team work
  15. 15. Photo courtesy Comic Character Creations (CC) on Flickr
  16. 16. STOP
  17. 17. Roles
  18. 18. Product Owner Business value focus Prioritizes features to be done Answers questions by team about features Doesn’t build the product Photo courtesy US Mission Canada (CC) on Flickr
  19. 19. Product Owner Business value focus Prioritizes features to be done Pick One Answers questions by team about features Doesn’t build the product Photo courtesy US Mission Canada (CC) on Flickr
  20. 20. Process Facilitator Help team stay focused, moving forward Ensure rules followed Keep track of time Track progress
  21. 21. Process Facilitator Help team stay focused, moving forward Pick One Ensure rules followed Keep track of time Track progress
  22. 22. Brochure Features
  23. 23. Prioritize
  24. 24. Prioritize Features • Review feature list • Trim the fat: what is essential in brochure? • Team can influence, PO decides • Rank in order of business value • Put stickies in ranked order on task board
  25. 25. Prioritize Features 5 min • Review feature list • Trim the fat: what is essential in brochure? • Team can influence, PO decides • Rank in order of business value • Put stickies in ranked order on task board
  26. 26. STOP
  27. 27. Sprint Plan
  28. 28. Sprint Plan • Time box • Gain clarity on acceptance criteria JIT • Break 1st feature into tasks • Gut check: can we get this done? • Repeat for each feature until no longer comfortable committing
  29. 29. Sprint Plan 5 min • Time box • Gain clarity on acceptance criteria JIT • Break 1st feature into tasks • Gut check: can we get this done? • Repeat for each feature until no longer comfortable committing
  30. 30. STOP
  31. 31. Scrum Framework Sprint Backlog Vision Planning Sprint + Mtg Backlog Team
  32. 32. Sprint 1, Day 1 Update task board as work is started /completed When music stops, day is done!
  33. 33. Sprint 1, Day 1 3 min Update task board as work is started /completed When music stops, day is done!
  34. 34. STOP
  35. 35. Daily Standup
  36. 36. Daily Standup Each person share in turn: • What did I complete yesterday? • What will I complete today? • What obstacles are in my way? Update progress chart
  37. 37. Scrum Framework Sprint Backlog Daily Standup Vision Planning Sprint + Mtg Backlog Team
  38. 38. Day 2 - Daily Standup Update progress chart Each person share in turn: • What did I complete yesterday? • What will I complete today? • What obstacles are in my way?
  39. 39. Day 2 - Daily Standup 2 min Update progress chart Each person share in turn: • What did I complete yesterday? • What will I complete today? • What obstacles are in my way?
  40. 40. STOP
  41. 41. Sprint 1, Day 2 Update task board as work is started /completed When music stops, day is done!
  42. 42. Sprint 1, Day 2 3 min Update task board as work is started /completed When music stops, day is done!
  43. 43. STOP
  44. 44. Day 3 - Daily Standup Update progress chart Each person share in turn: • What did I complete yesterday? • What will I complete today? • What obstacles are in my way?
  45. 45. Day 3 - Daily Standup 2 min Update progress chart Each person share in turn: • What did I complete yesterday? • What will I complete today? • What obstacles are in my way?
  46. 46. STOP
  47. 47. Sprint 1, Day 3 Last day! Focus on getting in progress things done. Update task board as work is started /completed When music stops, day is done!
  48. 48. Sprint 1, Day 3 Last day! Focus on getting in 3 min progress things done. Update task board as work is started /completed When music stops, day is done!
  49. 49. STOP
  50. 50. Demo Brochure
  51. 51. Demo • Show only completed work • Acceptance (or not) by product owner • Feedback may adjust planned work
  52. 52. Demo 5 min • Show only completed work • Acceptance (or not) by product owner • Feedback may adjust planned work
  53. 53. STOP
  54. 54. Scrum Framework Sprint Sprint Backlog Review Daily Product Standup Increment Vision Planning Sprint + Mtg Backlog Team
  55. 55. Retrospective
  56. 56. Retrospective • What worked well? • What didn’t? • What experiments will we try next sprint? • Output = improved team
  57. 57. Retrospective 5 min • What worked well? • What didn’t? • What experiments will we try next sprint? • Output = improved team
  58. 58. STOP
  59. 59. Scrum Framework Sprint Retro- Sprint Backlog spective Review Daily Update Standup Product Increment Backlog Vision Planning Sprint (Potentially releasable) Product + Mtg Backlog + Team Capability Team
  60. 60. Debrief
  61. 61. Learn More GerryKirk.net • Newsletter, Resources • Agility Café • Coaching / Training • Event Design/Facilitation personalkanban.com
  62. 62. Wrap-up In table groups, share: • what you enjoyed about session • what you appreciate about group • what you will take away from today

Editor's Notes

  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n

×