the                Children of teh                  revolution@gerrygaffney                     Presentation in full:@jame...
What the hell do we know?5 years designing web       6 months visiting NSWapps for NSW Dept of        schools (Sydney & re...
Photo: Robert Benner (mullica), creative commons, flickr                                                          The myth ...
Photo: Robert Benner (mullica), creative commons, flickr                                                                  T...
I’m a kid!Photo: amanderson2, creative commons, flickr
“Do you know what a link is?”
“Do you know what a link is?”  Kid A: “I’ve got my own blog”
“Do you know what a link is?”  Kid A: “I’ve got my own blog”  Kid B: A link... Isn’t that when you  walk funny?
Implications
Implications                                                      Photo: amanderson2, creative commons, flickrDesign age-ap...
Photo: Heather Buckley, http://heatherbuckley.co.uk, creative commons, flickr                                              ...
Interaction Intervention
Implications
Implications                                                     Photo: Heather Buckley, http://heatherbuckley.co.uk, crea...
I want it now!Photo: Mindaugas Danys mdanys, creative commons, flickr
Implications
Implications                                              Photo: Mindaugas Danys mdanys, creative commons, flickrFocus on p...
I want it my way
Implications
ImplicationsProvide the ability to personaliseDon’t make it too complicated to do so -particularly for younger usersThis i...
I’m socialPhoto: Don O’Brien dok1 , creative commons, flickr
Implications
Implications                                                   Photo: Don O’Brien dok1 , creative commons, flickrSupport (o...
I know your brand
Implications
ImplicationsEmulate established design practices established bythe leading social networking brands - whatever theyhappen ...
I’m a little bit less clever    than I think I am                     Photo: Jan Tik, creative commons, flickr
Implications
Implications                       Photo: Jan Tik, creative commons, flickr Apply the same good design practices that minim...
Blank Canvas?
Implications
ImplicationsIntuition is based on prior learningRe-think existing interaction design conventionsDesign for the novice first
thx@jamesshunter @gerrygaffney           Presentation:       bit.ly/UXAusCOTR
Children of the revolution
Children of the revolution
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Children of the revolution

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Presentation to UX Australia 2011 about designing for children, by Gerry Gaffney and James Hunter.

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  • Children of the revolution

    1. 1. the Children of teh revolution@gerrygaffney Presentation in full:@jamesshunter bit.ly/UXAusCOTR
    2. 2. What the hell do we know?5 years designing web 6 months visiting NSWapps for NSW Dept of schools (Sydney & regional)Education & Training One-on-one, one-on-twoMany opportunities to sessions with around 100talk with students, but lots students, Kinder to Year 11learned fromconversations withteachers who interactwith students day-to-day
    3. 3. Photo: Robert Benner (mullica), creative commons, flickr The myth of innate ability
    4. 4. Photo: Robert Benner (mullica), creative commons, flickr The myth of innate abilityPhoto: Steve Jurvetson, creative commons, flickr
    5. 5. I’m a kid!Photo: amanderson2, creative commons, flickr
    6. 6. “Do you know what a link is?”
    7. 7. “Do you know what a link is?” Kid A: “I’ve got my own blog”
    8. 8. “Do you know what a link is?” Kid A: “I’ve got my own blog” Kid B: A link... Isn’t that when you walk funny?
    9. 9. Implications
    10. 10. Implications Photo: amanderson2, creative commons, flickrDesign age-appropriate materials(one size does not fit all)Be prepared to cater for big differences in abilitywithin a single age group - particularly in earlyyearsFor younger children: Use text redundantly, andprovide large target areasFor older children: designs becoming “adult” andmore “serious”
    11. 11. Photo: Heather Buckley, http://heatherbuckley.co.uk, creative commons, flickr You’ll never be cool. Get over it
    12. 12. Interaction Intervention
    13. 13. Implications
    14. 14. Implications Photo: Heather Buckley, http://heatherbuckley.co.uk, creative commons, flickrDon’t try to do “cool”, as it’s likely to fail anddiminish the credibility of your applicationDo user-centred design.
    15. 15. I want it now!Photo: Mindaugas Danys mdanys, creative commons, flickr
    16. 16. Implications
    17. 17. Implications Photo: Mindaugas Danys mdanys, creative commons, flickrFocus on perceived performanceGood feedback indicators that something ishappening may be helpfulEmbed crucial information in the UIDon’t use dialog boxes for younger children(we’d suggest right through primary years)Don’t provide unnecessary distractors.
    18. 18. I want it my way
    19. 19. Implications
    20. 20. ImplicationsProvide the ability to personaliseDon’t make it too complicated to do so -particularly for younger usersThis is worth considerable effort ofexpenditure in terms of quality of userexperience.
    21. 21. I’m socialPhoto: Don O’Brien dok1 , creative commons, flickr
    22. 22. Implications
    23. 23. Implications Photo: Don O’Brien dok1 , creative commons, flickrSupport (or acknowledge) social networking (withdue regard to safety and privacy)Applications that allow children to connect arepowerfulDon’t rely on an email channelDon’t rely on a Twitter channel (unless this allchanges, as it could do very suddenly).
    24. 24. I know your brand
    25. 25. Implications
    26. 26. ImplicationsEmulate established design practices established bythe leading social networking brands - whatever theyhappen to be right nowDon’t tie your application to a brand or propertythat may become an obstacle to your success.
    27. 27. I’m a little bit less clever than I think I am Photo: Jan Tik, creative commons, flickr
    28. 28. Implications
    29. 29. Implications Photo: Jan Tik, creative commons, flickr Apply the same good design practices that minimise errors and cognitive load in applications aimed at non-child audiences.
    30. 30. Blank Canvas?
    31. 31. Implications
    32. 32. ImplicationsIntuition is based on prior learningRe-think existing interaction design conventionsDesign for the novice first
    33. 33. thx@jamesshunter @gerrygaffney Presentation: bit.ly/UXAusCOTR

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