Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Narrative games in museums (Goodlander)


Published on

My part of the "Magnificent Masters of Museum Mysteries: Narrative Games in Museum Contexts" at AAM, 2013

  • Be the first to comment

  • Be the first to like this

Narrative games in museums (Goodlander)

  1. 1. Background:  Ghosts  of  a  Chance  
  2. 2. Background:  PHEON  
  3. 3. In  the  Works:    “Help  me  find  my  father”    InsBtuBon:    Smithsonian  American  Art  Museum  and  the  University  of  Maryland    Key  objecBves:      Change  people’s  percepBons/assumpBons  about  art  museums    Target  audience:    Teens  and  young  adults    Number  of  parBcipants:  TBD      delivery  method/format:  Alternate  Reality  Game,  online  and  in  the  museum      Budget:    $0  with  very  liUle  staff  Bme  (less  than  40  hours  over  2  semesters,  so  far)    Development  Bme:    2  semesters  (pending…)      Game  play  Bmeframe:    Game  will  roll  out  over  several  weeks,  summer  2013    What  games  did  this  build  on?    Ghosts  of  a  Chance  and  PHEON        
  4. 4. Working  with  students  
  5. 5. NarraBve  as  main  aUracBon  
  6. 6. Two  paths  through  the  game:  Online  and  on  site