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Alternate Reality Games: Interdisciplinary Designers, Designing Interactions


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Part of a panel presentation for the Meaningful Play 2010 conference at Michigan State University

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Alternate Reality Games: Interdisciplinary Designers, Designing Interactions

  1. 1. OUTREACH Georgina Goodlander
  2. 2. Smithsonian American art museum In FY10 (Oct 1, 2009 through Sept 30, 2010): º 47,583 people attended 551 public programs. Regular programs include: º Family Days º Lectures º Musical Performances º Gallery tours and talks º Film screenings
  3. 3. In Fall 2008… º Half of our visitors were visiting the museum for the first time º Adults alone or in groups were the predominant visitor configurations º The average visitor age was 44 years º “Activities and things for children to do” did not rate as highly as museum exhibitions, collections, and interpretation º We didn’t do anything for teens
  4. 4. What’s in a name? º Smithsonian American Art Museum (museum name) º National Portrait Gallery (tenant in common) º Donald W. Reynolds Center for American Art and Portraiture (building/concept name) º Historic Patent Office Building (building name) º Smithsonian Institution (institution name) º National Gallery of Art (former museum name) º National Collection of Fine Arts (former museum name) º National Museum of American Art (former museum name)
  5. 5. Arg as Public program
  6. 6. Arg as Public program
  7. 7. Arg as Public program
  8. 8. 0 2 4 6 8 10 12 14 16 0-9 10-19 20-29 30-39 40-49 50-59 60-69 70+ No response How old are you? Arg as Public program
  9. 9. “If someone had told me about a program which would leave 15-year olds discussing art with the same animation they show for sports and movie stars, I would not have believed them!” -10th Grade Group Leader “I felt like I was living in National Treasure. The best museum experience ever” -10th Grade Player Arg as Public program 3 4 5 6 7 – Lots of fun No response Now that you’ve been to this museum, do you think the museum is fun or boring? Please give us a rating between 1 to 7 with 1 being boring and 7 being fun.
  10. 10. Building communities “An internet collaborative art display in a national museum? Is it me, or is this very frigging cool!” “What Ghosts of a Chance did well was invite participants to take part in the exhibit – essentially becoming part of the exhibit themselves.” “[Ghosts of a Chance] was really refreshing and definitely gave me a sense of community with the people who were coordinating the event and the other people participating in it.”
  11. 11. Arg as branding
  12. 12. Arg as branding
  13. 13. Ideas for the arcane gallery of gadgetry