Baby Pixars The New Model For Animations Studios

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Baby Pixars The New Model For Animations Studios

  1. 1. Baby Pixars: The New Model for Animations Studios
  2. 2. Ian Cross, Moderator CEO, I-SITE Hilmar Sigurdsson Managing Director of Icelandic animation studio CAOZ and producer of Anna and the Moods Norman Badler Director, Center for Human Modeling and Simulation, University of Pennsylvania Scott Carroll Animator, Blue Sky Studios
  3. 3. Hilmar Sigurdsson Managing Director of Icelandic animation studio CAOZ and producer of Anna and the Moods
  4. 4. CG Education and the Special Effects Industry (especially “Baby Pixars”) Norm Badler University of Pennsylvania “Baby Pixars” Panel at the Global Creative Economy Convergence Summit Norm Badler - Global Innovation Summit October 5, 2009
  5. 5. Broad Educational Mission of the SIG Center for Computer Graphics at the University of Pennsylvania Engineering degrees: PhD research (Computer & Information Science Department) Masters (MSE) in Computer Graphics and Game Technology (CGGT) Bachelors (BSE) in Digital Media Design (DMD) Summer Academy for Applied Science and Technology in Computer Graphics (SAAST – High School program) 5 Norm Badler - Global Innovation Summit October 5, 2009
  6. 6. UPenn Educational Mission Engineering emphasis and home Computer Science Programming Mathematics Computer Graphics and Animation Modern techniques (Physics-based methods) Fine Arts Digital design foundations 3D modeling and animation Character models Communication; entrepreneurship 6 Norm Badler - Global Innovation Summit October 5, 2009
  7. 7. Academic Observations • Small studios mean less dependence on a “research and development” group, but • Need people who can interpret artistic needs within commercial (or even proprietary) software products. • Integrators and generalists, but capable for both communicating across disciplines and transforming ideas into code. • Vanguard example • Education must mix technology (programming) with artistic vocabulary and skill. • Learn technology broadly and early, to be adaptable and flexible in an agile corporate environment. • Small organization – need to communicate with everyone. 7 Norm Badler - Global Innovation Summit October 5, 2009
  8. 8. PhDs Tend Toward Research Work on “big” (3D) problems: skinning, fluids, faces, hair, mocap, inverse kinematics, pipeline, non-photorealistic rendering, etc. Tend toward places with (research) challenges → Disney, Sony Pictures, ILM, PDI. 3 Motion Picture Technical Achievement Awards: Cary Phillips (ILM) (2); Nick Foster (PDI). 8 Norm Badler - Global Innovation Summit October 5, 2009
  9. 9. Big Studio Hires (Recent) [UG/MSE] Paul Kanyuk, Matt Kuruc, Nancy Tsang, Ariela Nurko: → Pixar Rebecca Fletcher, Mike Pan, Kevin Chan, Nick Lupinetti, Jennifer Pan, Mike Brainerd: → Dreamworks Brian Silva, Evan Goldberg, Aohan Zhou, Ju Hee Kwon: → Disney Sunny Teich: Disney → WETA 9 Norm Badler - Global Innovation Summit October 5, 2009
  10. 10. Small Studio Hires (Recent UG/MSE) Mike Lang: EA → Curious Pictures Ray Forziati: → Curious Pictures → Dreamworks (TD team leader) Steve Muniz: → Curious Pictures Eric Shore: → Launch Erica Ehrlich: → Launch Priscilla Spencer: → Launch Beau Roberts: → Vanguard → IDT → Starz → Disney → Framestore CFC (head of pipeline at 28 years old) Mark Fickett: → Vanguard → Sony Kyle McGinnis: → Launch → Sony Nick Lupinetti: → Vanguard → DreamWorks Neil Chatterjee: → Vanguard → Guerrilla Games (head of pipeline) Matt Roberts: → Crystal Dynamics (Eidos) → ng:moco (EA splinter) Kennedy Behrmann: → Starz Animation → Imagemovers Gina Chuang: → Rising Sun (New Zealand) [declined offers to move to Disney, EA] 10 Norm Badler - Global Innovation Summit October 5, 2009
  11. 11. Industry Feedback Essential What skills are needed? What skills are learned on the job? “Technical Director” is generally the right entry level for multiply-skilled individuals from our programs, but some go right into “Software Engineer” and pipeline development. Career options and success multiply with experience. Importance of teams and deadlines; develop leadership potential. Production requires mix of off-the-shelf, proprietary and new software plus artistic and client goals. Grads seem to like the smaller-scale studio experience while they learn their real passions. 11 Norm Badler - Global Innovation Summit October 5, 2009
  12. 12. Scott Carroll Animator Blue Sky Studios
  13. 13. Please complete the survey being distributed by the volunteers. Surveys may be returned to the volunteers or at the Registration Desk in Ballroom A.
  14. 14. Thank you to our sponsors

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