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Board Game Design: Scrapbook Stars

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Board Game Design: Scrapbook Stars

  1. 1. Design of a Board Game for 4-8 year olds (classes Kg–I/II) that can be incorporated in the school curriculum to make learning a fun activityGuide:Prof. Ravi Mokashi PunekarDesign ProjectAugust 2010-November 2010 1
  2. 2. NEED• Learning through Board Games in children is very important at in early education stage to equip them with adaptive learning, built their strategic mind and to create a spirit of winning.• There are lots of educational board games, but there are virtually no ones for children of such smaller age groups where they can perform the basic tasks and acquire primary knowledge.• It is important not only to provide primary education and awareness to the child but also to induce an environment for social interaction. 2
  3. 3. KEY ASPECTSChild Development• Stages of intellectual development• Language Development• Play and Development stagesGameplay• Learnability• Understandability• Colorful• Result orientedSyllabus• Mostly Oral education• A-Z Words• Addition/Subtraction• Tables till 10 3
  4. 4. USER CENTRED ANALYSIS• Field Trips to Primary and Pre-primary Schools• Analysis of existing board games; pros and cons• Understanding users’ mental model 4
  5. 5. INITIAL IDEAS 5
  6. 6. FINAL CONCEPT- Scrapbook Star Basic Gameplay- •To perform simple mathematical operations with the two dice. •Then picking up the same colored card from the card decks •Then identifying (KG Classes) or spelling (Classes I/II) the object drawn on the card. 6
  7. 7. STRENGTHS• Requires no rehearsal or learnability• Surprise element is always present• The teacher or instructor can use only those set of cards that are taught in the class, from the given universal set.• Covers the basic preparatory coursework 7
  8. 8. PROTOTYPING 8
  9. 9. USER TESTING 9

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