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Augmented Reality for Architects

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Selling a real estate project is tough job. If an Architect helps her client in selling then that can add to competitive advantage. This presentation is about technologies like Augmented Reality, Virtual Reality, Mixed Reality & their usage is Architectural viewing.

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Augmented Reality for Architects

  1. 1. Augmented Reality for an Architect By Gaurav Kudalkar Director, Jumbo Systems & Solutions Pvt. Ltd.
  2. 2. Augmented Reality for an Architect Index  About Jumbo Systems & Solutions Pvt. Ltd.  Architect’s Role  Helping developer’s in selling their project  Upcoming Trends (Advanced Rendering Techniques)  Target or Marker based Augmented Reality  Hands on Experience
  3. 3. About Jumbo Systems & Solutions Pvt. Ltd.
  4. 4. Profile  We, Jumbo systems & solutions Pvt. Ltd. are active in the field of Systems Integration (S.I.) of I.T. hardware & software for more than 14 years with the turnover of Rs. 20 Crores last year.  Our expertise starts with designing customized solutions around various types of hardware & software as per customers’ requirement. The hardware includes computers, laptops, servers, workstations, cluster servers, blade servers, rendering farms etc. Also covers higher end fiber optics & wireless technology based integration of LAN & WAN along with ISO 27001 type of compliances & certifications.
  5. 5. Our Clientele Corporate Organisations. Central & State Government Organisations & Undertakings University & Educational Institutes Media & Commercial Entertainment Companies Software Development Companies & M.N.C.s
  6. 6. Our Vision  We wish to emerge as a Pioneer & State of the Art Systems Integrator (S.I.) towards the Technology base Advanced Rendering Solutions like Augmented Reality, Virtual Reality, Mixed Reality, Motion Capturing, Robotics, etc. in India.  This is keeping line with the similar type of activity that company is successfully doing today, which will be implemented towards the Advanced Rendering Technology using related hardware & software.
  7. 7. Architect’s Role
  8. 8. Designer The architect hired by a client is responsible for creating a design concept that meets the requirements of that client and provides a facility suitable to the required use.
  9. 9. Environmental Architect is required to remain abreast of current regulations related with Environment & should make client aware.
  10. 10. Constructor Depending on the client's needs and the jurisdiction's requirements, the spectrum of the architect's services during construction stages may be extensive or less involved.
  11. 11. Roles which differentiate Winning Architect from other Architects Fundraiser Sales
  12. 12. Fundraiser
  13. 13. Sales
  14. 14. Helping developers in selling their Project Brochures, Linear Walkthrough, Interactive Walkthrough
  15. 15. Brochure
  16. 16. Linear Walkthrough
  17. 17. Interactive Walkthrough
  18. 18. Upcoming Trends (Advance Rendering Technologies)
  19. 19. Advance Rendering Technologies, topics to be discussed:  Augmented Reality (AR)  Why AR?  How AR works?  Categories of AR  Virtual Reality (VR)  Augmented Reality vs Virtual Reality  Augmented Virtuality  Mixed Reality (MR)  Display Devices used in Advanced Rendering Technologies  Applications of Advance Rendering Technologies
  20. 20. Augmented Reality
  21. 21. What is Augmented Reality (AR)?  Definition: Augmented Reality is a combination of real scene viewed and a virtual scene generated by a computer that augments the scene with additional information.  An AR adds virtual computer generated objects, audio & other sense enhancements to a real world environment.
  22. 22. Real Scene Scene Generated by a Computer
  23. 23. Why AR? AR enhances the user experience which creates positive impact towards brand and company. AR reduces the infrastructure cost, as it runs on users hardware.
  24. 24. How AR works  Pick a real world scene  Add virtual object (Prepared by Bhaumik sir)  Replace some portion of real world scene by virtual object (Augmentation).  Run the clubbed scene in real time.
  25. 25. Categories of AR AR is categorised mainly in two categories Target / Marker based Augmented Reality (Discussed in details) Location based Augmented Reality
  26. 26. Target or Marker based Augmented Reality In Target / Marker based augmented reality the main features of Target are predefined in the application. When applications locates the target in the image through camera, target’s position & orientation gets calculated and Virtual Object is augmented as per that information.
  27. 27. Location Based Augmented Reality In Location based Augmented Reality, device’s latitude & longitude is find out through GPS or other Geo based protocols; device’s orientation is calculated through gyroscope & Virtual Object augmented accordingly.
  28. 28. Virtual Reality Virtual Reality means immersing into different environment at-least visually. When we immerse into different environment with all senses then it is called as complete immersion. Through Motion trackers & interactive devices we can interact with Virtual World.
  29. 29. Augmented Reality (AR) vs Virtual Reality (VR) Augmented Reality  System augments the real world scene.  User maintains a sense of presence in real world.  Needs a mechanism to combine virtual & real world. Virtual Reality  Totally immersive environment.  Visual and other senses are under control of system.  Real world doesn’t exist in virtual reality.
  30. 30. Milgram's Reality Virtuality Continuum
  31. 31. Mixed Reality (MR) is an advance form of an AR Virtual Object
  32. 32. All these technologies like AR, VR, MR, etc. are called Advanced Rendering Technologies and to do so they need display devices.
  33. 33. LED Screen
  34. 34. Handheld Display (Mobile / Tablet)
  35. 35. Head Mounted Display (HMD)
  36. 36. Eye Glasses
  37. 37. Augmented Reality Contact Lens
  38. 38. Applications of advanced rendering technologies Viewing Construction Entertainment Medical Educational Defence
  39. 39. Viewing Construction
  40. 40. Entertainment
  41. 41. Medical
  42. 42. Defence
  43. 43. Target or Marker based Augmented Reality
  44. 44. Target or Marker based Augmented Reality What is a Target or a Marker? Types of Target or Marker? Plain Image vs Coded Image Virtual Object & types of Virtual Object
  45. 45. What is Target or Marker?  Target is an object, which is recognisable by our AR application. To make any object recognisable by our application, its distinctive features have to be known to our application. Object can be made recognisable by doing Image Processing and storing that processed result for future comparisons.
  46. 46. Types of Target / Marker Single Image Cuboid Cylinder or Cone 3D Object
  47. 47. Single Image
  48. 48. Processed Image with Distinctive Pattern
  49. 49. Virtual Object successfully deployed over the Target Image
  50. 50. Cuboid
  51. 51. Cylinder or Cone
  52. 52. 3D Object
  53. 53. Types of Single Images Plain Image Coded Image Plain image is discussed in previous examples. Now let us see what is coded Image?
  54. 54. Are they same???
  55. 55. Now try this one… If you see them through application they are JVAR (Jumbo Virtual & Augmented Reality) , Ping & Star respectively.
  56. 56. Virtual Object & types of Virtual Objects Virtual Object is a Computer Generated Graphic Augmented on Target Image, whose Position & Orientation linked with Position & Orientation of Target Image. The Virtual Object can be an Image,3D Graphical Object, AV (Audio or Video), Animation, Alpha-Numeric Character or a combination of all.
  57. 57. Image
  58. 58. 3D Graphical Object This is Tissot’s application on Augmented Reality which augments their watches on user’s hand. User can visualise the watch on his hand without wearing it.
  59. 59. A/V (Audio or Video)
  60. 60. Animation This is me demonstrating AR application for Kids. Here H for Horse can be interactive.
  61. 61. Hands on Experience

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