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STORYTELLING vs. STORYSCAPING

                                GASTON LEGORBURU
Storytelling:"

  Sharing of events with words,

images sounds,and/or experiences

  Sometimes with improvisation

       or embellishment.!
THE
SAME
story
STORIES
      are
  STRUCTURED.


      There are a few
crucial elements of a story.
   Plot, Characters and
 Narrative Point of View.
PATTERNS
   help us
   MAKE
CONNECTIONS.
Seven basic PLOTS



Comedy
TRAGEDY
OVERCOMING THE MONSTER
The Voyage & Return
The Quest
Rags     to   Riches!
Rebirth
Ten emotional DESIRES


1.  T h e d e s i r e t o b e T A K E N S E R I O U S L Y
2.  T h e d e s i r e f o r “ M Y P L A C E ”
3.  T h e d e s i r e f o r S O M E T H I N G T O B E L I E V E I N
4.  T h e d e s i r e t o C O N N E C T
5.  T h e d e s i r e t o B E U S E F U L
6.  T h e d e s i r e t o B E L O N G
7.  T h e d e s i r e f o r M O R E
8.  T h e d e s i r e f o r C O N T R O L
9.  T h e d e s i r e f o r S O M E T H I N G T O H A P P E N
10.  T h e d e s i r e t o F I N D L O V E
STORIES
    are
HARDWIRED
  into the
human brain.
As
 advertisers
WE LEVERAGE
  STORIES
  to drive
  behavior
SOMETIMES
  we ride
ON THE BACK
 of others.
TOP 10 YOUTUBE videos of 2011



10. Cat mom hugs baby kitten
9. Maria Aragon "Born This Way" cover
8. THE FORCE VOLKSWAGEN COMMERCIAL
7. The Creep (featuring Nicki Minaj & John Waters)
6. Look At Me Now Cover by KarminMusic
5. Nyan Cat
4. Talking twins
3. Jack Sparrow (featuring Michael Bolton)
2. Ultimate Dog Tease
1. Friday by Rebecca Black
OTHER TIMES
   WE ARE
THE CREATORS
It’s all

STILL
  VERY
 RELEVANT
           but…
 O }-­‐<Q<=10018MTWThF	
  
02.28.08	
   7 :55pm	
   | *	
   * |	
   Q <=	
  
O}-­‐<	
   ½ ?...1/256?	
   	
   O mg!	
   < 3	
  
                        TELLING A STORY
                      IN THE LANGUAGE OF

lol!{u}(	
   	
   	
   ) 3=<“>=H 2 07xNaCl	
  
                   THE AUDIENCE CAN CREATE
                            A BOND.


yllambywlaw	
   Q <=	
   “ ?”	
   O }-­‐<	
  
                      OR THE LANGUAGE
                  CAN BE PART OF THE STORY.


..-­‐.etc	
   	
   j v*o/*	
   # *@%!	
   “ -­‐-­‐-­‐	
   -­‐ -­‐-­‐”	
  
                       Rives, Ted talks 2008




aabb	
   O }-­‐<	
   : (|)	
   x Xx	
   } )i({	
   SW	
   	
   . +	
  
5 th /42 nd 	
   	
   	
   	
   o 	
   	
   	
   	
   N o.2	
   -­‐ 	
   } ?	
  
AND TODAY,
 we can take
ENGAGEMENT
  through
INTERACTION
Game design PRINCIPLES




1.  E a s y t o l e a r n , l i f e t i m e t o m a s t e r
2.  S i m p l e , o b v i o u s c o n t r o l s
3.  A l l o w d i s c o v e r y t h r o u g h s i m p l e e x p l o r a t i o n
4.  C l e a r , i m m e d i a t e a n d m e a n i n g f u l f e e d b a c k
5.  O f f e r s h o r t t e r m & l o n g t e r m g o a l s
6.  V a r y t h e c h a l l e n g e s s o p l a y d o e s n o t b e c o m e r o u t i n e
7.  O f f e r m o r e t h a n a h i g h s c o r e a s a r e w a r d , m a k e g a m e p l a y
     intrinsically rewarding & social
4 players STYLES




ACHIEVERS
EXPLORERS
SOCIALIZERS
PLAYER KILLERS
Five experience DIMENSIONS



1.    ACCESS: the ability to reach other persons, activities,
      resources, services, information, or places

2.  C O N T R O L : t h e d e g r e e t o w h i c h u s e o f t h i n g s , a c t i v i t i e s ,

      and spaces          is controlled by their users

3.  F I T : t h e m a t c h b e t w e e n a p e r s o n a n d t h e i r s u r r o u n d i n g d e s i g n e d
      to support the activities that they will customarily engage in

4.  V I T A L I T Y : t h e t a p p i n g o f h u m a n p o w e r s : f u n c t i o n s & e m o t i o n s

5.  S E N S E : t h e a b i l i t y t o k n o w i d e n t i t y a n d p l a c e ,

      where or when one is
I have
 a few new
DIMENSIONS
   for you
 to consider
Five New Bits
     STORYSCAPING

       1) The experience space

2) Find yourself an “organizing idea”
         Not just a big idea

      3) Develop a Storyscape,
         not just a storyline

4) Apply structure “Systems thinking”

        5) Never use a period
N o . 1 	
  

UNDERSTAND
   THE
EXPERIENCE
  SPACE
ften
                      to o o
                 g is
            isin
     dv ert
in a
STORY YELLING
(          YOU LEARN THAN
    MUCH MORE FROM FROM
       E X P E R I E N C E S 	
   A S T O R Y 	
     )
IT’S NOT JUST THIS STUFF
Experience SPACE




                                   Ideas




    Consumers      Interaction               Transaction   Brands




                                 Platforms
N o . 2 	
  

   FIND
 YOURSELF
    AN
ORGANIZING
   IDEA
THE EXPERIENCE
  IS COMPLEX,
KEEP YOUR STORY
     SIMPLE.
Experience SPACE




     Consumer      ORGANIZING IDEA   Company
Experience SPACE




                   ORGANIZING IDEA
N o . 3 	
  


STORYSCAPES
NOT
 just
LINEAR
CREATE
    an
IMMERSIVE
environment
BOOKS   MOVIES




GAMES   THEME
         PARK
DIFFERENT

            LEVELS

      OF

            IMMERSION
Experience SPACE




                    ORGANIZING IDEA
                   +CONNECTIONS PLAN
N o . 4 	
  

 APPLY
SYSTEMS
THINKING
THE
 COMMON
INTERFACE
    OF
   LEGO
apply a little
GAMEIFICATION
OR a TON
Experience SPACE

                    ORGANIZING IDEA
                   +CONNECTIONS PLAN
RY
                THE STO TURE
                        C
                ARCHITE
           RY
   THE STO E
        CTUR
ARCHITE
N o . 5 	
  

 NEVER USE
 A PERIOD.
ALWAYS USE
 A COMMA.
One final

THOUGHT,
Five New Bits
        REMEMBER

  Be conscious of experience space

 Push your teams for an “organizing
      idea” not just a “big idea”

Engage consumers in your Storyscape
        not just a Storyline

      Apply systems thinking

      Never ever use a period,
THANK YOU,



Want these slides? @gastonleg or Gaston@Sapient.com




sapientnitro.com

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StoryScaping(tm) Short Version

  • 1. STORYTELLING vs. STORYSCAPING GASTON LEGORBURU
  • 2. Storytelling:" Sharing of events with words,
 images sounds,and/or experiences
 Sometimes with improvisation
 or embellishment.!
  • 4. STORIES are STRUCTURED. There are a few crucial elements of a story. Plot, Characters and Narrative Point of View.
  • 5. PATTERNS help us MAKE CONNECTIONS.
  • 6. Seven basic PLOTS Comedy TRAGEDY OVERCOMING THE MONSTER The Voyage & Return The Quest Rags to Riches! Rebirth
  • 7. Ten emotional DESIRES 1.  T h e d e s i r e t o b e T A K E N S E R I O U S L Y 2.  T h e d e s i r e f o r “ M Y P L A C E ” 3.  T h e d e s i r e f o r S O M E T H I N G T O B E L I E V E I N 4.  T h e d e s i r e t o C O N N E C T 5.  T h e d e s i r e t o B E U S E F U L 6.  T h e d e s i r e t o B E L O N G 7.  T h e d e s i r e f o r M O R E 8.  T h e d e s i r e f o r C O N T R O L 9.  T h e d e s i r e f o r S O M E T H I N G T O H A P P E N 10.  T h e d e s i r e t o F I N D L O V E
  • 8. STORIES are HARDWIRED into the human brain.
  • 9. As advertisers WE LEVERAGE STORIES to drive behavior
  • 10. SOMETIMES we ride ON THE BACK of others.
  • 11. TOP 10 YOUTUBE videos of 2011 10. Cat mom hugs baby kitten 9. Maria Aragon "Born This Way" cover 8. THE FORCE VOLKSWAGEN COMMERCIAL 7. The Creep (featuring Nicki Minaj & John Waters) 6. Look At Me Now Cover by KarminMusic 5. Nyan Cat 4. Talking twins 3. Jack Sparrow (featuring Michael Bolton) 2. Ultimate Dog Tease 1. Friday by Rebecca Black
  • 12. OTHER TIMES WE ARE THE CREATORS
  • 13. It’s all STILL VERY RELEVANT but…
  • 14.  O }-­‐<Q<=10018MTWThF   02.28.08   7 :55pm   | *   * |   Q <=   O}-­‐<   ½ ?...1/256?     O mg!   < 3   TELLING A STORY IN THE LANGUAGE OF lol!{u}(       ) 3=<“>=H 2 07xNaCl   THE AUDIENCE CAN CREATE A BOND. yllambywlaw   Q <=   “ ?”   O }-­‐<   OR THE LANGUAGE CAN BE PART OF THE STORY. ..-­‐.etc     j v*o/*   # *@%!   “ -­‐-­‐-­‐   -­‐ -­‐-­‐”   Rives, Ted talks 2008 aabb   O }-­‐<   : (|)   x Xx   } )i({   SW     . +   5 th /42 nd         o         N o.2   -­‐    } ?  
  • 15. AND TODAY, we can take ENGAGEMENT through INTERACTION
  • 16. Game design PRINCIPLES 1.  E a s y t o l e a r n , l i f e t i m e t o m a s t e r 2.  S i m p l e , o b v i o u s c o n t r o l s 3.  A l l o w d i s c o v e r y t h r o u g h s i m p l e e x p l o r a t i o n 4.  C l e a r , i m m e d i a t e a n d m e a n i n g f u l f e e d b a c k 5.  O f f e r s h o r t t e r m & l o n g t e r m g o a l s 6.  V a r y t h e c h a l l e n g e s s o p l a y d o e s n o t b e c o m e r o u t i n e 7.  O f f e r m o r e t h a n a h i g h s c o r e a s a r e w a r d , m a k e g a m e p l a y intrinsically rewarding & social
  • 18. Five experience DIMENSIONS 1.  ACCESS: the ability to reach other persons, activities, resources, services, information, or places 2.  C O N T R O L : t h e d e g r e e t o w h i c h u s e o f t h i n g s , a c t i v i t i e s , and spaces is controlled by their users 3.  F I T : t h e m a t c h b e t w e e n a p e r s o n a n d t h e i r s u r r o u n d i n g d e s i g n e d to support the activities that they will customarily engage in 4.  V I T A L I T Y : t h e t a p p i n g o f h u m a n p o w e r s : f u n c t i o n s & e m o t i o n s 5.  S E N S E : t h e a b i l i t y t o k n o w i d e n t i t y a n d p l a c e , where or when one is
  • 19. I have a few new DIMENSIONS for you to consider
  • 20. Five New Bits STORYSCAPING 1) The experience space 2) Find yourself an “organizing idea” Not just a big idea 3) Develop a Storyscape, not just a storyline 4) Apply structure “Systems thinking” 5) Never use a period
  • 21. N o . 1   UNDERSTAND THE EXPERIENCE SPACE
  • 22. ften to o o g is isin dv ert in a STORY YELLING
  • 23. ( YOU LEARN THAN MUCH MORE FROM FROM E X P E R I E N C E S   A S T O R Y   )
  • 24.
  • 25. IT’S NOT JUST THIS STUFF
  • 26.
  • 27.
  • 28.
  • 29. Experience SPACE Ideas Consumers Interaction Transaction Brands Platforms
  • 30. N o . 2   FIND YOURSELF AN ORGANIZING IDEA
  • 31. THE EXPERIENCE IS COMPLEX, KEEP YOUR STORY SIMPLE.
  • 32. Experience SPACE Consumer ORGANIZING IDEA Company
  • 33. Experience SPACE ORGANIZING IDEA
  • 34. N o . 3   STORYSCAPES
  • 36. CREATE an IMMERSIVE environment
  • 37. BOOKS MOVIES GAMES THEME PARK
  • 38.
  • 39. DIFFERENT LEVELS OF IMMERSION
  • 40. Experience SPACE ORGANIZING IDEA +CONNECTIONS PLAN
  • 41. N o . 4   APPLY SYSTEMS THINKING
  • 42.
  • 46. Experience SPACE ORGANIZING IDEA +CONNECTIONS PLAN
  • 47. RY THE STO TURE C ARCHITE RY THE STO E CTUR ARCHITE
  • 48. N o . 5   NEVER USE A PERIOD. ALWAYS USE A COMMA.
  • 50. Five New Bits REMEMBER Be conscious of experience space Push your teams for an “organizing idea” not just a “big idea” Engage consumers in your Storyscape not just a Storyline Apply systems thinking Never ever use a period,
  • 51. THANK YOU, Want these slides? @gastonleg or Gaston@Sapient.com sapientnitro.com