Designing for mobile

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I gave this session at Flash Camp 11 in San Francisco

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Designing for mobile

  1. 1. Designing for Mobile Garth Braithwaite
  2. 2. Show and Tell Something you love On your person Not your phone Hold it up
  3. 3. Who are you? Developers Designers Managers
  4. 4. Where do you work? Freelance In house Agency Product
  5. 5. Who am I?Senior Experience Designer (Adobe XD)Podcast Host (RIA Radio) (Nerd Radio) Co Author (Flex 4 Cookbook) Twitter (@GarthDB)
  6. 6. Designing for Mobile
  7. 7. Designing for Mobile Mobile Myth Walking the Line Be Your User TEST TEST TEST
  8. 8. Mobile Myth
  9. 9. Mobile Myth Deploy EverywhereMulti-Platform Development Libraries (BFF) Multi-Platform Design Visual Style Guide Not CSS (kinda)
  10. 10. Mobile Reality Screen Size Screen Resolutions Hardware
  11. 11. Mobile Myth Conclusion Dont ever honestly say or thinkdesign/develop once deploy everywhereUnless you need to coax a manager to let you make an app
  12. 12. Walking the Line Brand you app to be yoursREAD: different from every other app out there
  13. 13. Walking the Line Be familiarREAD: like the OS people have come to love
  14. 14. Be Your User Empathy
  15. 15. Be Your UserSpend time with platform Talk with the user Spot annoyances
  16. 16. TEST TEST TEST Emulator On devices Prototype Paper prototype
  17. 17. TEST TEST TEST Emulator Simple solution Inherently flawed Hardware inconsistency Touch gestures Size
  18. 18. TEST TEST TEST On Devices LiveView Screencasterhttp://www.zambetti.com/projects/liveview/
  19. 19. TEST TEST TEST Paper Prototype
  20. 20. ConclusionEfficient workflows != Shortcuts You are good You want to make good stuff
  21. 21. Fin.

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