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The brief in the post digital age

Presentation from Boulder Digital Works 'Making Digital Workshop' on April 15th, 2010. Video is here

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The brief in the post digital age

  1. Hello #digiwork Gareth Kay Director of Digital Strategy Goodby, Silverstein & Partners @garethk
  2. What I learnt on the interweb about yesterday
  3. Lots of smart people talked
  4. Knowledge was shared
  5. Presenters were funny
  6. It’s better than SXSWi
  7. I gained 100lbs overnight
  8. Don’t be late
  9. I’m royally f***ed
  10. 1992
  11. All very similar A problem to be solved by advertising ‘Consumers’ to ‘target’ A message to say at them Reasons to believe Tone of voice Maybe, if lucky, what space you’re filling
  12. New technology
  13. New technology, different culture
  14. “This stuff is as mainstream as it can be. Google, the iPhone - these move the culture more than The Beatles did in the ’60’s. It’s shaping the human race.” - Andy Hertzfeld
  15. “Nobody comes out of a movie saying, “that was a really good movie. I really enjoyed it. It was really clear.” - Russell Davies
  16. $77 million $220 million $310 million
  17. Technology has driven dramatic, and continuous, cultural change More participatory More social and communal (arguably amplifying who human beings are) More fragmented More transparent More playful ‘Always on’ Location increasingly important
  18. So, obviously, the brief remains the same...
  19. “I’m just surprised that no-one’s thought of a better idea yet” Stephen King on Planning
  20. This isn’t about the digital brief. It’s about a better brief for the post-digital world.
  21. It’s not simply about the brief. It’s about asking having a better map of the world to ask better questions.
  22. What we do, not what we say, matters.
  23. We’ve only ever noticed peacocks.
  24. Changing our behavior changes how we think.
  25. We need to be like bowerbirds.
  26. We now live in age of ideas that do.
  27. Stop communicating products and start making communication products. Useful entertaining or memorable, not interruptive, experiences. Create, don’t fill, media space.
  28. Not just what we do but what people do to what we do.
  29. We tend to design finite, complete products. We’re not very good at designing for gaps.
  30. From a downloading culture to an uploading culture.
  31. Customers don’t own brands but they do want to participate. - Charles Vallance
  32. Slippy > sticky.
  33. Generous ideas are bigger than big ideas.
  34. Have a social mission, not just a commercial proposition.
  35. Understand what people are interested in and work back from there.
  36. Be media positive
  37. Radiohead went out to where people are and built experiences there with partnerships like: - iTunes for remixes - aniBoom for an animation contest - Google for 3-D video
  38. “Media is less and less often about crafting a single message to be consumed by individuals, and more and often a way of creating an environment for convening and supporting groups.”
  39. Small is the new big.
  40. “The bigger a brand gets, the smaller it should act, because no one likes big.”
  41. “Any idea is dangerous if it’s a person’s only idea” A culture full of depth and complexity The rule of 5% requires lots of matches to start a fire Why not when the economics have changed and the cost of failure is near zero?
  42. Roulette isn’t responsible
  43. “The mistake of science is to pretend everything is a clock when the world is a cloud.” -Jonah Lehrer, referencing the work of Karl Popper
  44. Coherency, not consistency specials eg language, frappucino eg ‘skinny’ habits formation ‘my sister’ book range and options book barista Provide an reading culture uplifting experience ordering that enriches system akelah and used grounds people’s lives the bee for gardeners in store starbucks sofas and performance company social ambience and art starbucks responsibility salon africa 05 hearmusic fair trade Xm coffee music cd cause burn your own publicity cd in store Source: John Grant, ‘The Brand Innovation Manifesto’
  45. It’s about understanding distributed identity Google Books Blogspot Youtube Google Google Google Scholar 411 Search Google Docs Organize the world’s information Google and make it Shopping universally accessible and Google useful. labs Chrome Browser Google Maps Google.Org Google sketch Fossil fuel Challenge
  46. High frequency. Low value. Semi-predictable rewards.
  47. So what does all this mean for the brief?
  48. Pre-digital Post-digital Interruption Participation Image manipulation Value creation Saying things at people Doing things for people Intangible value Tangible value Perception Behavior
  49. From saying things at people to doing things with and for people
  50. From why and what to what and how.
  51. Better questions What’s the real problem? Who is this among? How might we best approach solving this? Why might they talk about this idea? How do they get involved? What keeps the conversation going?
  52. There are no great briefs, only great ads. There are no great briefs, but there are a lot of bad ones. A good brief is probably about as good as a brief gets.
  53. The piece of paper is less important than the journey.
  54. Communication R&D
  55. Thank you. @garethk

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Presentation from Boulder Digital Works 'Making Digital Workshop' on April 15th, 2010. Video is here


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